Friday, December 18, 2009

Barco and Kerasotes partner on new luxury multiplexes

http://www.barco.com/digitalcinema/pressrelease/2451/

 

Chicago-based Kerasotes debuts its new ultra-premium ShowPlace ICON TheatreTM concept with a full array of Barco digital cinema projectors.

 

Sacramento, CA — 17 December 2009 — Barco, a global leader in digital cinema technology, proudly announces that Kerasotes ShowPlace Theatres LLC has purchased 48 digital cinema projectors to be distributed throughout multiple markets. Locations include three new multiplexes in Secaucus NJ, Minneapolis MN and Chicago IL, plus standalone 3D installations in Denver CO and Illinois. Kerasotes, once a large player only in the Midwest, is now truly a coast-to-coast exhibitor with a national footprint.

 

With the opening of the new 16-screen multiplex in Chicago's “Roosevelt Collection” and a new 14-screen multiplex in Minneapolis, Kerasotes unveils their innovative ShowPlace ICON Theatre design, a multi-sensory experience of lounge, dining and digital widescreen picture and sound. The Chicago multiplex is scheduled to open on December 18, 2009.

 

True to their name, each ICON multiplex offers unprecedented levels of amenities and design. In a glamorous atmosphere reminiscent of Hollywood, guests 21 years and older can enjoy food and beverages in the lounge or VIP Premium seating areas. Additional amenities include reserved seating, specialty foods at the concession stand, stadium seating for perfect viewing, and the brightest presentations in the market with Barco projection.

“Kerasotes' new ICON multiplexes have a beautiful and sophisticated urban vibe,” said Scott Freidberg, Vice President of Sales for Barco's Digital Cinema business, “and they've become destination locations that encompass movies and so much more.”

 

Each new Barco-equipped Kerasotes multiplex offers both 2D and 3D capability, using the industry's most sophisticated and advanced projection equipment. Barco provides a full line of digital cinema projectors, purpose-built for screen sizes ranging from 12m (40 feet) wide up to 30m (98 feet). Customers such as Kerasotes select Barco projectors not only for their superior image quality, but also for their efficient power consumption, ease of use, modular design, sealed optics, high reliability and low cost of ownership.

 

“When it comes to projection and audio, I always buy state-of-the-art technology” said Fred Walraven, Kerasotes' Technical Director. “That's the driving force in each of these installations, from the Barco projectors to the QSC audio amplifiers and the Dolby servers. The important factor is that our customers get the best performance and I get the best product reliability,” continued Walraven. “Whether it's 2D or 3D, our customers have a theatre experience that's unbeatable.”

 

“We are very pleased that Kerasotes has selected Barco as their digital cinema technology provider for these remarkable premiere theatres," said Todd Hoddick, Vice President of Digital Cinema, for Barco N.A. “Kerasotes has a reputation for providing a customer experience that's beyond compare, and now, we're honored to provide Kerasotes with our own expertise — the brightest images, the highest reliability, and the most comprehensive levels of service and support in the industry.”

Thursday, December 17, 2009

Cinedigm Reports on the State of Digital Cinema

http://investor.cinedigm.com/releasedetail.cfm?ReleaseID=431045

 

MORRISTOWN, NJ, Dec 17, 2009 (MARKETWIRE via COMTEX News Network) -- Cinedigm Digital Cinema Corp. (NASDAQ: CIDM) today issued an update on the state of digital cinema in the United States. In 2008 and 2009, the digital transition -- defined as the industry's conversion from analog to digital technology -- was slowed, largely due to the lack of necessary financing. That trend shows signs of reversing; financing is now available and industry-wide momentum has returned. Hollywood movie studios have embraced digital cinema, both from a financing and a creative perspective. These factors, coupled with the growing slate of popular and successful 3D movies from all the Hollywood studios, including James Cameron's "Avatar" on December 18, suggest that 2010 will be a watershed year for digital cinema.

At present, there are 7,736 digital screens* at 2,112 sites in the United States and Canada, representing just over 21% of the approximately 36,000 screens in total. Of those 7,736 digital screens, almost 3,400 (44% of digital screens, 9% of all screens) are 3D-enabled, at 2,000 sites.

Though just under 10% of all U.S. and Canadian movie screens are currently 3D-enabled, industry-wide momentum has picked up markedly in the last few months. In late October, Cinedigm announced that it had secured a commitment letter for a $100 million financing from GE Capital and Societe Generale that will support the deployment of up to 2,133 digital systems in 2010. Many exhibitors are also taking advantage of an Exhibitor-Buyer option that will permit them to convert an additional 2,000 to 3,000 screens.

 

"We're seeing a groundswell of positive and truly transformative trends for the exhibition industry," said Bud Mayo, chief executive officer, Cinedigm. "The same digital transition that transformed phones into BlackBerrys, and portable audio players into iPods, is taking place in modern cinema. Hollywood has committed to support the conversion to digital cinema, which solves the chicken-and-the-egg problem that would otherwise have delayed this transition. Cinedigm is very optimistic and excited to be at the center of this process."

Digital cinema allows exhibitors to showcase entertainment beyond movies, such as music concerts. This week, more than 500 digital screens across the United States are showing "Larger Than Life in 3D," a concert movie featuring the Dave Matthews Band, Ben Harper and Relentless7, and Gogol Bordello. Over the past year, exhibitors have shown live sporting events including more notable 3D live presentations, children's programming, interactive Q&As with film stars and much more.

 

 

* These figures do not include IMAX screens.

Technical Partnership between Ymagis and DVIDEA expands choice and flexibility for digital cinema operators

http://www.digitalcinemainfo.com/dvidea_12_16_09.php

December 16, 2009

Source: DVidea

After extensive tests at its Paris laboratory, Ymagis have validated the Dvidea Cineasy Theater Management Software and will make it available as part of its offerings to theater operators, giving them greater flexibility and more choices as they make the transition to digital cinema.

The Dvidea TMS joins software developed by Ymagis and other partner companies including Doremi and Digital Cinema Services to provide exhibitors with a full range of products and services to efficiently manage digital cinema theaters, whether single or multiple screens.

The Dvidea TMS Cineasy is designed for circuits as well as for small independent theaters. The software is activated during the installation of the Ymagis Central Server and includes tools that allows exhibitors to easily retrieve and schedule their digital content, to manage their security keys and to monitor their shows.

 

GDC - RealD partnership clinches new deals on 3D deployment

http://www.digitalcinemainfo.com/gdctechnology_12_10_09.php

December 10, 2009

Source: GDC Technology

GDC Technology announces that it has signed up a number of new customers for 3D deployment using RealD’s industry-leading 3D platform.

This announcement comes on the heels of an agreement signed between GDC and RealD in April 2009 whereby GDC became a distributor for RealD’s 3D platform in Asia. Under the agreement, GDC serves as a representative for RealD, taking care of sales inquiries, technical support, maintenance, installation, marketing support, and on-going operations.

The newly signed-up customers include Broadway Circuit (Hong Kong), UA Cinemas (Hong Kong), Blitz Theatres (Indonesia), Ambassador Cinemas (Taiwan) and Shaw Cinemas (Singapore), with more expected in the pipeline. The signing of these deals marks a good start to the GDC-RealD partnership, which to date has accounted for close to 100 additional RealD 3D installations in Asia.

“In anticipation of the fast-expanding 3D market worldwide, RealD formed a strategic alliance with GDC earlier in the year to assist with the Asia Pacific region,” said Joseph Peixoto, president of worldwide cinema at RealD. “Our partnership with GDC is off to a solid start and we are confident we will see continued growth of our worldwide leading 3D technology in the Asian market.”

“We are witnessing a phenomenal growth in 3D digital cinema worldwide since the debut of new 3D technology in which RealD is the clear market leader,” said Dr. Man-Nang Chong, founder and CEO of GDC Technology. “The 3D market in Asia is poised for high growth mirroring the trend in the U.S and Europe. Our tie-up with RealD will further consolidate GDC’s position as a market leader in Asia, offering comprehensive digital cinema solutions in 3D.”

 

Masterimage 3D announces that Deluxe Digital Cinema has selected their premiere 3D imaging solution MI-2100

http://www.digitalcinemainfo.com/masterimage_12_11_09.php

December 11, 2009

Source: MasterImage

Masterimage 3D, makers of 3D systems, announces that Deluxe Digital Cinema, a subsidiary of Deluxe Entertainment Services Group, has selected their premiere 3D imaging solution, MI-2100, for use in their 3D post production facility and screening room. The system will be used for quality control and final approval purposes during all phases of MasterImage 3D content production.

The MI-2100 is simple to install and maintain, and can be used with any DLP projection system. The triple flash MI-2100 system does not require “ghostbusting” to deliver a fully immersive stereoscopic viewing experience.

“Deluxe is a leading digital cinema service provider and Deluxe’s selection of the MI-2100 demonstrates expanding acceptance of MasterImage technology in theaters and the creative community,” said Peter Koplik, Executive Vice President Sales and Marketing at MasterImage 3D, LLC.
“The MasterImage solution streamlines production and delivers the clearest and most realistic 3D image available with a single projector set-up.”

“Deluxe Digital Cinema is working on more stereoscopic content than ever.” said Jim Whittlesey, Deluxe’s VP of Digital Cinema Technologies, “Because Deluxe is committed to providing our clientele with the best possible imaging technology during every step of the production process, the MI-2100 was the next logical 3D system to install in our screening room. The image quality is impressive. “

 

PACIFIC ARCLIGHT READIES AVATAR MOVIE PREMIERE ON NEC DISPLAY DIGITAL CINEMA PROJECTORS

http://www.digitalcinemainfo.com/necdigitalcinema_12_11_09.php

December 11, 2009

Source: NEC

NEC Display Solutions of America announced that Pacific ArcLight has installed 17 of NEC’s 3D digital cinema projectors and is preparing to wow audiences when James Cameron’s movie “Avatar” is released on December 18 by Fox Studios.

“We found the NEC NC2500S-A projectors to be a great fit for us, especially with the new higher light output for amazing picture quality,” said Joe Miraglia, Pacific’s Director of Design, Construction & Facilities. “We’re very excited to be 100 percent ready to bring Avatar to our audiences, and, in fact, we are premiering the film at midnight on December 17 at ArcLight Hollywood, Cinerama Dome as well as ArcLight Sherman Oaks.”

Pacific Theatres and ArcLight Cinemas have installed NEC digital cinema projectors in 10 locations throughout Los Angeles, including ArcLight Hollywood, which has 825 seats and a screen size of 28-ft. x 86-ft. A major reason for the projector upgrade was to show 3D feature movies, although the theaters will use the projectors to show many popular movies in standard format, too. ArcLight Hollywood, ArcLight Sherman Oaks, Northridge Fashion Center, and Glendale Stadium 16 all have NEC projectors with 3D capabilities in the largest auditoriums of each individual complex.

“Audience expectations are pretty high these days. There are great 3D movies coming out, and NEC digital cinema projectors are transforming the audience experience,” said Jim Reisteter, General Manager, Digital Cinema Division, NEC Display Solutions. “Our customer Pacific ArcLight is sending a message that they are a great destination for 3D releases, and this translates to strong box office performance.”

The NEC NC2500S-A’s new technical enhancement allows 3D content to utilize the full 2K resolution of the 1.2-inch DMD from Texas Instruments, using triple flash technology for smooth motion. With a 33% increase in resolution and brightness, the projector is one of the brightest on the market. The boost in performance means a greater viewing experience for theatergoers.

 

GDC makes further inroads into UK clinching server deal with Hammersmith Apollo

http://www.digitalcinemainfo.com/gdctechnology_12_15_09.php

December 15, 2009

Source: GDC Technology

London’s historic Hammersmith Apollo, a theatre famed for its illustrious history and Art Deco architecture, has opted for GDC servers in its screen restoration program.

London-based Future Projections was tasked to carry out the project work in which GDC servers (SA-2100A and SA-2100T) and Barco DP2000 projectors were deployed.

Curzon Cinemas, who will be operating the Hammersmith Apollo venue technically, picks GDC servers as they are the only one that can meet the unique storage requirement at Hammersmith Apollo. “The limited storage per screen offered by alternative options means that we’d be loading and reloading DCPs often but there is no such problem with GDC servers which offer 2TB drive capacity per screen and 8TB show library,” said Mick Steven, technical manager for Curzon. “GDC also wins our vote for the ease of use, competitive pricing and excellent technical support that come with its servers.”

Opened in 1932 and with a seating capacity of 3500, Hammersmith Apollo is a legendary venue in London’s entertainment world. It has been graced by some of the biggest stars of all time including the likes of Tony Bennet, Louis Armstrong, Duke Ellington, the Beatles, the Rolling Stones and David Bowie.

With the completion of its restoration this year, Hammersmith Apollo now boasts the largest screen in central London, the largest capacity (5000) of any cinema in the UK, and complements the theatre’s wide variety of music, theatre and comedy offerings with the potential for movie premieres, screenings and corporate events.

“The Hammersmith Apollo project presents a unique technical challenge to us with a multitude of special requirements,” said Future Projections’ Peter Hall. “The major ones include providing a premier standard digital cinema solution that allows film premieres bigger and better than anything in the West End, usage flexibility for both corporate and theatre productions, and future 3D support. Besides, any work that may interfere with the venue’s predominant rock-n-roll use or alter the building (currently carries a Grade 2 Star listing from English Heritage) is also strongly prohibited. GDC’s digital cinema solution has all the answers for this project and we are very happy with the results.”

GDC is among the world’s top three digital cinema server manufacturers with more than 2500 servers installed to-date. “It is indeed an esteemed honour for GDC to be associated with Hammersmith Apollo, a legendary entertainment icon of London,” said Dr. Man-Nang CHONG, founder and CEO of GDC Technology.

“This is our fifth installation project in the UK and we are glad to see GDC steadily making inroads into the European market. We are delighted to be working with such high profile clients as the Apollo, Working Title Films and Curzon Cinemas. Working with a trusted partner like Future Projections gives us the confidence to achieve wider market acceptance of GDC servers in Europe in tandem with the rise of digital conversion there.”

 

Georgia Theatre Company Selects Christie For Major DLP Cinema Projector Roll-out Targeting Hundreds of Screens

http://www.digitalcinemainfo.com/christiedigitalcinema_12_14_09.php

December 14, 2009

Source: Christie Digital

Projectors installed in time to show James Cameron’s “Avatar” in 3D

Christie announced that Christie’s CP2000-ZX DLP Cinema projectors will be purchased by Georgia Theatre Company, a cinema chain with over 270 screens in 27 locations, including Georgia, Florida, South Carolina and Virginia.

Part of Cinedigm’s Phase 2 digital cinema deployment program, Georgia Theatres plans to install over 250 Christie projection systems exclusively throughout their circuit. Currently, a total of 40 Christie systems are installed and operating, with additional installations taking place ahead of the holiday theatrical releases and the eagerly anticipated James Cameron’s “Avatar” movie in 3D, as well as throughout 2010.

“Service and experience with digital equipment installations are two major factors in our selection of Christie digital projectors and Christie Managed Services,” noted Aubrey Stone, president of Georgia Theatre Company. “We tested their units for a year and we were very impressed. The picture on the screen was excellent. Along with their technology and lowest cost of operation, Christie’s track record of installing thousands of screens worldwide was also an important consideration in our decision.” Stone added, “Christie is the undisputed leader in digital cinema because they fully understand the needs of the exhibitors and know how to deliver quality products in the fastest timetable. One of the things that impressed me most is dealing with the people at Christie. Not only are they professional, but also they are a pleasure to work with. The speed with which we’ve been able to bring the systems online is a tribute to Christie’s commitment to first-rate customer service and support.”

Third-generation family-owned Georgia Theatre Company has specialized in motion picture exhibition for over 80 years. According to Chairman and CEO, Bill Stembler, “From our early roots to becoming one of the top 20 circuits today, we pride ourselves on providing our patrons with the finest facilities, including state-of-the-art digital projection, stadium seating and the best sound systems available.

” Craig Sholder, vice president of Entertainment Solutions at Christie commented, “We look forward to working with Georgia Theatre Company as it continues to upgrade to the world’s most preferred, and proven, line of digital projectors, powered by Texas Instruments’ (NYSE: TXN) pioneering DLP Cinema technology. When ‘the show must go on,’ no other projection system meets the standards of reliability set by Christie. We have the right solution for every size screen and the trained staff to resolve every installation challenge because we bring our own 80 years of experience working with exhibitors, anticipating and meeting their needs around the world.”

 

LG Set To Spoil Sony's 3D Plans

http://today3d.blogspot.com/2009/12/lg-set-to-spoil-sonys-3d-plans.html?utm_source=feedburner&utm_medium=email

 

LG Electronics, Panasonic and Samsung are set to give Sony a run for its money in the emerging 3D TV market after LG announced that it aims to sell 400,000 3D TVs in 2010 and 3.4 million in 2011.

Sony, which is banking its future on the acceptance of 3D TV technology, is set to invest millions in the 2010 Soccer World Cup in South, with the company recording 25 matches in 3D.

The biggest problem Sony has, say analysts, is that no free-to-air TV stations are planning to put 3D content to air in the short term and very few movie studios are set to invest in 3D movie content, with several claiming that that they want to see what happens with the launch of the new Avatar blockbuster that was shot in 3D and is now being released in movie cinemas.

Also of concern is the fact that consumers still have to wear special glasses to view the 3D content.

Last night LG announced that it aims to sell 400,000 3D TVs in 2010 and 3.4 million in 2011. They also said that it will have several 3D TVs on show at the 2010 CES show in Las Vegas.

LG said that it will have a full line-up of 3D TV models on sale in Australia in the second half of 2010. LG currently offers one 47-inch 3D TV, which is sold mostly to businesses.

Analysts that SmartHouse have spoken to are still cautious about 3D TV technology. They claim that that 3D content costs up to 50 per cent more to make a regular movie or TV show.

'3D TV sales and 3D content will go hands in hands. Content providers will be reluctant to boost 3D production before certain number of 3D TVs are sold, and TVs won't sell well unless there's enough content available,' J.M. Hong, an analyst at Kiwoom Securities, told Reuters.

Sony, which is hyping the technology because it has very little else to offer retailers next year, recently said that it expected 3D TVs to account for up to 50 per cent of its total TV shipments in the financial year to March 2013.

Meanwhile, LG, Samsung and Panasonic claim that 3D will only be a small part of their total TV offering. LG expects to sell 25 million LCD TVs alone in 2010.

Japanese makers like Sony are pinning their hopes on 3D TVs to revive their TV business after losing ground to Korean manufacturers Samsung and LG.

Research firm DisplaySearch forecast the 3D TV market to reach $1.1 billion in 2010 and grow sharply to $15.8 billion by 2015, according to data provided by LG."

 

Legendary ArcLight Cinemas' Cinerama Dome and XpanD Team Up to Present Avatar, The Ultimate 3D Cinema Experience

http://today3d.blogspot.com/2009/12/legendary-arclight-cinemas-cinerama.html?utm_source=feedburner&utm_medium=email

 

LOS ANGELES – ArcLight Cinemas and XpanD look to set a record box office opening by showcasing James Cameron’s Avatar at the Cinerama Dome this week in Hollywood. Since its inception in 1963, the iconic Cinerama Dome has never played a movie in 3D format as it was considered technically impossible. XpanD, the world’s leading 3D technology provider, being the most efficient and technology suitable 3D cinema choice with the capability to accommodate a screen size of 32 x 86 feet and to project digital 3D on a giant curved dome, managed to bridge the historical technical 3D challenge. As a result, this will be the ultimate Avatar 3D experience.

Located on Sunset Boulevard, the Cinerama Dome has been one of the best-known cinemas in the world for more than four decades, delivering the biggest blockbuster hits using the latest in cinematic innovations. Moreover, the theater consistently ranks as one of the top five grossing theatres in the country and has built its strong reputation upon its unique, 800-seat geodesic-shaped theater that presents a variety of technical differences compared to traditional theaters while sitting in the heart of Hollywood where many studio executives, filmmakers and industry professionals choose to view blockbuster titles.

XpanD offers the world’s best 3D technology for large format and specialty cinema environments, and because XpanD’s technology does not require a silver screen or other ancillary projection devices, XpanD 3D is the only solution for the giant Dome experience. XpanD’s active 3D solution is based upon the patented "pi-cell" system, delivering alternate right- and left-eye images with fast switching stereoscopic shutter action. Unlike competitive passive 3D technologies that use inexpensive disposable glasses, XpanD’s active 3D glasses do not affect image quality, do not have ghosting effects and do not manipulate the colors and contrast which is crucial in delivering the best 3D image and requisite for a movie such as Avatar.

“We’re elated to be providing the 3D systems for the historic ArcLight Cinemas in Hollywood,” said Maria Costeira, CEO for XpanD. “Furthermore, with an XpanD 3D system at the Cinerama Dome in time for the opening of Avatar, viewers will experience the most anticipated 3D feature film in history in one of the best 3D viewing environments in the world.”

“Our guests have come to expect the best movie-going experience possible,” said Joe Miragila, Director of Design, Construction and Facilities of ArcLight Cinemas. “XpanD’s 3D technology now available in the Dome will make our guests’ experience for the highly-anticipated Avatar that much more special.”

Tuesday, December 15, 2009

Digital Cinema's First Decade

http://www.digitalcinemareport.com/node/1431

 

The case could be made that digital cinema has been around much longer than just the past ten years. For example, I wrote an article for Variety in 1990 about electronic cinema’s potential to transform the movie industry. The consensus at that time was that any serious implementation was a decade away. However, cut to May 1999. That was when Star Wars: Episode 1 – The Phantom Menace opened with a handful of digital screenings in movie theatres in and around New York and Los Angeles. Admittedly major developments were decidedly slow for many years after that, but that movie gave the idea of digital cinema serious momentum and the transformation had begun: digital cinema’s first decade was underway.

 

To be sure there were serious efforts prior to 1999. JVC with their D-ILA technology can make a legitimate claim for the first digital cinema demonstration. On March 19, 1998, they collaborated on a digital presentation at a cinema in London. Another early effort was the movie The Last Broadcast, which may have made cinematic history on October 23, 1998 when it became the first feature to be theatrically released digitally, via satellite download, to theatres across the United States. Wavelength Releasing, Texas Instruments, Digital Projection and Loral Space headed that effort. In 1999, it was repeated across Europe using QuVIS technology and The Last Broadcast became the first feature to be screened digitally at the Cannes Film Festival. In 2000, Disney, Texas Instruments and Technicolor worked with several U.S. and international exhibitors to deploy prototype digital cinema systems in commercial theatres. Technicolor assembled and installed the systems using the TI mark V prototype projector, a special Christie lamp house and QuVIS’s QuBit server with custom designed automation interfaces.

 

But the Phantom Menace digital screenings generated widespread visibility and publicity and developments began to occur on a more regular basis. The Society of Motion Picture and Television Engineers began work on standards for digital cinema in 2001. The Digital Cinema Initiatives formed in March 2002 as a joint effort by Disney, Fox, MGM, Paramount, Sony, Universal and Warner Bros.  The serious technical groundwork was being laid. The rest, as the cliché goes, is history.

 

End of year recaps usually include projections about where we go from here. Predicting the future is always problematic but, while digital cinema development has focused on the United States in general and Hollywood in particular in its first decade, it seems clear to me that the coming years will be increasingly dominated by developments around the world – in Europe, Asia, India and Africa – and by the widespread growth of alternative content of all kinds. By the end of the next decade 3D will be mainstream in movie theatres and glassless 3D will have begun to make serious inroads.

 

I confess my last prediction is actually more of a hope but it is this: Surely by the end of the next decade a business model will be found to enable more independent movies to find a home in a significant number of movie theatres, at the very least on a regional basis.

 

One thing is absolutely certain: over the course of the next ten years there will be a long list and setbacks, advancements and surprises. For now, here, in chronological order, are the highlights of digital cinema’s first decade.

 

1. The ASC Embraces Digital Cinema – 2003

 

Importantly, in my mind, the DCI almost immediately opened its doors to the American Society of Cinematographers, which tops my personal list of the highlights of digital cinema’s first decade.

 

At the time, Curtis Clark who chaired ASC’s technology committee said, "Our purpose is to help assure that standards recommended for digital cinema enhance the movie-going experience and maintain the integrity of the art form. The test material we are producing will provide a standard way to evaluate the capabilities of digital projectors and compare them to film.”

 

"DCI is excited about working with ASC and it's Technology Committee on this project that will enable us to perform various testing using standardized evaluation material to generate consistent and objective results," said Walt Ordway, DCI's chief technology officer. "We are also pleased to make this test material available to other companies and organizations for use in their various testing programs."

 

Clark said that members of DCI and the ASC Technology Committee had an in-depth dialogue before reaching a consensus regarding the original footage needed to adequately "stress test" digital projectors for technical performance and also to compare the emotional impact of digital and 35mm film. The film sequences they produced were used as a standard test for evaluating current and future digital projectors.

 

Daryn Okada, now the ASC president, helped design the test. "Up until now, projector manufacturers have selected scenes from existing films to demonstrate products," he said.  "There was no way of telling whether the source material was negative, interpositive or internegative film, and that makes a big difference. We believe the same source material should be used for all demonstrations and for side-by-side comparisons. Our plan was to scan the negative at 4K now and at higher resolutions in the future, presuming that continuing advances are made in projectors."

 

Their plan succeeded and their efforts were critical. Many, if not most ASC members still prefer to shoot film and have serious reservations about digital cinema, but a growing number embrace it, at least as another tool in their tool kit. Without some sort of buy-in by the top cinematographers in the world, digital cinema would not be where it is today.

 

2. Collateral shows that a Good Movie could be Shot Digitally – 2004

 

Michael Mann’s 2004 thriller starring Tom Cruise and Jamie Fox was, as far as I’m aware, the first movie to be widely praised not despite the fact that it was shot digitally but rather, because it was shot digitally. Many critics around the world praised the use of digital technology and the look of the movie.

 

In her very favorable review Manohla Dargis, chief film critic for the New York Times wrote, “Collateral is very much the product of a distinct vision, one as eager to push technological limits (the film was shot with the most advanced video cameras) as to upend the usual studio white-hero/black-villain formula.

 

Variety critic Todd McCarthy seemed to sum up the feeling inside the Hollywood film community.

“Mann's creative leap that led him to shoot most of the picture on high-definition digital video, evinces an enormous sense of artistic concentration that translates into complete audience absorption in matters at hand,” he wrote. “Mann's decision to shoot about 80 percent of the film in high definition (a modified Thomson Grass Valley Viper FilmStream and the Sony CineAlta were both used) came from his conviction that the format more closely represents, and exceeds, what the human eye sees at night than does celluloid. Compared with the rich, intense color palettes Mann has employed in his previous work, Collateral has a more monochrome look that, paradoxically, combines a sense of deep darkness with a certain washed-out thinness and lack of visual weight. Punctuating this at all times, though, are the pervasive lights of the sprawling city, the appearance of which justifies the use of the new technology; to be sure, the sight of a succession of planes lined up in the air to land at LAX at night, or the spooky yellow glare in coyotes' eyes, have never been so strikingly or realistically rendered as they are here.”

 

Thanks to Michael Mann and Collateral, digital cinematography was on the map.

 

3. Texas Instruments and Christie Debut the First 2K Projector – March 2005

 

Texas Instruments had been working on a chip for a digital cinema projector for more than a decade by the time the breakthrough Christie CP2000X 2K projector debuted at the annual exhibitor’s convention ShoWest in March 2005. One highlight of the convention each year is the opening day session that always features clips from the previous year’s movies that generated $100 million or more at the box office. We will probably never know the names of all the Texas Instrument people who for years traveled around the world for countless meetings and conversations to gather input about what Hollywood and exhibitors required in a digital projector. There was resistance at almost every turn because, quite honestly, what the people at Texas Instrument were proposing was to completely transform an industry that was working well and had been doing so for a century.

 

The Hollywood production community had already rejected the hundreds of so-called electronic cinema systems that were already in place in many theatres showing pre-show advertising and programs. They felt those systems could not properly show their work and were not shy about making their case. The studios supported them. Texas Instruments’ 2K chip changed that.

 

At ShoWest the Million Dollar Reel, as that presentation is called, always generates great applause because, in effect, it’s an industry congratulating itself on its own success. But that particular morning – and I know I have a built-in bias – I would swear the response was louder and more enthusiastic than in previous years. One thing is certain: that projector and that event was a critical turning point in legitimizing the idea of digital cinema in the minds of exhibitors.

 

4. The DCI Specifications are released – July 2005

 

Developments began to take place at a more rapid pace after that. The Digital Cinema Initiative announced late the following July that it had completed the final overall system requirements and specifications for digital cinema. No matter what happens in the next several years as the world makes the transition to digital cinema the people who made this happen (and, in particular Walt Ordway) deserve a tremendous amount of praise. The job they faced on behalf of the seven major Hollywood movie studios was formidable if only because it represented a group of extremely competitive companies somehow working together in a common cause.

 

Then there were the equally formidable technology challenges. But there was a negative aspect to the announcement because there was no mention of when a business model would be approved. Without it the technical standards, as important as they were, could have limited impact. It was as if the blueprints for a great building had been approved but the funding wasn’t yet in place to start construction.

 

5. AccessIT Jumps the Gun – July 2005

 

The free market is rarely an orderly place. Competition and the demands of capital usually dictate that a monumental transition like digital cinema will have many twists and turns. In the vacuum created by the absence of a business model a company came along to create its own. That same summer AccessIT, which has since changed its name to Cinedigm, announced that it would fund theatres making the move to digital.

 

Depending on whom you talked to at the time, the announcement that AccessIT and Christie Digital Systems had created a framework to fund the rollout of digital cinema technology represented either the starting line for the industry’s future or a desperate move by two companies that had crossed the line. One insider even suggested that at best it was a waste of time and at worst that it could undermine the years of work by the Digital Cinema Initiative.

 

Under the terms of the agreement, AccessIT formed a subsidiary, Christie/AIX, to act as a funding vehicle and administrator. The new entity provided funding for a turnkey digital cinema solution that includes the latest generation 2K resolution digital cinema projectors and all related hardware systems.

 

The companies insisted that the plan would satisfy the diverse concerns of movie studios and exhibitors by standardizing content format, delivery and presentation. They said further that it minimized financial risks for studios and exhibitors by establishing an innovative template that allowed private investment in the burgeoning Digital Cinema industry.

 

We can never know how things would have developed had Cinedigm and Christie not been so aggressive. But the world is currently moving at a steady pace toward 15,000 digital screens and the pace should pick up dramatically next year. Even their most ardent critics must give credit to those two companies for helping to jumpstart the process.

 

6. Chicken Little 3D Leads the Way – 2005

 

The industry seems to still be divided on the issue of 3D. Some insist that it’s still nothing more than a fad: Been there, done that, they say. Others – and I’m one – believe it will transform motion pictures in a way comparable only to the change from silent to talking pictures.

 

Time will tell who’s right, but for now – and for the last three years or more – audiences have been voting in a big way with their dollars. Disney’s Chicken Little 3D was an early bellwether of this.

 

An important point to make is that, with all due respect, Chicken Little is not a great movie. While it’s certainly not a bad film – critics generally rated it average or a bit above average and audience ratings online suggested they only rated it a bit higher than that – but it is no Citizen Kane; it’s not even Toy Story. And yet it went on to gross almost $300 million dollars worldwide.

 

The novelty of good quality 3D was certainly a big part of that story and all the anecdotal evidence suggested that in places where Chicken Little played in 3D, audiences turned it into a genuine hit. Digital cinema was in its early days and there were only a limited number of screens but in the end those screens, which represented about 15 percent of the total number, generated almost 85 percent of the revenue.

 

Thanks to Disney’s Chicken Little, audiences around the world were suddenly aware of the idea of digital cinema and 3D.

 

 7. The Metropolitan Opera Demonstrates the Value of Alternative Content – 2006

 

From the very start, proponents of digital cinema promoted the idea that the real benefit of the technology is that it could expand the kind of content that movie theatres could present. Almost from the earliest days of the movie business, theatres have made the majority of their revenue during the weekends.

 

Now there are other possibilities. Early on Hollywood dismissed this kind of content as “alternative,” implying that anything other than a Hollywood feature film had less value. Regardless of what these different content choices are called, exhibitors are discovering that there are new streams of revenue available to them and they are beginning to take advantage.

 

Regal Cinemas had one of the early alternative content success stories when it partnered with New York’s Metropolitan Opera to present performances live in, at that time, a handful of movie theatres around the world.

 

The Met: Live in HD series has featured a total of 24 live operas and one live Gala during its three-season run. The 2008-09 season was the biggest yet with 11 live, high-definition opera transmissions including the Met’s Opening Night Gala starring Renée Fleming, Lucia Di Lammermoor and Madama Butterfly. The first Met: Live in HD opera, The Magic Flute, was seen in 56 theatres in December 2006.

 

Regal has since become a part of National CineMedia and the company’s alternative content division is called Fathom. Since that humble beginning the program has expanded its participating theatre footprint and now reaches nearly 500 movie theatres in the United States and shows no signs of slowing down.

 

8. The NBA All Star Game Live in 3D Sells Out – 2007

 

If alternative content and 3D represent the future of digital cinema, sports live in 3D represents the successful marriage of the two.

 

The 2007 National Association of Basketball All-Star Game was shot in 3D and projected live at the Mandalay Bay in Las Vegas. The game was being played at the Thomas & Mack Center a few blocks away. It was the first time ever that a live event was shown in 3D. Vince Pace Technology provided the five 3D HD cameras for the event and supervised the production. 

 

“This is an exciting time for sports entertainment,” Pace, who most recently worked on Avatar, said at the time. “The technology, innovation and creativity of 3D HD are the perfect fit to capture the excitement of the NBA and allow viewers to experience NBA All-Star like never before.”

 

Naysayers would argue that the novelty factor prompted the people to make the trek the night before the big game so that they could watch the annual Slam Dunk contest in 3D. Fair enough. But on the following night a significant number of people traded their tickets to the actual game and paid a premium to instead watch it live in 3D.

 

9. Slumdog Millionaire and Benjamin Button Validate Digital Cinematography – 2008

 

The two movies widely considered the frontrunners for last year’s Academy Award for Best Picture – Slumdog Millionaire shot by Anthony Dod Mantle and The Curious Case of Benjamin Button shot by Claudio Miranda – had several things in common. Both could loosely be described as urban fairy tales, in which the hero ultimately wins the lifelong girl of his dreams. Both were also in contention for the Oscar for Best Cinematography. And both were shot, at least in part with digital cameras, which the filmmakers of both movies said were the right creative tool to use each time they did. Clearly, digital cinematography had finally arrived.

 

For the record the two films together were nominated for a rather incredible 23 Oscars: 10 for Slumdog and 13 for Benjamin Button. In terms of percentage of screen time the digital cinematography played a smaller role in Slumdog than it did in Benjamin Button but even so it was a vital creative tool.

 

Slumdog was shot with a range of Arriflex film cameras, a prototype Silicon Imaging SI-2K digital camera and a Canon EOS-ID Mark III, which is essentially a digital still camera. The scenes in the narrow crowded streets of the slums of Mumbai were shot with the two digital cameras.

 

Mantle and director Danny Boyle said they chose those particular digital cameras for the street scenes because they were able to shoot without attracting attention. “People tend to ignore digital still cameras these days,” Boyle told one interviewer. And, as one blogger reported, Mantle used the SI-2K, because it’s a tiny digital camera that allowed him to hold the lens in the palm of one hand and a minuscule monitor in the other; wires went up his sleeve and into a backpack carrying a hard drive.

 

Once director David Fincher selected him to shoot The Curious Case of Benjamin Button cinematographer Claudio Miranda said the decision to use the Thomson Grass Valley Viper FilmStream digital camera for the bulk of the production was an easy one. “We were testing other cameras but it came down to the fact that I knew [the Viper] very well,” he said. “I shot some of David’s first commercials with a Viper.” The World War II battles scenes and the idyllic Caribbean interlude were shot with an Arriflex 435 film camera and a few additional shots used Sony’s CineAlta F23 digital cinema camera. But, says Miranda, “95 percent of the movie was shot digitally with Viper.”

 

Slumdog Millionaire, of course, won a total of eight Academy Awards including Best Picture and Best Cinematography. And it’s fair to say that no one will ever second-guess shooting digitally again.

 

10. Galaxy Theatres puts on a Show that’s Out of This World – 2009

 

For me the single most exciting moment in the development of digital cinema took place last January when a group of school children gathered at their local movie theatre for an experience that was, quite literally, out of this world. On Wednesday morning, January 21st students from several nearby schools took their seats at Galaxy Theatres in Gig Harbor, Washington and participated in a live twenty-minute question-and-answer session with Expedition 18 astronauts Mike Fincke and Sandra Magnus from the International Space Station.

 

Students from Key Peninsula Middle School in Lakebay, Washington, one of two NASA Explorer Schools in Washington State, were there, as were students from Peninsula School District's Vaughn Elementary School, Harbor Ridge Middle School, and Peninsula High School.

 

Galaxy Theatres CEO Frank Rimkus said the event drew more than 1000 students and more than 1000 adults, including teachers, parents and government representatives. Galaxy showed the Q&A on multiple screens and offered the venue for free.

To prepare for the downlink, Key Peninsula students studied the history and mission of the space station and mission control, rocket fabrication, astronaut selection and training, and mission control and station operations. "I would not be surprised if KPMS students are the first to walk on Mars, discover life on another planet, become instrumental in science education, or develop new technology to improve life here on Earth," Terry Bouck, Peninsula School district superintendent said.

“We are proud to be a part of this unique event,” Rimkus said at the time. He said he never considered charging admission for the event and is convinced that the good will that will be generated for his business will pay long-term dividends. In any case, he said, “Galaxy Theatres is committed to providing use of our state-of-the-art theatres to support the educational needs of the communities we serve.”

 

Rimkus thought of the idea of the event himself. He said digital cinema technology is changing exhibition in profound ways. He believes that Hollywood movies will always serve as the backbone of the local theatre experience but that, given all the possibilities that digital technology allows, the concept of what a movie theatre can be will expand.

 

Before digital cinema, Galaxy’s programming library was limited to movies – in particular Hollywood movies – and other programs on film. “Now our library has grown to infinite proportions,” Rimkus said. Galaxy Theatres, a very early digital cinema pioneer operates 100-plus screens in California and Washington and is now an all-digital chain.

 

“We have the opportunity to be a social center,” he said. “One of the things we focused on was education.” He points out that this era in digital cinema is similar to the earliest days of movie exhibition when local theatres were centers of social events. People often gathered in theatres for events other than movies in part because the theatres themselves were so affordable, comfortable and inviting. “It’s a little bit of an old fashioned idea,” Rimkus said. His goal is to recreate that concept with Galaxy Theatres. “We have multiple screens, stadium seating, clean bathrooms and free parking. Interactive education is on the rise. With all that in mind, we’re offering our facilities for educational purposes.”

 

Friday, December 11, 2009

Empire Leicester Square takes the lead for world premiere

http://www.barco.com/digitalcinema/pressrelease/2448/

 

London, December 10, 2009—Dolby Laboratories, Inc. (NYSE:DLB), and Barco (Euronext Brussels:BAR) announced today that the Empire Leicester Square will show the world premiere of the James Cameron movie Avatar on Thursday, December 10, using the Dolby® 3D solution for large screens. An invited audience of more than 1,300 guests will fill the Empire Leicester Square, which will act as the lead theatre for this much-anticipated premiere.

“Empire Leicester Square boasts one of the largest screens in the UK, which is why it regularly plays host to world premieres,” said Julian Pinn, Business Development Manager, Production Services Group, Dolby Laboratories. “Avatar promises to deliver state-of-the-art 3D special effects to audiences around the world. To ensure every seat in Empire Leicester Square enjoys the fully immersing 3D experience, Dolby Production Services worked with Barco, Empire, and Twentieth Century Fox® to ensure the best combination of brightness, image sharpness, and color accuracy to display this spectacular new movie as director James Cameron intended.”

To meet Cameron's exacting standards for Avatar's premiere, Dolby and Barco worked to provide a customized solution, comprising two Dolby 3D large-screen systems, featuring four Barco DP-3000 ultra bright digital cinema projectors. Using dual stacked Barco projectors for the left eye and an additional dual stack for the right eye, each set features Dolby's 3D color filter technology. Combined with Dolby's lightweight passive 3D glasses - designed for repeated use to reduce the cost per view for exhibitors - Dolby and Barco's technologies deliver a memorable and mesmerizing 3D experience, even on the biggest screens.

Avatar aims to take cinemagoers to a spectacular world beyond imagination, where a reluctant hero embarks on an epic adventure, ultimately fighting to save the alien world he has learned to call home. James Cameron, who won an Oscar® for his movie Titanic, first conceived the idea for Avatar 15 years ago, when the means to realize his vision did not yet exist. Now, after four years of production, Avatar combines live action with state-of-the-art special effects that deliver a fully immersing 3D cinematic experience of a new kind.

“Avatar is one of the most keenly anticipated movies of the year,” says Tim Sinnaeve, Sales Director EMEA, Digital Cinema Business, Barco. “So we are delighted to be working with Dolby to meet James Cameron's meticulous requirements, which will ensure an outstanding 3D screening for everyone attending this important world premiere at the Empire.”

Reel Cinemas to get Digital and Satellite with Arts Alliance Media

http://www.digitalcinemainfo.com/artsalliancemedia_11_17_09.php

November 17, 2009

Source: Arts Alliance Media

Arts Alliance Media (AAM) announced they have signed an agreement with Reel Cinemas to digitise Reel’s entire circuit in the UK. The Virtual Print Fee (VPF) based deal
covers all 60 of Reel’s screens throughout the country, across 15 sites, as well as 60 affiliated screens programmed by Reel's programmer Steve Reynolds.

The installation of digital equipment is scheduled to begin immediately. In addition the deal also covers the installation of 3D in 20 screens, meaning there will be at least one 3D screen in each site, to take advantage of next year’s slate of around 15 3D releases.

Arts Alliance Media will also be providing satellite systems for each of Reel’s 15 sites, in conjunction with satellite partner Arqiva Satellite & Media. This will allow the cinemas to show live alternative content, such as opera,sports and music concerts, and also to receive feature and trailer content via satellite. AAM’s Digital Cinema Network Software will also be deployed, allowing sites to efficiently manage their digital content and equipment, and for AAM to monitor and maintain the network and equipment remotely.

Howard Kiedaisch, CEO of Arts Alliance Media, said of the deal “We’re delighted to announce this deal with Reel Cinemas. The decision to go digital and 3D means that their sites will be able to offer all the benefits of digital to their patrons across the UK. The addition of another cinema chain to AAM’s rollout is a great vote of confidence as the European conversion to digital really begins to build momentum.”

Reel Cinemas’ Managing Director, KC Suri, added “Reel Cinemas is very happy to be entering into association with Arts Alliance Media, and we’re looking forward to this next stage in our ambitious expansion plans. We’re committed to giving all our customers the ultimate cinema experience, and so to be able to now offer them cutting edge digital, satellite and 3D is great for us, and great for the communities we’re based in.”

Reel Cinemas is one of the UK’s fastest growing cinema chains, focussed on creating cinemas geared towards a local community audience, with town centre sites and the latest technology and targeted programming for customers.

 

Kodak Quits Hardware Manufacture in Digital Cinema

http://penders.posterous.com/kodak-quits-hardware-manufacture-in-digital-c

 

Kodak will cease manufacture of all hardware within its Digital Cinema System and will instead focus on licensing the technology to other companies. Kodak cites an ever-increasing level of technical requirements and costs in digital exhibition for their decision to pull out.

 

Bob Gibbons, director of marketing and communications for Kodak Digital Cinema said, “We’re refocusing our strategy, which has been more hardware–based, to now get more into the service-side of the business and also focus on licensing some of our technology to other people to incorporate into their products.”

 

“We’ve been fighting the good fight and putting money in this for 10 years, but at the same time the industry is moving more rapidly to larger scale deployment. The continuing stream of DCI [Digital Cinema Initiatives] requirements also need to be met, and they all require technology development and investment. It’s becoming clear to us that this whole risk/reward profile doesn’t meet our test for a business we want to continue to put money into.”

 

The Digital Cinema System delivers automated on-screen content at multiscreen venues via a system of computer servers. For each screen there is a screen management server connected to a digital projector, and also a link to a central theatre management system (TMS) server. The TMS receives film and pre-show data by satellite link or hard copy and is also connected to the ticketing system at the box office. If the system is selling tickets for a given show, the TMS automatically sends the correct content to the screen management server to hit the screen at the correct time.

 

In the US market, this forms the sharp end of Kodak’s production line that starts with the digital preparation and distribution of pre-show, trailer content. At the theatre this is then hosted on the same server as the main feature, something that has been part of the system’s unique selling point.

 

Gibbons said, “We have a fairly good business in the prep and distribution of pre-show. We’ll continue to provide prep for the advertising content.”

 

He also added that Kodak will continue to support existing customers who have the Digital Cinema System installed:

 

“They have service contracts which clearly we will honour, as long as there are DCI requirements on the table we’re going to bring the systems up to meet those. That’s not to say we will continue to invest to meet future DCI requirements, but we will meet the current ones.”

Gibbons continues, “It’s the withdrawal from the hardware side of the digital cinema business, but not from technology licensing. Kodak’s an imaging company, whatever we become, we’re going to be an imaging company. We have some 500 digital patents and a lot our products are the result of innovation. We’re going to continue investing in the research and development. We have some neat technology in our screen management server and theatre management system. If companies came to us and wanted to license the technology in their products, we’d be interested in talking to them.”

 

Alternative content will offer significant income for cinemas

http://www.digitalcinemainfo.com/screendigest_11_30_09.php

November 30, 2009

Source: Screen Digest

The global market for alternative content in cinemas is forecast to be worth over half a billion dollars by 2014 ($526m), rising from $45.7m in 2008, according to a new report entitled ‘Alternative Content in Cinemas: Market assessment and forecasts to 2014’ by media analyst Screen Digest.

The USA accounted for two-thirds of global alternative content revenues in 2008, but this will decline to 47.9 per cent by 2014, as the market for non- movie programming in cinemas expands globally.

http://www.digitalcinemainfo.com/images/product_photos/screendigest-alternative.jpg

The cinema is becoming a multi-arts venue

Although it has been tested in cinemas for nearly a decade, it is only in the past two years, with the growth of the digital cinema screen base to over 12,000 screens worldwide, that non-movie programming in cinemas has begun to make a real impact. High-profile events such as New York’s Metropolitan Opera beaming live into cinemas (earning global revenues of $36m last season) have raised the profile of this fledgling sector.

Cinema exhibitors are catching on to the revenue potential of screening events at price levels higher than the average cinema ticket, with some opera-in-cinema tickets in the UK selling at £35/$59, while boosting occupancy rates in what are often traditional downtimes. The cinema is now becoming a multi-arts venue, with a range of live and recorded events attracting new audiences and offering existing audiences more variety.

However, the report’s lead author, Screen Digest’s Head of Film and Cinema, David Hancock, believes that “despite the sector’s recent development, there are still challenges to be addressed. Further growth depends on several factors coming together, chief amongst which is growth of the wider digital cinema market. This has been driven by 3D during 2009 in preparation for the upcoming James Cameron movie, Avatar, but growth may slow as the move towards to 3D levels out. As well as digital cinema, the exhibitor needs to have a satellite infrastructure in place, something that is still in the early stages.”

Alternative content offers new players scope for market entry

Alternative content is most attractive when it can be offered as a recurring business and this needs content aggregators to bring together a range of attractive ‘in-cinema’ programming. The high-profile events tend to be opera, theatre and some sport, but a wide range of other content is appearing on cinema screens, including live Q&A link-ups, comedy, music concerts, poetry, President Obama’s inauguration and even Michael Jackson’s memorial service.

As a result, new players are entering the theatrical distribution arena, specialising in these innovative forms of content. These include US screen advertising companies NCM and Screenvision, digital deployment groups such as Arts Alliance Media, Cinedigm and XDC, and specialist outfits including UK’s more2screen and US distributor Emerging Pictures.

The screen in 3D

Digital 3D will also drive the development of alternative content in cinemas. Live-action concert films, such as Hannah Montana and U23D, led the first experiments with 3D for alternative content. This area is now growing as some broadcasters, such as Sky and ESPN, lead the way by preparing content for upcoming 3D TV channels. They are experimenting with production and screening techniques on the only medium equipped for digital 3D at present. With over 6,000 3D-equipped screens around the world, and over 10,000 screens committed to installing 3D worldwide, there is sufficient audience potential to attract new content and companies.

One of these is AEG Live, one of the world’s largest event companies, which announced Larger than Life in 3D featuring Dave Matthews Band, to be released onto 400 US cinema screens in December 2009. AEG Live intend to collect performances from as many as 100 artists in 3D by 2010, with the underlying aim of replicating a concert experience for theatrical release, highlighting the potential that 3D alternative content in cinemas offers.

Charlotte Jones, Senior Analyst, Film and Cinema and co-author of the report says “With live 3D the pinnacle of the consumer experience, cinema exhibitors are now poised to capitalise on a expanding portfolio of 3D events scheduled for 2010. Added to the proven success of 3D movies in 2009, digital technology continues to unlock incremental value for exhibitors with alternative content primed to deliver an ancillary but lucrative sideline."

 

2010 FIFA World Cup to pioneer 3D technology(FIFA.com) Thursday 3 December 2009

http://www.fifa.com/aboutfifa/marketing/releases/newsid=1143253.html

 

(FIFA.com) Thursday 3 December 2009

For the first time in the history of the FIFA World Cup™, the action on the field at next year's tournament will be broadcast using the next-generation technology 3D. FIFA today (3 December 2009) announced that it had signed a media rights agreement with Sony, an official FIFA Partner, to deliver 3D images from up to 25 matches of the 2010 FIFA World Cup South Africa™. To this end, FIFA will use the best expertise available in its production in 3D, and take advantage of Sony’s technologies and knowhow in the area of 3D.

This groundbreaking deal means that viewers watching the matches on Sony’s 3D products will experience the sheer immediacy and visual clarity of the action as if they were on the pitch themselves. FIFA is working on whether a live right will be offered in the coming months.

“This propels the football fan into a whole new viewing dimension and marks the dawning of a new era in the broadcasting of sport,” said FIFA Secretary General Jérôme Valcke. “We are proud that the FIFA World Cup can serve as a platform for advancing technology and the viewing experience, and are truly fortunate to have Sony as a partner in this endeavour.”

“The transition to 3D is underway, and, we, at Sony, intend to be leaders in every aspect. Our sponsorship of the FIFA World Cup allows us to leverage our cutting-edge 3D technology and premier products with dazzling content to produce a unique and totally compelling viewing experience. 3D viewers around the world will feel as though they are inside the stadiums in South Africa, watching the games in person,” said Sir Howard Stringer, Chairman, CEO and President of Sony Corporation.

Sony Pictures Entertainment will produce and distribute the official 3D film of the 2010 FIFA World Cup South Africa™ after the event.

 

MasterImage 3D, LLC Acquired By Symphony 3D Holdings

http://www.digitalcinemainfo.com/masterimage_12_10_09.php

December 10, 2009

Source: MasterImage

MasterImage 3D announced its new investment and parent company, Symphony 3D Holdings.

Thanks to a substantial capital infusion and its new ownership, the U.S. based MasterImage 3D, LLC is now poised to advance in every area of its business.

With a significant focus upon the expansion and diversification of its markets and customer base, new manufacturing agreements and enhanced research and development goals have been set. MasterImage 3D, LLC will continue to supply superior products and services, and heavy investments are being made to allow for extensive growth in team and infrastructure.

MasterImage 3D, LLC has grown under the vision and leadership of its founder, Mr. Younghoon Lee. “Since our launch, MasterImage 3D has been committed to providing a superior product that creates an immersive 3D viewing experience,” said Mr. Lee. “This investment will allow MasterImage 3D to reach a level of commercial success commensurate with our technology.”

MasterImage 3D, LLC, with it’s sister company N4D, will have an industry presence that crosses a variety of platforms including stereoscopic and auto-stereoscopic consumer products for the Mobile Phone, Medical Imaging and Plasma / LCD markets.

By January 2010, MasterImage 3D, LLC will have approximately 1,000 theatrical 3D imaging systems installed worldwide. Additionally, they currently have 300,000 mobile phone devices that produce 3D images without the use of glasses deployed in Japan.

 

Thursday, December 10, 2009

RealD Signs 3D Pact With Australia's Greater Union, Event Cinemas, Birch Carroll & Coyle and Village Cinemas

http://www.prnewswire.com/news-releases/reald-signs-3d-pact-with-australias-greater-union-event-cinemas-birch-carroll--coyle-and-village-cinemas-78716237.html

LOS ANGELES, Dec. 7 /PRNewswire/ -- RealD, the world's leading 3D cinema provider, announced today agreements with top Australian circuits Amalgamated Holdings (Event Cinemas, Greater Union and Birch Carroll & Coyle) and Village Cinemas for the installation of a total of 139 RealD 3D screens. Installations have already begun across both circuits with completion expected by the end of 2009.

"This agreement further cements RealD's position as the market-leading provider of 3D in Australia and New Zealand," said Joseph Peixoto, President of Worldwide Cinema at RealD. "This ongoing rollout will increase our market lead and give more moviegoers across the territory a chance to experience the RealD 3D phenomenon."

"We are delighted to partner with RealD in deploying the largest number of 3D screens in the Australian market and through Edge Digital Technology licensing the RealD system to a number of independent exhibitors," said David Seargeant, Managing Director, Amalgamated Holdings Ltd.

"RealD has shown such leadership through the advancement of 3D technology and we have had a great partnership to date. We are excited to broaden this alliance and further expand our 3D cinema platform across Village Cinemas in Australia," said Kirk Senior, Village Cinemas.

Installations will be handled by Edge Digital Technology, a wholly owned subsidiary of Amalgamated Holdings Limited and the leading cinema supply company in the region. Edge Digital Technology will also work with RealD to engage in licensing discussions with independent cinema circuits and provide service and support for RealD's growing base of cinema partners in the territory.

Far and away the world's largest 3D cinema platform, RealD's network of theatres includes over 9,000 screens contracted and 4,500 screens installed in 48 countries with 300 exhibition partners. RealD continues to drive this year's box office totals by consistently delivering three to four times per screen revenue of the same film on 2D screens.