Wednesday, March 31, 2010

SmartJog Continues Partnership Spree With XDC and Fox

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Is it just me, or has anyone else noticed that SmartJog has been on a roll lately when it comes to partnerships? After announcing an agreement with Ymagis in February, they formed a partnership with XDC just before ShoWest and earlier this week entered into a deal with Twentieth Century Fox to deliver digital cinema content.

The agreement with XDC mirrors the one SmartJog signed with Ymagis in that XDC will deploy SmartJog's technology in theatres it has contracted with. Specifically, each cinema will receive a SmartJog Gateway server which will act as a central library storage device that receives the content. The two companies will integrate their solutions to better automate the delivery of digital cinema content. What wasn't clear from the press release was whether XDC would eventually integrate SmartJog's technology directly into their own theatre management system (TMS).

SmartJog's solution will enable XDC, which operates primarily in Europe, to deliver digital content into its theatres directly from their mastering facility in Liège, Belgium. Additionally, XDC will also be able to deliver content to any of the more than 160 cinema complexes in SmartJog's digital cinema network throughout Europe. Commenting on the agreement, Fabrice Testa, XDC's Vice President Sales and Business Development was quoted in the release:

"After an initial phase of testing, we have decided to broaden our service offering to include the SmartJog solution. Our cinema customers will have the possibility to receive digital cinema content via SmartJog and our XDC Digital Content Lab will also offer to theatrical distributors a digital delivery service to all cinemas connected to the SmartJog network."

Then this past Tuesday, SmartJog continued to expand its digital delivery empire by pacting with Fox to distribute the studio's digital cinema content to their European network via satellite. The 160 theatre sites presently in the network consist of more than 800 screens and the company is planning to double its size to 300 cinemas by the end of the year. SmartJog's solution allows for large digital cinema files to be transfered to theatres at an optimal speed (i.e. really fast) through satellite or terrestrial means. Julian Levin, Fox's Executive Vice President, Digital Exhibition and Non-Theatrical Sales and Distribution, explained the studio's reason for entering into the new relationship in the press release:

"With the rapidly increasing footprint of digital projection systems, 2D and 3D, coupled with emerging electronic distribution platforms, SmartJog has taken a leadership role toward providing a more efficient electronic delivery methodology which we believe will ultimately dominate the means by which movies are delivered to theatres worldwide."

SmartJog began delivering digital cinema content through its network in early 2009. Since then they have distributed more than 70 feature titles as well as trailers and preshow advertising content. Since their distribution agreement with Fox is non-exclusive, the studio will presumably continue to work with Deluxe to deliver digital cinema content outside of SmartJog's network.

Texas Instruments On Track With 4K

http://celluloidjunkie.com/2010/03/26/texas-instruments-on-track-with-4k/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+celluloidjunkie+%28celluloidjunkie.com%29


Both at ShoWest and in the weeks leading up to the conference, I was able to speak with some of the folks over at Texas Instruments working on the company's digital cinema offerings. They were happy to report that development of their 4K chip was right on schedule and some of the first 4K DLP projectors should be available for purchase in the first part of 2011, if not a little sooner.

For those who are just tuning into our industry, TI is the group that has been making DLP chips for cinemas since 1999.   Each DLP chip is an array of 2.2 million microscopic mirrors that move and rotate at high speeds to reflect the appropriate light and provide 2K image. Projectors based on the company's DLP digital micromirror device (DMD) have been installed on over 19,000 movie theatre screens worldwide, giving them at least 90% of the digital cinema install base.

However, last year for the first time TI's dominance in the market was threatened when two of the world's largest cinema chains, AMC Theatres and Regal Cinemas, announced they would be installing Sony's 4K digital cinema projectors. While the DCI spec may only call for 2K, the marketing advantage of 4K was hard to overcome with exhibitors who were looking for a future-proof solution. So in June of last year TI announced they would be developing a 4K DLP chip for their OEM manufacturers, which include Barco, Christie and NEC. No development timeline or release date for the new chip was given. 

TI execs are still as leery of giving out specific dates as they are about being quoted on the record when it comes to 4K, but more recently they have begun talking more openly about their development schedule. The good news is that TI is meeting their internal deadlines for 4K development. The company is looking to the early summer time frame for having the first DMDs completed for testing with OEMs. There may even be a unit or two ready for demoing at IBC, though TI is realistically aiming to go into production on the new chips in the late part of this year. Of course, that is if there are no issues with raw materials, manufacturing and testing goes according to plan.

The 4K DLP chip will be 1.38″ with 4096 x 2160 pixels and will have an equivalent life-expectancy the same as the 2K chip, which is well over 10 years. I confirmed that the entire surface area of the chip, every single pixel, will be used for both 2K and 4K imaging, meaning the talk about TI only using a portion of the pixel area was incorrect. Theatre owners who have already installed 2K Series 2 DLP projectors may be able to upgrade to 4K on-site by replacing the light engine. Initial thinking is that the same lenses used for 2K can be used when projecting 4K content.

When TI hasn't been working on their 4K chip they've been developing boards for Series 2 projectors. Production on Series 1 chips ended in December of 2009 and, as anyone who has tried to buy a digital cinema projector recently knows, OEMs are quickly running out of inventory on those units. Presently one OEM is up and running with Series 2 projectors and the other two should be online in the next few months. This is also about the time that all the manufacturers will be finishing their DCI compliance testing.

In addition, TI has a split development team working on subtitles for DLP projectors; one team works on SMPTE subtitles for Series 1 projectors and the other is completing CineCanvas subtitles for Series 2. CineCanvas subtitles should be ready for Series 2 projectors in the middle of this year and SMPTE subtitles will follow before the year is out.

Why U.S. Exhibitors Are Raising 3D Ticket Prices

http://celluloidjunkie.com/2010/03/29/why-us-exhibitors-are-raising-3d-ticket-prices/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+celluloidjunkie+%28celluloidjunkie.com%29

Sooner or later it was bound to happen. After all, 3D movies have topped the North American box office for nine out of 13 weeks this year. And 3D films like "Avatar" and "Alice In Wonderland" have generated record breaking grosses, far beyond industry expectations. With more and more moviegoers showing up for 3D content, it should come as no surprise that at some point the public, not to mention the media, was going to start noticing the extra USD $3 they were forced to pay for the latest multi-dimensional blockbuster. In fact, after this past week the industry may begin to face some consumer backlash at the 3D surcharge, especially since a handful of large U.S. theatre chains raised 3D and 3D Imax ticket prices as much as 26% in some locations.

We'll get to a few reasons as to why exhibitors might be raising ticket prices during an economic recession and what it might mean for the industry as a whole before the end of this post, but first lets go over the history of this recent increase.

Lauren A.E. Shuker and Ethan Smith of the Wall Street Journal were the first to report the price hikes on Wednesday, causing a rash of similar news stories to surface by Friday. The original source of the news about price increases came from a research report released on Wednesday by Richard Greenfield, a media analyst for BTIG, an institutional brokerage and financial services company.

Mr. Greenfield surveyed 10 random theatres in major cities throughout the U.S. and found that on average 2D adult ticket prices rose 4.1% (USD $0.42), 3D non-Imax adult ticket prices increased 8.3% (USD $1.13) and 3D Imax adult tickets were up 9.9% (USD $1.50). Most of the new prices, which varied by theatre took affect on Friday, just in time for the release of Dreamworks Animation's "How To Train Your Dragon". 

The most eyebrow raising price hike in BTIG's report was a whopping USD $3.00 at an AMC in New York City's Kips Bay where the cost of a 3D Imax ticket went from an already hefty USD $16.50 to an wallet busting USD $19.50. In Danvers, Massachusetts 3D Imax tickets also rose USD $3.00 from USD $14.50 to USD $17.50. That's 20% for those who don't want to do the math.

And to think, just a week earlier at ShoWest in Las Vegas John Fithian, the head of the National Association of Theatre Owners (NATO) and Dan Glickman, the outgoing chief of the Motion Picture Association of America (MPAA) were telling the industry during their keynote speeches how affordable movies were as a form of entertainment. Though can you imagine taking a family of four to see a 3D non-Imax film in Kips Bay? You'd be out USD $63 before you even spied the concession stand.

Last year North American box office was up 10% and most of that increase can be attributed to increased attendance at 3D films, which accounted for 11% of ticket sales in 2009. In 2008, 3D movie ticket sales barely made it past 2%. This year, ticket sale and box office continue to rise - up 8.8% so far

So with audiences cramming into the estimated 3,600 theatres that can show 3D movies in the U.S. exhibitors may have felt ticket prices were too low and that they might be able to squeeze another dollar or two out of patrons. They may also be playing with fire when it comes to engendering themselves to customers. Dan Fellman, Warner Bros.' president of domestic distribution told the Wall Street Journal:

"Sure, it's a risky move, but so far charging a $3 or $4 premium has had no effect on consumers whatsoever, so I'm in favor of this experiment to raise prices even more. There may be additional revenue to earn here."

At least that's the way Fellman felt late last week before Dreamworks Animiation's 3D film "How To Train Your Dragon" opened to a modest USD $43.3 milion in North America, 27% lower than the studio's previous 3D animated release, "Monsters vs. Aliens" which opened over the same weekend a year earlier to USD $59.3 million. To be sure, there are a number of extenuating variables that could have caused for "Dragon's" lower opening weekend, though studying the raw numbers could prove to be an interesting Economics 101 case study.

"Dragon" opened on 638 more 3D screens than "Monsters vs. Aliens" did in 2009 and 3D showings made up 68% of "Dragon's" debut gross rather than 56% of "Monster's". (Both "Avatar" and "Alice In Wonderland" took 80% of their revenue from 3D showings.) Thanks to increased 3D ticket prices these numbers are misleading at best. When "Monsters vs. Aliens" the average U.S. ticket price was USD $9.29, but for "Dragon" it jumped to USD $11.61. Not only was the box office gross higher for "Monsters" but so was the estimated attendance; 6.4 million versus 3.7 million for "Dragon".

Other than an endless string of numbers and statistics, what does this mean? Well, it's quite simple really. In his 1890 book "Principals of Economics" Alfred Marshall detailed the groundwork of supply and demand wherein price functions to set the quantity demanded by consumers and ultimately the quantity supplied by producers. Put another way, a higher ticket price will mean fewer moviegoers demanding tickets. To hammer the point home and add a little perspective, in 2001 when the average ticket price was USD $5.65 Dreamworks animated hit "Shrek" opened to USD $42.3 million which would mean an estimated attendance of 7.5 million. Nearly 10 years later, "Dragon" earned just over USD $1 million more than "Shrek" with ticket prices that are now more than twice what they were in 2001. This may account for why half as many people saw "Dragon" during its opening weekend than saw "Shrek" during its debut.

So then why are theatre owners raising ticket prices? Because what seems to be attracting audiences to movies like "Dragon" these days is the 3D technology. Showings of "Dragon" in 3D generated 65% higher box office revenue on average than 2D screenings. This is especially true of Imax 3D screens which earned more than four times the gross than 2D screens. Imax accounted for $5 million of "Dragon's" weekend gross, roughly 12% of the total take and on par with what "Avatar" and "Alice In Wonderland" earned on Imax screens during their initial weekend.

The cost of installing 3D systems in theatres is surely one of the reasons exhibitors have raised ticket prices. This is also why ticket prices for Imax, which costs more to install, cost more than those for traditional 3D screens. That theatre owners must also pay a portion of their ticket sales back to Imax is another reason. Realistically though, raising ticket prices may have to do more with greed than anything else. What exhibitors may learn is that there was indeed a huge demand for tickets to see 3D films such as "Avatar" which was an event film made by one of the world's most daring filmmakers, but in the end, just like with 2D titles, not all 3D movies are made alike nor will they perform the same.

In regards to the long-term prognosis for "Dragon", it's actually quite good. The film received glowing reviews and audiences who had seen the film gave the film an average rating of A when polled by CinemaScore. With kids out of school for spring break over the next three weeks, "Dragon" could have some staying power.

That is if Warner Bros.' "Clash of the Titans", which opens on Friday, doesn't steal most of "Dargon's" 3D screens. Based on preliminary tracking reports, "Clash of the Titans" is trending to what looks like a USD $65 - $70 million opening.

Clash of the Titans 2D to 3D conversion is slated by critics

 
lash of the Titans is just one in a string of films to be filmed completely in 2D and then later be converted to 3D for a cinema release. But reports from early screenings are suggesting that the 3D conversion on Titans is awful.

The film has been converted to 3D in just 10 weeks using View-D™, the system from Prime Focus. Titans director Louis Leterrier described the initial 3D conversion tests that Prime Focus did as "jaw-dropping" but it seems the critics disagree, or perhaps this particular conversion has simply been too rushed.

Viewers and critics coming out of this mornings advance screenings have described that actors appear completely flat (one reviewer likened them to cardboard cutouts) when watching the movie and have recommended watching the film in 2D rather than 3D.

Earlier this week James Cameron warned against such 2D to 3D conversions, saying specifically of the Clash of the Titans conversion that "If you want to make a movie in 3-D, make the movie in 3-D."

This early negative reactions don't sit well for the studios as they were relying on good 3D ticket sales from Titans to give a thumbs up to similar conversions, espeically after the other recent conversion from 2D to 3D of Tim Burtons Alice In Wonderland also got quite bland reviews.

Tuesday, March 30, 2010

India's Reliance MediaWorks Takes Over UFO's E-Cinema Operation

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Posted by J. Sperling Reich | March 27, 2010 11:17 pm

This past week the digital cinema pipeline into movie theatres in India became a little more narrow - figuratively, not literally or technically. On Thursday Reliance MediaWorks (formerly Adlabs), one of India’s largest entertainment services companies announced a “strategic alliance” with UFO Moviez, a company billed as the world’s largest digital cinema network in the press release.

This is the kind of business news that usually doesn’t make a huge impact whether in trade papers or in the mainstream media. However, it’s actually a significant announcement. What it means is that a most digital content mastering being done for the Indian market will now be conducted under one roof. Besides being the film lab which handles 80% of all Bollywood releases, RMW is also home to one of India’s largest digital intermediate facilities. Previous digital mastering for pan-Indian films was split between the two companies with RMW handling JPEG200 DCI content and UFO taking care of non-DCI e-cinema content.

Real Image is another company offering digital mastering in India, handling both d-cinema and e-cinema to support the sale of its servers for both markets. What the alliance between RMW and UFO does is swing the balance of digital mastering work squarely in RMW’s favor while leaving a question mark over the future of Real Image’s mastering efforts.

Under the agreement UFO will set up an additional encoding and encryption facility on RMW’s premises and effectively turn over the work to their new partner.  Producers and distributors will work directly with RMW moving forward. Meanwhile, UFO will shift to being more of a finance, funding and licence vehicle for e-cinema installations, having recently also expanded into content rights with the cinema distribution deal for the wildly succesfull third annual Indian Premier League (IPL) cricket league currently screening in multiplexes all over India.

While most, if not all, of the content UFO sends through its satellite based digital cinema network may be high-def e-cinema, it is distributed to the over 1,800 screens throughout India. RMW also has experience operating and programming movie theatres, being the owner of Big Cinemas, India’s largest theatre chain consisting of more than 250 screens in 78 cities throughout the country. The pact will allow both companies to offer a wider range of programming and enable distributors to release titles on more screens simultaneously in an effort to increase box office revenues.

Commenting on the deal, Anil Arjun, RMW’s chief executive officer stated:

“By combining our unique strengths, Reliance MediaWorks and UFO Moviez will accelerate the creation of a secure digital ecosystem that facilitates a wider reach for digital distribution of movies, delivering to movie consumers a superior experience, more content, with greater reliability and lower costs. That’s where we can make a real difference.”

One could easily read into what Mr. Arjun is saying here, especially with his use of the word “secure”, to see why the move makes sense for both companies. Last year an Indian piracy ring was unearthed when the theft of a pre-release copy of the film “What’s Your Rashee?” was traced back to the vice president of technology at UFO. Films were allegedly being stolen by the executive while they were being mastered at UFO’s facility. An employee at RMW also turned out to have links to the piracy ring, however it was discovered no films had ever made their way out of RMW, presumably because of the company’s stronger security measures.

Thus it’s easy to see why UFO might have an interest in exiting this part of their business (which may only break-even for them) and turn it over to a company like RMW. After all, mastering is a core business for RMW, having already dominated the market for DCI-grade mastering for Hindi-films as well as doing work for Hollywood studios active in India such as Warner Bros and Twentieth Century Fox.

RMW will now wind up handling smaller, regional films, including titles from South India where Chennai-based Real Image has predominantly been a strong player. Time will tell whether the new relationship between RMW and UFO will place any pressure on Real Image to exit the content mastering business and focus on manufacturing and selling digital content servers (Qube) and audio equipment. Given that Real Image has their own JPEG encoder and a license in India for DTS 5.1 surround sound on 35mm films, they are likely to be in the mastering game for some time to come.

 

Thursday, March 25, 2010

Sony signs Purchasing Agreements with Digital Cinema Implementation Partners

http://www.digitalcinemainfo.com/sonyprofessional_03_24_10.php

March 24, 2010

Source: Sony Professional

Agreements to Support Sony 4K Digital Cinema Rollouts at AMC Entertainment® and Regal Entertainment across United States

Sony Electronics announced it has entered into purchase agreements with Digital Cinema Implementation Partners, under which Sony Digital Cinema 4K projection systems will be deployed to both AMC Entertainment Inc. and Regal Entertainment Group theatres across the United States. AMC and Regal are the two largest theater chains in North America.

"We are pleased that AMC and Regal have recognized the benefits of Sony's 4K technology and we are now moving forward," said Gary Johns, vice president of Sony's Digital Cinema Systems Division. "AMC and Regal's commitment to Sony 4K will significantly accelerate the expansion of digital cinema, and also enable exhibitors to provide their customers with a more dynamic and immersive movie-going experience on a much broader scale."

Both AMC and Regal plan to install the Sony 4K systems across their circuits, creating the most extensive 4K deployment to date, with many of the screens planned to be outfitted for 3D using a combination of Sony and RealD 3D projection technology.

"We believe digital cinema enables the future for our industry, as it provides us versatility and delivers our guests a better entertainment experience," said Gerry Lopez, president and CEO of AMC. "Sony's 4K digital systems take the customer experience to the next level. We are proud to install their systems in our circuit."

"Regal Entertainment Group selected Sony 4K systems because they provide the highest resolution possible for a picture-perfect presentation," said Amy Miles, CEO of Regal Entertainment Group. "Regal is now poised to expedite our nationwide digital rollout of Sony 4K projectors and 3D technology. Regal continues to accelerate the expansion of RealD locations and our capacity for presenting 3D movies. Digital 3D movies have already proven to be a big hit at Regal's box offices. Patrons have enthusiastically responded to our Sony 4K projectors for a truly state-of-the-art experience."

Sony 4K projectors offer the highest image resolution of commercial cinema projection technologies in the market, producing 8.8 million pixels. 4K technology provides image resolution approximately four times greater than 2K projection systems and consumer high-definition televisions.

The digital projection systems deployed by DCIP will comply with the technical and security specifications developed by the Digital Cinema Initiatives, LLC. DCIP has executed long-term deployment agreements with Twentieth Century Fox, Sony Pictures Entertainment, Walt Disney Studios Motion Pictures, Paramount Pictures, Universal Pictures, and Lionsgate Films.

 

Twentieth Century Fox and SmartJog Announce Agreement for electronic distribution of Digital Cinema content to Europe

http://www.digitalcinemainfo.com/smartjog_03_23_10.php

March 23, 2010

Source:
Smartjog

Twentieth Century Fox and SmartJog announced that they have signed a non-exclusive agreement for satellite distribution of digital cinema content to theatres in Europe. Under the terms of the agreement, SmartJog will deliver Twentieth Century Fox movies in digital format to exhibitors connected to SmartJog's Pan-European digital cinema network.

Julian Levin, Executive Vice President, Digital Exhibition and Non-Theatrical Sales and Distribution, Twentieth Century Fox commented, "we are very pleased to conclude a content distribution services agreement with SmartJog to deliver Fox's digital movies via satellite to the ever increasing number of SmartJog equipped theatres across Europe. With the rapidly increasing footprint of digital projection systems, 2D and 3D, coupled with emerging electronic distribution platforms, SmartJog has taken a leadership role toward providing a more efficient electronic delivery methodology which we believe will ultimately dominate the means by which movies are delivered to theatres worldwide. We congratulate our colleagues at SmartJog and look forward to working closely with them in the future as they expand their base of theatres."

SmartJog provides optimized transmission via satellite, network monitoring, traffic supervision and storage solutions tailored to the digital cinema industry. SmartJog currently has over 160 cinemas and more than 800 screens connected to its network in Europe with over 300 sites planned by the end of the year.

European Motion Picture exhibitors are already receiving digital cinema content via the SmartJog network, with over 70 feature films and hundreds of trailers and screen advertising content transmitted since early 2009.

"We are thrilled about this agreement and look forward to providing Fox with a complete end-to-end digital delivery solution to theatres," said Julien Seligmann, CEO at SmartJog. "As the cinema world continues the transition to an all-digital workflow, Fox's selection of SmartJog as an electronic delivery method to cinemas, showcases their leadership role in the digital cinema community."

 

Monday, March 22, 2010

Exhibitors get 3D education

http://www.hollywoodreporter.com/hr/content_display/news/e3iff897d5a72be730329ac3b02b4550da2

 

ShoWest seminar filled to overflowing

By Carl DiOrio

March 16, 2010, 06:27 PM ET

 

LAS VEGAS -- Interest in 3D cinema in the wake of boxoffice tsunami "Avatar" is sending exhibitors back to the classroom.

A ShoWest University seminar in theater and booth presentation for 3D was filled to overflowing here Tuesday. It was the kind of specs-and-all presentation traditionally offered at the annual ShoWest exhibition confab, along with keynote speeches on loftier topics and screenings of upcoming movies.

Digital cinema vet and blogger Bill Mead kicked things off with an overview of the four main digital 3D systems: RealD, Dolby, Xpand and Masterimage.

Technicolor and Oculus offer competing film-based 3D systems.

"A valid argument can be made for any of these systems, depending on the needs of any individual customer," Mead told a conference room packed with exhibs and tech-company reps.

RealD dominates the domestic 3D market, with the four companies carving up the rest of the world a bit more evenly. RealD leases thousands of systems to the biggest circuits, but the three rival 3D companies offer plans tailored to exhibs wishing to purchase systems outright.

Lighting and image resolution figure in discussions when the systems are compared and contrasted among prospective purchasers, and maintenance issues can also be key. Mead suggested Hollywood studios also play a part in quality control, when they decide what movies to make in 3D and how to do so.

"Anybody can do 3D, but it's hard to do 3D well," he said. "When it's used as a gimmick creatively, it makes for problems in the long run. It might work well for a two-minute demo but not for a two-hour feature."

Separately this week, Dolby announced it has reduced the price of its reusable 3D glasses to $17 per pair from a previous $27.50.

"Since our market entry just over two years ago, Dolby has shipped more than 3,200 3D systems to over 400 exhibitor partners in 67 countries," Dolby vp sales John Carey said. "This growth in the number of Dolby 3D equipped digital cinemas around the world has enabled us to reduce the price of our glasses further."

 

Media Morning: Funds start to flow for digital cinema expansion, Imax

http://content.usatoday.com/communities/technologylive/post/2010/03/media-morning-funds-start-to-flow-for-digital-cinema-expansion-imax/1

Now that the Oscars are over, Hollywood's less glamorous -- but still important -- partners in the movie theater business are stepping into the spotlight prior to the industry's annual ShoWest convention next week. 

Exhibitors on Wednesday heard the announcement that they've desperately wanted for more than two years: The three biggest chains -- AMC Entertainment, Cinemark, and Regal Entertainment --  have a $660 million funding deal to accelerate the rollout of digital projectors to 14,000 screens in North America.

That would be a big jump, although there's no time table yet. Only 7,736 theaters in North America had digital projectors at the end of 2009, the Motion Picture Association of America reported yesterday. Nearly 46% of those can also show 3D films.

Despite all the talk about the wonders of digital and 3D cinema, the funding deal has bedeviled the movie industry since 2007. Exhibitors and studios initially squabbled over who should pay the bulk of the cost to go digital -- up to $100,000 per screen with another $40,000 for 3D. Theater chains didn't have that much free cash, and observed that studios benefit most from digital, saving up to $1 billion a year by distributing films on small hard drives instead of large reels of celluloid.

They finally worked out an arrangement in which lenders would front the funds for the projectors and be reimbursed over time by fees from the studios. AMC, Cinemark, and Regal formed a partnership called the Digital Cinema Implementation Partners that would raise the cash, and own the projectors.

But that effort stalled when the credit market collapsed. Rumors that a funding deal for DCIP was at hand became as common and suspect as UFO sightings in New Mexico.

Now it's official: J.P. Morgan and Blackstone Advisory Partners have secured bank loans, and the theaters are kicking in $80 million in equity.

Fox, Sony, Disney, Paramount, Universal, and Lionsgate have signed long-term deals to offer digital versions of their films that will work on the DCIP projectors. There's also a short-term agreement in place with Warner Bros.

Imax earnings add another dimention to 3D

The talk about digital and 3D films continues today as Imax reports strong Avatar-fueled earnings for its fourth quarter. The company said this morning that it had $4 million in net earnings -- up from a $9 million loss in the same period last year -- on revenues of $54.2 million, up 97.8%.

Coincidently, ticket buyers paid the same amount -- $54.2 million -- to see Avatar on Imax screens in the quarter. Total sales for the movie on the super-sized screens are up to $218 million, and much of that is split with theater owners and studios.

The results cap a spectacular run for Imax stock. It's up 285% over the last 12 months, to $16.02 on Wednesday, and rose nearly 25% over the last five trading days.

But now the company will have to talk about its next act.

Analyst Eric Wold of Merriman Curhan Ford warns that Imax may face new competition from AMC, which has opened its own large-screen, 3D theater at the Walt Disney World Resort. Imax also may be asked about its involvement with Sony and Discovery Communications to jointly launch a 3D cable network.

By David Lieberman

 

3D is a Wonderland For "Alice" and Exhibitors

http://celluloidjunkie.com/2010/03/15/3d-is-a-wonderland-for-alice-and-exhibitors/

 

Posted by Carolyn Giardina | March 15, 2010 1:33 pm


It’s fitting that on the eve of theatrical exhibition trade show Showest—and as DCIP claimed its long-awaited funding—Disney’s “Alice in Wonderland” topped the weekend box office during its second week in release and demonstrated the continued strength of 3D.

Alice earned an estimated $62 million, extending its domestic haul to $208.6 million, according to weekend box office figures announced Sunday by Rentrak and its Box Office Essentials theatrical box office data collection and analytical service.

Tim Burton’s fantasy played in 3,728 locations, and of course included a digital and Imax 3D release.
Many insiders believe this wildly successful start—Burton’s most successful do date—is t least in part due to the “Avatar effect.” And insiders suggest that 3D can account for roughly 80% of the “Alice” box office figures.

But “Alice” is not likely to benefit fully from this bump, as Dreamworks Animation’s “How To Train Your Dragon” is set to open March 26, taking the majority of the 3D screens. This of course is not a new concern, but it only becomes more pronounced as box office numbers climb to record heights and tentpole titles demonstrate staying power.

“Dragon” of course has a similar problem, with the opening of the 3D “Clash of the Titans” on April 2, when the industry will get its first look at a film entirely converted to 3D by Prime Focus.
“Alice” was lensed in 2D, and the live action scenes were converted to 3D by companies including In-Three and Legend Films. The film’s lead VFX house, Sony Picture Imageworks, handled the 3D conversion for the CG Wonderland environment that makes up the majority of the run time.

According to Rentrak estimates, the top five in the domestic market included the debuts of “Green Zone” with $14, 5 million, “She’s Out of My League” with $9.6 million, and “Remember Me” with $8.6 million. “Shutter Island” rounded out the top five with $8.1 million, giving the film a new domestic total of $108 million. “Avatar” continued to perform, earning an estimated $6.6 million, for a new domestic total of $730.3 million.

 

The return of 35mm 3D: Two competing processes add a new dimension to stereoscopic race

http://www.filmjournal.com/filmjournal/content_display/news-and-features/features/technology/e3if3d775aa9c43698eab6fb2500f376296

March 11, 2010

-By Bill Mead

One of the most important but baffling aspects of the cinema technology market is that innovation can come from anywhere, from any direction, or any point in time. Ideas are presented, systems developed, and equipment installed, all competing to better satisfy the filmmaker’s desire to create new and better experiences for moviegoers. Such is the case with 3D systems, where there is a competitive market for digital 3D vendors. To add to the mix, there have been recent announcements of two competitive 35mm film 3D systems: Technicolor 3D, from one of cinema’s best-known brands, and Oculus3D™, a recent newcomer to the market.

The business case for both these new film 3D systems is straightforward: There is a glut of 3D content in the production pipeline and not enough 3D theatres. With the increases in admission prices, and strong audience desire to see 3D content, there is money to be made for studios, exhibitors and equipment vendors. The film 3D vendors believe that more 3D is a good thing. While converting to digital is fairly expensive, adding a relatively low-cost 3D adapter kit to an existing film projector could be a fast route to more 3D screens. This is particularly attractive to the smaller exhibitors who may not have the resources to convert to digital now. Today’s exhibitors are faced with several new choices: Jump in and go digital now or stay with film for the time being, and if it’s the latter, which of the new 3D systems to choose.

Technicolor announced their system in September 2009, followed by demonstrations to studio executives and later to exhibitors at ShowEast in October. Field trials in the Los Angeles area produced market research that showed the audiences were unaware that the movie they had been watching was film or digital. Since last fall, Technicolor has made progress in getting industry support, now claiming seven studios and plans to have 13 titles in 2010, with the first being DreamWorks’ How to Train Your Dragon in March, followed by Warner Bros.’ Clash of the Titans in April.

Technicolor believes their early lead gives them the market advantage and has over 1,000 3D lenses ready to deliver in time for the spring releases.
Oculus3D, the new contender, was founded by three industry veterans, each with impressive credentials in the 3D industry. The team consists of Lenny Lipton, who has work on 3D for 30 years and has over 40 patents issued, including the ZScreen® used by RealD. Also with Oculus3D is Albert Mayer, Jr., an award-winning camera designer formerly with Panavision, and Marty Shindler, an experienced entertainment industry executive and 3D advocate. The founders of Oculus3D believe they have a technically superior solution and while they are not the first to market, the advantage will fall to the exhibitors who wait for their system.

Although it’s easy to understand the business case that there is money to be made in 3D, sorting out the technical issues and claims over each system’s merits is not as straightforward. The issue is not whether 3D on film works—as history proves it does— but whether it works well enough. Today’s audiences have grown accustomed to enjoying full-length features without compromise in quality.

To put this in perspective, for 3D to seem natural, the two eye-images should be identical in every aspect—except for the perspective of the scene. They need to remain symmetrically balanced and must not blend or “crosstalk” before they reach the viewer’s eyes. The left-eye and right-eye images should remain isolated, balanced in color and light levels, and most importantly, presented at the same time. If these requirements are not met, the 3D experience is degraded with artifacts leading to eye-strain or headaches.

With digital 3D, there are a number of techniques for meeting the requirements of stability and eye-image isolation, proven by the fact that patrons are enjoying full-length features using equipment from various vendors. Once properly set up, digital projectors tend to stay the same. However, film wears out as it picks up damage from scratches and dirt. As with 2D film, the viewing experience degrades over time, but because 3D needs two separate and symmetrical eye images, the tolerances are more stringent.

In the early 1950s, the 3D systems used two projectors with a separate eye-image on each projector. 3D was relatively easy to implement as the projection booths already had two projectors for changeover. The dual-projector approach also had the advantage of bright images, but proved to be problematic in almost every other respect. If the projectionist managed to get the two reels threaded and framed properly, the synchronization between projectors was loose, and each had its own characteristics, so the eye-images rarely matched with the precision for extended comfortable viewing. Whether it was the headaches or bad movies, by 1955 3D had become a rarely used cinematic novelty. Instead, audiences went for widescreen 2D, in the form of Cinemascope and Cinerama, which ironically was marketed as “like 3D, but better.”

From the 1960s through the 1980s, 3D came and went several times, but most of these systems were “single-strip” single-projector formats, which eliminated many of the earlier problems. They were more economical and could run full-length features without an intermission, and with both eye-images on one reel, synchronization was less of a problem.

Two systems have particular relevance to the current generation of film-based 3D systems. “Space-vision,” introduced around 1966, was an “over-and-under” approach with two widescreen 2.35:1 images, one above the other, printed in a single academy frame. The projectors were fitted with a special dual lens with polarizing filters and the audiences wore the familiar glasses. (Technicolor also had a 1960s “over-and-under” frame configuration known as “Techniscope,” but it was a camera format and not used for 3D.)

In the early 1970s, a competing 3D format, “Stereovision,” put two squeezed images “side-by-side” with anamorphic lenses to fill the screen. Stereovision later evolved into an over-and-under process and was used on the highest-grossing 3D movie of the time, The Stewardesses.

Forty years later, we have two modern-day versions back with us. Both of today’s film 3D counterparts, Technicolor 3D and Oculus3D, have significantly improved on their predecessors’ techniques, making use of recent advancements in film stocks, digital intermediates, and advances in optics.



Technicolor 3D, like Space-vision, puts the two eye images in 2.4:1 sub-frames, each half the height of the four-perforation academy frame. The top of each image is oriented in a normal fashion toward the top of the full frame. A new dual-lens designed and manufactured by Schneider Optics with circular polarizing filters is used to project and converge the images on a silver screen. The circular polarization used is the same as their digital counterparts, and so is compatible with current silver screens and 3D glasses.

With the Oculus3D system, like Stereovision, the images are side-by-side, but with a significant difference—the images are rotated 90 degrees and positioned so the top of each sub-image is “head-to-head” along the frame’s centerline. Each image is normally 1.85:1, but squeezed horizontally as projected (vertically on the print) by 17%, to use the maximum available area. An external adapter with an arrangement of mirrors and linear polarizing filters is used to twist images back to normal, expand horizontal axis by 17%, and re-converge the images on the silver screen. Both Technicolor 3D and Oculus3D point out that should the theatre eventually change to digital, the investment in a silver screen has already been made.

Both digital and film 3D systems suffer from a common constraint—poor light efficiency—and getting brighter pictures on the screens is a goal for all 3D vendors. Representatives from Oculus3D claim to have the brightest picture while Technicolor claims theirs is equal. While both Technicolor and Oculus3D illuminate approximately the same amount of the frame area for images, the Oculus3D images are 1.85:1 while Technicolor’s are native 2.4:1 with the sides cropped for lower aspect ratios. Oculus3D also believes that their approach of using the single 35mm lens with external adapter is inherently more light-efficient than splitting the available lens barrel area in two with a dual lens.

An important difference between the Technicolor 3D and Oculus3D formats is how each deals with a projection characteristic known as vignetting. All projectors, particularly film projectors, suffer from uneven light across the picture. The image is brighter in the center and falls off toward the sides. To complicate matters, every projector is different and the degree of vignetting depends on its design, its lamp, mirror setup, and its maintenance.

In Technicolor 3D, vignetting causes the bottom of the top sub-image to be brighter than its top, and the top of the bottom image to be brighter than its bottom. The brightness across the two sub-frames is therefore not balanced or asymmetrical. Technicolor takes the asymmetric vignetting into account by dodging each sub-image accordingly when creating the digital intermediate (DI) used for making the release prints. In fact, much of Technicolor 3D process depends on proprietary pre-processing done during the DI phase to get the best possible images on the screen.

In the Oculus3D format, with both sub-frames aligned head-to-head along the centerline, the projector’s vignetting falls symmetrically on the sub-frames, and therefore the two eye-images match on the screen. But, since each sub-frame is brightest at the center-top, there is potential for an amplifying effect when the two images are combined. In a projector with a center hot-spot, the center-top of the projected image will likely be disproportionately brighter than the bottom or sides.

Technicolor 3D uses circular polarization while Oculus3D uses linear polarization. Each has its own pros and cons. While the physics get quite complicated, linear polarization offers higher extinction ratios (the ability to reject the opposite eye-image) when the glasses are properly aligned on vertical axis with the screen. Circular polarization offers lower extinction ratios, but is more tolerant of rotational head movement.

Technicolor 3D and Oculus3D also differ in how each deals with film’s instability in the projector. Film needs to be stopped when the frame is being projected, resulting in a low-level jitter is known as “jump” when moving top-to-bottom and “weave” when moving side-to-side. Much like vignetting, each projector’s jump and weave is different and depends on design, mechanical wear and maintenance.

In the Technicolor system, each sub-frame is half-height, but must be enlarged to fill the screen’s full height, so any physical film “jump” will be magnified correspondingly. Since the Technicolor 3D sub-frames are full-width, the horizontal “weave” seen on the screen would appear the same. And, to Technicolor’s benefit, both eye-images move in the same direction at the same time, so there should be minimal 3D-related artifacts created by the movement.

In the Oculus3D system, however, due to their 90-degree image rotation, the projector’s “jump” and “weave” are reversed. Physical vertical movement of the film will be seen as side-to-side on the screen, and vice-versa. Since the full height sub-images are twisted and are half-frame width, weave on the film will result in increased vertical movement on the screen. But because the Oculus3D images are positioned “head-to-head,” mechanical jitter causes both eye-images to move in opposite directions when projected on the screen. And these monetary misalignments, at least in theory, could produce 3D-related artifacts.

The Technicolor 3D system is symmetrical in compensating for the film frame’s jitter but is asymmetrical in dealing with uneven illumination, while Oculus3D is the opposite and the jump and weave are reversed. Both Technicolor and Oculus3D have demonstrated their systems in controlled situations with relatively new prints and carefully aligned projectors. In an ideal situation, these effects may not be visible, but it remains to be seen how the systems perform in the field with typical projectors over extended periods.

The critics of film-based 3D look upon the announcement from Technicolor and Oculus3D with skepticism. In their view, the development of film-based 3D will create an industry-wide diversion that potentially delays the long awaited full-scale digital deployment. They point out that while the start-up costs for a digital system are high, in the long run digital produces savings for both distributors and exhibitors. They are also quick to point out that digital opens up a whole new world of streaming alternative content such as broadcast of live sports and events, not possible with film.

Another looming issue is whether distributors would be willing to support multiple film 3D formats. In addition to having to provide standard 2D film prints to non-digital screens, they are being asked to provide two additional versions of 3D prints, creating a triple-inventory situation. Worst case, different distributors may choose to support different film 3D formats, causing exhibitors to equip with multiple systems.

It remains to be seen how theatres will market film 3D, but early indications are that simply calling it 3D will be enough—at least for a while. Certainly, most patrons will pay more for 3D, but it is unlikely that the high box-office multiples will continue as more and more screens are equipped and more titles become available. One likely outcome will be that the digital 3D advocates will start promoting the “digital” aspects of their 3D, instead on relying on “3D” itself to draw patrons.

New presentation technologies have always been a driving factor in moving the motion picture experience forward. In many cases, they are disruptive, in that they shake up the existing way of doing things. Much as the recent emergence of 4K digital may have delayed the wide-scale deployment of 2K digital systems, film-based 3D has now given some exhibitors new reasons to wait—and some choices to make. Regardless of what vendors passionately believe and say, the market over time will establish which technologies are viable. While it is unlikely that the rebirth of film 3D will alter the direction of movement toward digital, it will certainly change the timeline.

 

Digital Cinema building momentum as 3D drives market

http://www.digitalcinemainfo.com/screendigest_03_03_10.php

March 3, 2010

Source: Screen Digest

There are 16,405 digital cinema screens around the world, an increase of 86.4 per cent on 2008, with further growth to come in 2010 as digital 3D pushes the market towards a 35mm-free cinema sector. This means that 14.8 per cent of the world’s modern cinema screens are digitized, and 9,000 are also equipped with digital 3D (55 per cent of total digital screens).

The eventual and inevitable conclusion of full digital cinema will take the best part of another decade to complete, although some countries will be all-digital well before then.


Progress has been especially rapid in Western Europe, with French d-screens growing 277 per cent during 2009 and are now approaching 1,000 (959 at the end of 2009), the largest market in Europe. At the end of 2009, there were 4,580 digital screens in Europe, up from 1,547 in 2008.

The rush towards equipping screens with 3D was driven by the release of Avatar in December 2009, a film that is heading towards being the highest-grossing film of the modern cinema era, and has done much to convince exhibitors that at least a proportion of their screens should be equipped with 3D.

The growth of 3D screens in 2009 was nothing short of explosive, with a global growth rate of 254.5 per cent but this average is dwarfed by the growth rate of 614 per cent in Western Europe. International markets catching up with the USA are the primary driver behind the increase.

The 3D phenomenon is not just affecting how movies are watched. It is also being tested in the field of alternative content. There are regular live 3D sports broadcasts in the USA; in Europe sport and opera have both been broadcast live in 3D in cinemas in recent months.

3D driven-growth masks the impact of the credit-crunch on d-cinema
However, without the 3D-driven growth, the effects of the credit crunch are highly visible in the development of digital cinema. When the financial crisis hit in October 2008, several major circuit-wide digital deployment deals were put on hold, creating a ‘wait-for-the-recovery’ mentality that is still in place for a full-scale 2D digital conversion.

If 3D had not been so popular, digital cinema in general would be proceeding at a much slower pace, having a knock-on impact on a whole swathe of technology and commercial support companies. During 2008, digital 3D screens accounted for 85.1 per cent of all new digital cinema installations.

2010 looks set to be a good year for rollout of d-screens

However, although it is early days, so far in 2010 the effects of the credit crunch appear to be waning, especially with DCIP moving towards a roll-out after JP Morgan is close to finalising $660m in debt and equity needed to convert DCIP’s 14,000 screens by end 2013.

US deployment entity Cinedigm also received a $100m commitment for financing its second rollout phase in autumn 2009, and European digital cinema group XDC received the backing of the European Investment Bank and other entities in February 2010 for EUR65m. This progress is a good sign for the ability of cinema circuits to begin the rollout of digital screens in 2010 and beyond.

David Hancock Screen Digest's Head of Film and Cinema concludes “The release of Avatar was the BC/AD moment for digital cinema, taking us from the prehistory of the first 10 years, characterized by research, false commercial starts, standards development and early pioneers, to the modern world of commercial cinema as it will be in the decades to come. Digital 3D, opera, theatre, music and comedy in cinemas, live 3D sport, and interactive adverts are all a part of cinema in the future; not just a place to watch movies but a multi-arts venue which can be the heart of small and large communities alike. The refreshment of cinema is firmly underway and it is now taking its place as an integral part of the digital media landscape on the one hand, and as a revitalised leisure venue on the other.”

 

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UGC and Ymagis sign a framework agreement for the conversion of 600 screens to digital projection

http://www.digitalcinemainfo.com/UGC-Group_03_04_10.php

March 4, 2010

Source: UGC Group


The UGC Group and Ymagis have signed an agreement whereby Ymagis will act as a third-party investor and a third-party VPF collector.

The agreement will allow the circuit’s 600 screens to switch to digital within 24 to 36 months, according to a rollout calendar focussing initially on digital projection in 3D, and subsequently on the complete conversion of all theatres.

The agreement will enable the implementation of this technology without hindering UGC's investment and innovation capacities. The group’s transition to digital will thus be compatible with the investments required to expand and upgrade the circuit. In view of various initiatives emanating from the supervisory authority and competitors, and of the adoption by the public of 3D projection, which requires digital projection, the group believes this is the right moment to optimise the conditions of this conversion.

About UGC: UGC is one of the leading European cinema groups, active in France, Belgium, Spain and Italy. It is also one of the major players in European cinema production and distribution.

About Ymagis: Ymagis is one of the main third-party facilitators for digital projection in Europe. The company occupies a leading position in France and is already the partner of operators in Spain, Belgium, Luxembourg and Germany.

 

SmartJog and XDC sign non-exclusive agreement to install digital delivery and storage solutions in cinemas

http://www.digitalcinemainfo.com/smartjog_03_11_10.php

March 11, 2010

Source:
Smartjog

SmartJog, a digital delivery service provider, and XDC, a digital cinema deployment company, announced today, that they have signed a non-exclusive partnership agreement.

XDC will offer the SmartJog solution to exhibitors under contract with them, as part of their portfolio of services including electronic distribution and storage of content.

Exhibitors who are part of the XDC network will have the possibility to deploy the SmartJog Central Library Servers for the electronic reception and storage of DCPs (Digital Cinema Packages) into their cinemas. SmartJog’s and XDC’s equipment will be integrated to provide exhibitors a complete solution for the management of content within their cinemas.

In addition, XDC and SmartJog have inked a digital distribution partnership agreement enabling XDC to use the SmartJog digital delivery platform to deliver DCPs to cinemas under contract with XDC but also to any connected cinemas to the SmartJog network in Europe. From XDC’s Mastering Facility in Liège, which is equipped with a SmartJog system, XDC will be able to securely transmit mastered content to over 160 cinemas already connected to the SmartJog digital cinema network.

“After an initial phase of testing, we have decided to broaden our service offering to include the SmartJog solution. Our cinema customers will have the possibility to receive digital cinema content via SmartJog and our XDC Digital Content Lab will also offer to theatrical distributors a digital delivery service to all cinemas connected to the SmartJog network.” says Fabrice Testa begin_of_the_skype_highlighting     end_of_the_skype_highlighting, Vice President Sales & Business Development of XDC.

Initially, XDC will propose the SmartJog solution to exhibitors in Belgium. The digital delivery service offered by XDC Digital Content Lab will be available globally.

“SmartJog is thrilled about this agreement as our XDC & SmartJog services complement each other, allowing distributors and exhibitors to benefit from an integrated and complete solution for content distribution and storage,” says Nicolas Dussert, European Theatrical Sales Director for SmartJog.

 

 

Barco completes DCIP purchase agreement for large-scale Cinemark digital cinema rollout

http://www.digitalcinemainfo.com/barcodigitalcinema_03_11_10.php

March 11, 2010

Source: Barco

Digital cinema leader Barco has completed the previously announced purchase agreement with Digital Cinema Implementation Partners (DCIP) for the supply and installation of more than 3000 digital cinema projectors to Cinemark Holdings, Inc. (NYSE:CNK).

The deal, which was closed on 10 March, is the direct result of a recent 660 million USD funding led by J.P. Morgan and Blackstone Advisory Partners L.P. to finance the digital conversion of thousands of screens across the USA and Canada. With this agreement signed, Barco has the green light to roll out its brand-new 'Series II' digital cinema projectors to more than 3000 Cinemark theaters at nearly 250 sites throughout North America.

For Cinemark, this agreement is the catalyst for a rapid deployment of digital projection systems in the years to come. Alan Stock, CEO of Cinemark Holdings, Inc., commented on their projector choice: “Our goal at Cinemark is to provide our customers with the best 2D and 3D viewing environments available. After carefully evaluating our options, it became clear that Barco was the best choice. This decision was prompted not only by the high quality of Barco's projectors, but also Barco's ability to partner with our team throughout the entire conversion process from 35mm to digital. Barco's new DP2K series will give us the best of two worlds: Barco will continue to deliver the proven performance, reliability and user-friendliness of their renowned DP projectors, and they will prepare us for the future with DLP Cinema® Enhanced 4K.”

For this project, Cinemark is partnering with the DLP Cinema product group from Texas Instruments (TI) (NYSE: TXN), media server provider Doremi, and Barco Digital Cinema. In its various locations, Cinemark will deploy a full spectrum of Barco's novel family of 4K-ready DP2K projectors.

The completion of this funding plan marks a major breakthrough for DCIP. “We are excited to have completed our initial financing, which will enable us to begin a large-scale deployment of digital projection systems across the United States and Canada,” said Travis Reid, Chief Executive Officer at DCIP. “Our completed purchase agreement with Barco ensures that we are able to secure high-quality projectors and services for our exhibitor partners.”

DCIP was established in 2007 as a collaboration between Regal Entertainment Group, AMC Entertainment Holdings Inc. and Cinemark Holdings Inc. The company's main objective is to fund the digital conversion of more than 14,000 movie screens in North-America, which will also pave the way for 3D cinema in the wake of the overwhelming success of 'Avatar'.

“Barco is honored to be the exclusive provider of digital cinema projectors for Cinemark. It is a testament to the quality of Barco projectors and our mutually beneficial collaboration with Cinemark,” commented Wim Buyens, Vice-President Digital Cinema at Barco. “As these new Series-II projectors find their way into Cinemark's projector rooms, audiences will immediately enjoy the benefits of the DP2K-series' intensely bright projection and ultimate 3D performance, while Cinemark will have full DCI compliance, the brightest pictures in town and the lowest operating cost in the industry.”

The new Barco DP2K-series includes six different models, representing the most complete cinema projector family in the industry. For small and mid-size movie theaters, Barco offers a dedicated family of compact DP2K 'C' projectors, based on the 0.98” DLP Cinema® chip from Texas Instruments.

For larger venues, Barco's offering includes a complete family of ultra-bright DP2K B-series projectors, based on TI's 1.2” DLP Cinema® chip. Barco's flagship projector for the large chip family is the DP2K-32B projector, which earns the title 'brightest digital cinema projector on the planet'.

 

GDC Announces Digital Cinema Deal with Cinemas Guzzo

http://www.digitalcinemainfo.com/gdctechnology_03_17_10.php

 

March 17, 2010

Source: GDC Technology

GDC Technology closed a new server deal with Cinemas Guzzo, a leading cinema chain operator in Canada. A total of 42 GDC digital cinema servers (27 new deployments and 4 replacements of existing servers) for 3D releases will be deployed in this project and rollout will commence in March 2010.

Before the end of 2010 Cinemas Guzzo expects to replace its remaining 11 non-GDC servers. The project is of special significance to Cinemas Guzzo in that all its servers for 3D movies and digital presentations in the next few months will be screened entirely on the GDC servers deployed in this project.

With a history dated back some four decades ago, Cinemas Guzzo was founded in Quebec by Angelo Guzzo, one of the pioneers of independent multi-screen movies in Canada. Through three generations of Guzzo in the business, Cinemas Guzzo has today grown to become the leading independent cinema chain in Quebec, boasting over 148 screens in 11 theatre complexes.

Incidentally, Cinemas Guzzo’s Mega-Plex® Taschereau 18 in Greenfield Park and Mega-Plex® Marche Central 18 in Montreal are currently amongst Canada’s largest theatre/recreational complex, each with 4500 seats and covering respectively areas of over 120,000 square feet and 107,000 square feet.

“We take pride in providing moviegoers the best possible cinema experience. We were the first to bring Digital 3D to Montreal (Quebec) and we expect to be the first to be 100% digital very shortly with GDC!” said Vincenzo Guzzo, Executive Vice-president and Chief Operating Officer of Cinemas Guzzo. ”After having tested three different type of servers, we have determined GDC is our choice for our digital cinema servers, because it offers possibly the best performance in the market, the most expandability and versatility. And given GDC’s vast experience in digital rollout, we know we can and will always get the support we need in making a successful transition to 3D and digital cinema.”

“We are delighted to get our first and the most meaningful partnership with exhibitor in Canada after closing this deal,” said Dr. Man-Nang CHONG, founder and CEO of GDC Technology. “Cinemas Guzzo’s decision to switch 100% to GDC servers is a real flattering compliment to us and we are honoured to have obtained such recognition from a leading Canadian exhibitor. GDC’s quality products and in-depth industry know-how have been instrumental in the successful digital conversions of many of its customers worldwide; we believe there is much that GDC can offer to exhibitors in this country and we welcome any opportunity to explore further on this.”

 

Technicolor 3D Launches in North America on More than 150 Screens

http://www.digitalcinemainfo.com/technicolordigitalcinema_03_18_10.php

March 18, 2010

Source: Technicolor Digital Cinema

Studios and Exhibitors look to Technicolor’s new 35mm film-based 3D solution to accommodate the crowded upcoming 3D release schedule

Technicolor announced that its next-generation 3D-on-film solution has commitments for more than 150 screens to be installed in North America by the release of Clash of the Titans from Warner Bros. on April 2.

Technicolor 3D is a new 3D system for 35mm projectors, enabling exhibitors to equip theatres for high-quality 3D at a fraction of the cost of installing a digital 3D projection system. Technicolor 3D utilizes a new split-lens for projectors and over-under film prints created with patent-pending digital processes to optimize the motion picture image for 35mm 3D projection. Technicolor’s pricing model features a “pay-as-you-go” business model than has proven particularly attractive to theatre owners in mid and small size markets where the cost to convert to digital projection may be difficult to justify.

“Technicolor 3D offers exhibitors a high quality solution at a low cost of entry, and helps get the industry past the current shortage of 3D screens,” said Joe Berchtold, President of Technicolor’s Creative Services business. “This is a win-win for exhibitors and studios that will generate immediate additional revenues from greater attendance and 3D ticket premiums, and provide a bridge solution to the digital transition.”

Due to overwhelming global demand for more 3D screens, Technicolor is expanding its 3D offering internationally to UK, Spain and Italy starting immediately. Technicolor has partnered with German-based TC3D to act as its sales and marketing agent for Germany, Austria and Switzerland. The system launched with a demonstration at the Berlin Film Festival in February. In addition, Technicolor has formed a strategic alliance with FujiFilm to market the 3D solution in Japan starting in April.

Technicolor will be hosting a demonstration of Technicolor 3D at the ShoWest conference in Las Vegas on Wednesday, March 17 at 11:30 a.m. in Bally’s Jubilee Theatre. The event is open to all ShoWest registrants.


Technicolor 3D Motion Picture Support

DreamWorks Animation SKG, Inc., Lionsgate, Paramount Pictures, Overture Films, Universal Pictures, Warner Bros., and The Weinstein Company have announced support for Technicolor 3D. These studios represent 13 of the 19 3D films already announced for 2010 release.

How Technicolor 3D Works

Technicolor 3D employs a proprietary “production to projection” system that leverages 35mm film projectors, in use today by the majority of U.S. and international theatres, to deliver a high-quality 3D presentation to moviegoers. A patent-pending lens system splits the left and right eye images as the film runs through the projector and delivers a 3D-ready image onto a silver screen.

The solution works with circular polarized glasses — identical to the ones used for existing digital 3D cinema — to “translate” the film’s content into an image that is perceived by the viewer as being three-dimensional. The silver screen can be used for the projection of both Technicolor 3D as well as digital 3D content.

Technicolor 3D is available now in the U.S., Canada, Mexico, select European countries, and Japan.

 

Barco signs contract with Jinyi Time Cinema for the deployment of 200 digital cinema projectors

http://www.digitalcinemainfo.com/barcodigitalcinema_03_19_10.php

March 19, 2010

Source: Barco

Barco has signed a major contract for the deployment of 200 digital cinema systems for Jinyi Zhujiang Movie Circuit, China's sixth largest cinema chain.

Based in China's southern city of Guangzhou, Zhejiang Jinyi Zhujiang Movie Circuit Co., Ltd (Jinyi) is a joint venture between Jiayu Group and Guangzhou Cinema Chain. Jinyi specializes in cinema development and features some 200 screens across 10 cities, and is one of the mainland's leading cinema exhibitors.

The Barco contract calls for the deployment of its dynamic 2K Digital Cinema projector family of solutions, including twenty DP2K-32B, 170 DP2K-20C and 10 Barco DP2K-12C projectors.

We have been extremely happy with the performance of the 100 Barco digital cinema systems we installed last year,” says Xu Binbiao, GM of Jinyi. “Needless to say, the quality of Barco products speaks for itself. As we pursue the expansion of our cinema's, it's only natural that we partner again with Barco in our continued expansion into digital cinema.”

“We're happy to continue our relationship with Jinyi,” says Yan Fei, Manager Director of Barco Greater China. “Building upon last year's order, an additional 200 digital cinema projects is sure to enhance Jinyi's profile as a top cinema provider. This type of domestic growth bodes well for our investment in technical development and localized production to meet the customer demands of the China market.”

“Equipped with the latest DLP Cinema chip, the new DP2K-series offers the brightest and most cost-effective projection solution available on the market today. Barco is proud to be playing a major role in helping drive the Chinese cinema industry's transition to digital cinema.”


Featuring the latest DLP Cinema® Chip from Texas Instruments, the DP2K-32B is Barco's flagship projector — the brightest digital cinema projector in the industry, suitable for screens up to 32m wide. With new lenses, a new optical design, the industry's most efficient 6.5kW lamp and a remarkable maximum screen width, the DP2K-32B, truly exemplifies the company's leadership in image quality.

 

GDC Wins Repeat Order to Deploy 200 Digital Cinema Servers for Jinyi Circuit - the 6th Largest in China

http://www.digitalcinemainfo.com/gdctechnology_03_20_10.php

March 19, 2010

Source: GDC Technology

GDC Technology announces that it has won a repeat order for digital servers from Guangzhou-based Jinyi Zhujiang Movie Circuit Co., Ltd (“Jinyi”), the sixth largest exhibitor in China (according to 2008 published box-office collection).

Under this contract, 200 units of GDC SA-2100A server will be deployed and work has been scheduled to start in 2010. This project is a sequel to an earlier one in February 2009 where 100 units of GDC digital cinema system were deployed.

Jinyi was founded as a joint venture between Jiayu Group and Guangzhou Cinema Chain, specializing in the business of premier cinemas in China. It has close to 200 screens throughout China and is one of the leading cinema exhibitors in the country.

“We began working with GDC in 2005 when we first embarked on our digital conversion. GDC’s feature-rich products, user-friendly design and 365x24x7 hotline support have been among the major factors contributing to the success of our initial rollout program, and its caring and immediate response to customer problems have also been very reassuring to us throughout the project,” said Mr. Xu Binbiao, GM of Jinyi. “Given GDC’s impeccable track record of reliability, excellent services and cost competitiveness, we are convinced to stay on with GDC in our new phase of deployment.”

”As a pioneer in the digital cinema industry in China, GDC has over the years established itself as the undisputed market leader with close to two-thirds of the market share in the country,” said Dr Man-Nang CHONG, founder and CEO of GDC Technology.”We owe our success to the trust and support of many of our satisfied customers with whom we have built a long and lasting relationship. Jinyi’s repeat order is a testament to this kind of special relationship that we have with our customers and we are both proud and honored about it.”