Wednesday, September 26, 2007

Summit nabs 'Moon' toon - 3-D animated film to be released in Feb

http://www.variety.com/article/VR1117972739.html?categoryid=1050&cs=1

Tue., Sep. 25, 2007, 6:24pm PT

By DAVE MCNARY

Summit Entertainment has acquired domestic distribution rights to 3-D toon "Fly Me to the Moon" and set a Feb. 15 release date.

Summit said Tuesday it will release "Moon," an nWave production in association with Illuminata Pictures, in Imax theaters along with locations that have installed technologies such as Real D, Dolby 3-D and Nuvision. It didn't indicate how wide the release will be but it's presumed that "Moon" will open at more than 1,000 locations, all in 3-D.

The CG-animated pic centers on three teenage flies stowing away on the Apollo 11 flight. Voice talent includes Christopher Lloyd, Tim Curry, Kelly Ripa, Nicollette Sheridan, Adrienne Barbeau and Robert Patrick.

"Moon" was created entirely in 3-D, not converted after its completion. It's directed by Ben Stassen and penned by Domonic Paris; producers are Charlotte Clay Huggins, Caroline Van Iseghem, Gina Gallo and Mimi Maynard.

Summit, which is revamping itself as a full-service studio with an annual slate of up to a dozen pics, has set horror-thriller "P2" as its first domestic release Nov. 9.

Promising D-cinema still short of European breakthrough

26 Sep 2007 06:44 Despite growing evidence that digital cinema can offer greater choice that the public wants, rollout in Europe in particular remains mired in an impasse over payment and business models.

That was the message of this year's Screen International annual digital cinema conference in London.

In his keynote speech, Bud Mayo, CEO of d-cinema pioneer Access IT, spelled out what he believes is the irrefutable argument for new technology – that it will boost off-peak admissions by offering more choice.

"Nobody is in a theatre for the most part Monday to Thursdays," he said.

"We believe that digital cinema, in addition to better sound and image quality can enable those empty seats to be filled by providing many more choices and scheduling possibilities."

Slow periods can be filled by alternative screening options for customers, he suggested.

"Music concerts, sporting events ethnic and religious evcnts and lecture series; these choices, live and pre-recorded, will expand dramatically over the next few years."

"In fact any form of entertainment you find in an arena anywhere in the world will find its way into your screens at off peak hours that are attractive."

He believes a relatively small amount of supplementary activity to the core film business could bring big results: A 1% increase in admissions in Western Europe alone would mean $600m, he said.

The argument was backed up by other speakers, who offered case studies of experiment in non-film content.

Mark de Quervain, sales and marketing director at UK cinema chain Vue. has experimented with live concerts and is planning a comedy show.

"We are in a learning process, finding out what works and what does not."

The early efforts, such as a concert this year by veteran rock group Genesis, pulled in customers but de Quervain conceded that it was a huge effort to produce and it was not clear how future global releases would work out.

He estimated that live events and other non-film activity would account for between 1-3% of business.

The potential for charging a premium rate for such content remains one of the more attractive promises of d-cinema, and again there are now proven cases of customers willing to pay a premium rate.

Marc John, head of digital development at the UK's Picturehouse chain said an opera season from the Met in New York had packed out theatres – both at an initial $25 (£12.50) and the subsequent $50 (£25).

"People did not bat an eyelid at higher prices and cinemas said they not only attracted usual cinemagoers but new people."

That public demand extends to a wider choice of film rather than simply replacement of feature content.

Peter Buckingham, head of distribution and exhibition at the UK Film Council said the recent experiment during the Summer Of British Film season had been hugely successful.

The council helped put a series of restored classic films – including The Dam Busters, Goldfinger and Brief Encounter in a wide range of cinemas across the country and found audiences highly responsive.

"It proved that people want a wide choice of films on the big screen, even if those films are available on DVD.

Most speakers estimated that alternative content to the current diet would amount to between one and three per cent of their activity.

But such changes inevitably ask questions of the business model.

Despite evidence of benefits digital cinema remains mired in aguments over who pays for installation that is already threatening some parts of the industry.

Nicolette Homes, commercial director at Carlton Screen advertising, which boasts a commanding market share in the UK, warned: "unless we go digital in the next two to three years, I am not convinced we will still be in business.

"To run half the estate digital and half in 35mm is not possible in any way. We will just go bankrupt,"

Major business, she warned, wanted digital advertising but no one would tolerate the costs of a half-digital, half-35mm solution.

What Homes' point illustrates is that the wider industry knows it cannot stay where it is now, cannot support a halfway house and does not know if it is possible to find an equitable solution to please all parties in the future.

The conference heard that Germany is finding it hard to find a way to reach agreement on a rollout plan that will achieve growth without losing smaller cinemas.

Analyst David Hancock, of Screen Digest, said he feared the debate had led to a damaging "politicisation" of the d-cinema issues in which tensions between demands for fairness and the free market had become a real issue.

The most promising breakthrough in Europe seemed to have come earlier this year when Arts Alliance Media (AAM), which announced a deal with Universal Pictures International and Twentieth Century Fox on the most developed model for sharing costs between distributors and exhibitors - the virtual print fee.

Further deals will come, AAM CEO Howard Kiedaisch promised, saying it was more a question of timing than underlying problems.

Julian Levin, evp digital exhibition, Fox Entertainment, said he understood the issues around VPF but warned there was a limit to the patience of studios for arguments that had led to what he called "organised chaos."

The current deals on the table needed to be taken up by exhibitors, he suggested, or they could end up paying all the bill for digital benefits.

http://www.screendaily.com/ScreenDailyArticle.aspx?intStoryID=34913&strSearc h=vpf&strCallingPage=ScreenDailySearchSite.aspx

Tuesday, September 25, 2007

U2 in 3D

By Staff

Sep 25, 2007, 04:15

The 3D feature film U2 3D from directors Catherine Owens and Mark Pellington and directors of photography Peter Anderson (3D DP) and Tom Krueger (2D DP) rocked this year's Cannes Film Festival. U2 3D production company 3ality Digital and technology company Assimilate teamed to bring the experience to the 2007 IBC audience. A 55-minute, nine-song preview of U2 3D screened at IBC in September. Both this preview and the full-length version of the film were edited by Bluerock's Olivier Wicki. The film's opening title sequence, logo and movie poster were crafted by Spontaneous creative director John Leamy. 3ality's stereoscopic 3D technology coupled with Assimilate's Scratch real-time 3D data workflow and DI tool suite delivers a thrilling visual ride in which lead singer Bono reaches out toward the 3D camera and appears to step into the theater. U2 3D is scheduled for release to theaters this year. The U2 3D concert film is the first non-IMAX project to be shot, edited and exhibited solely in 3D. Co-directors Catherine Owens and Mark Pellington pieced the feature-length film together from hundreds of hours of footage they shot of U2 at several South American shows during the band's 2005-06 “Vertigo” tour. The film's producers from 3ality Digital Entertainment assembled nine Fusion 3D camera systems, the largest assemblage of 3D camera technology ever used for a single project, to film the band. Developed by Vincent Pace and Director James Cameron, each Fusion stereoscopic rig consists of two modified Sony HDC-F950 high-definition cameras mounted side by side, simultaneously recording left- and right-eye footage, as well as a complex set of software and servos that maintains appropriate intraocular distance for accurate 3D. Between two and nine 3D camera rigs were set up at different positions around the stadium to capture the action both on the stage and in the audience. Cranes and dollies were provided by Chapman/Leonard Studio Equipment. “The U2 3D film is so incredibly 'live' that you feel the rhythm and beat, the excitement of being at a live concert. It's a blending of physics, creativity and 3D technology that delivers a thrilling rush to the audience,” says 3ality CEO Steve Schklair. Schklair explains that his company has created a 3D workflow that perfectly aligns footage recorded by the two separate digital cameras in the 3D rig. The 3D pipeline efficiently takes the video streams from the two cameras and manipulates them to become matched left- and right-eye data with appropriate convergence and intraocular distance. The technology also helps blend depth of field between scenes to make 3D viewing easier for audiences. 3ality Digital uses Assimilate Scratch software running on a BOXX workstation as the lynchpin of its real-time stereoscopic/3D digital workflow. On U2 3D, Scratch was used for conform, color grading, preview, dailies, playout, rough cuts and finishing. Schklair says 3ality chose the Scratch DI software suite because of its ability to provide 3D screening directly from the system without additional processing. “With its speed, ease of use and quality results, Scratch enabled us to reduce the 3D post process from months or weeks to days or hours in numerous instances,” adds Schklair. By using the dual DVI outputs on the Nvidia Quadro FX cards and the functionality of Scratch CONstruct, 3ality created a timeline with right-eye material on one layer and left-eye material on another. The two clips were edited as a single instance; color grading and other effects were easily applied and copied. Once the editorial fine-tuning and color grading were applied, the dual-stream stereo imagery was output directly from Scratch to the screen for review by the directors of photography, directors and client.

http://www.uemedia.net/CPC/digitalcinemamag/articles/article_16537.shtml

Wednesday, September 12, 2007

Euro d-cinema supporters want to get rolling

By Carolyn Giardina

Sept 12, 2007

Language barrier among hurdles

AMSTERDAM -- Europe-based stakeholders Tuesday exhorted the industry to get the digital cinema transition rolling on the continent, where the switchover is lagging behind that of the U.S. "There is a great appetite to start digital cinema deployment in Europe," David Monk, CEO of the European Digital Cinema Forum, said during the final day of the International Broadcasting Convention here. "But because it's more complex (than in the U.S.), the ability to set up a deal has been thwarted. It's unbelievably difficult." There are an estimated 5,000 digital cinema screens deployed worldwide, about 4,000 of which are in the U.S. "Europe wants an understandable and simple way to engage a virtual print fee model," Monk said. "What made the U.S. market take off is the availability of the VPF model. But in Europe, this is more complex. It's more divided; it's complicated by languages and more complicated relationships. "Let's get something together that may not be commercially optimal but gets the market started," he added.

Monk identified additional concerns about the rollout in Europe. "The European market is more fragmented. It has the largest population of smaller and remote cinemas," he said, adding that the needs of this market must be examined because some feel that the full Digital Cinema Initiatives specifications are "excessive" for those theaters. He also said it was important to protect the continued life of smaller theaters used for specialty markets. "A lot of independent films play in these special venues," he said, adding that government intervention might be needed. Meanwhile, the digital forum announced completion of a study that found the average cinema screen in Europe to be slightly more than 26 feet wide or less, with seating for 180. "EDCF members represent both large and small operators with an inventory of both large and small cinemas," said EDCF technical support group director Peter Wilson, who is director of U.K. consulting firm High Definition and Digital Cinema. "It has been felt for a long time that the smaller screens will not be served well by the current generation of projection equipment," he added. "This equipment has been optimized for the larger screen sizes and will not be cost effective for the large number of operators of the smaller screens." The aim of the report is to assist manufacturers in their product planning, Wilson said.

http://www.dcinematoday.com/dc/extURLs.aspx?ID=293

Monday, September 10, 2007

D-cinema is 'big area in standards work'

Kisor: ‘Building on the core standards that have been completed’

September 10 2007

SMPTE is moving forward with its digital cinema standards efforts, particularly reflecting 3D and alternate framerates, reported society president Bob Kisor. This overall effort in digital cinema is also reflected in the society's participation in several related panels here at IBC, writes Carolyn Giardina. The organisation's DC 28 digital cinema committee has been actively developing digital cinema standards. "It's a big area in the standards work in relation to giving the industry a uniform platform to build products and distribute the content," explained Kisor, VP, engineering and technical services at Paramount Pictures. "It's actually gaining significant traction in the US and other parts the world including Europe and Asia. Standards issues are being visited worldwide to facilitate an interchange of content," said Kisor. He reported that the society is currently working on inclusion of alternate framerates beyond 24 and 48, which was in the organisation's DC 28 digital cinema standards. "There's a study group that has published a report, and that will help generate standard recommendations for final approval," related Kisor. "They encompass 25, 30, 50 and 60 framerates. There are others that have been discussed. [These framerates] are for being able to project legacy work and alternative content, in addition to first run features." Reflecting a key topic at IBC, Kisor reported that the work has started toward developing standards for 3D digital cinema. "They should move much faster because it is building on the core group of standards that have been completed," he said. The next SMPTE DC28 committee meeting is scheduled for 25-27 September.

http://www.ibc.org/cgi-bin/enews_cms.cgi?story_no=91&issue=11

Sunday, September 9, 2007

DVidea Asset Management for Digital Theaters Premieres

By Neal Romanek

Sep 9, 2007, 23:44

DVidea, developer of digital asset management tools for theater owners, has unveiled its new Theater Management System (TMS) at IBC 2007 in Amsterdam. Designed to meet the needs of digital cinema exhibitors, the TMS was developed with the cooperation of industry partners and end-users to provide the most comprehensive tools for media management and automation. Appointments for private demonstrations can be reserved by contacting William Sully at wsully@dvidea.com. DVidea’s Theater Management System offers a comprehensive set of easy-to-use tools to manage each aspect of the new digital workflows involved in theater exhibition. Intuitive interfaces for each task are easy to learn and use, and adaptable to a range of workflows. The DVidea TMS system is built on open standards for straight-forward installation, easy administration and reliable third-party integration. Key Features of DVidea TMS Library – Easy manual or automated ingest of features, pre-shows, local productions to the Library, your Central Content Catalogue. File and KDM Management – DVidea automatically handles your internal and external transfers and tracks the progress. Scheduling – Programming made simple; build or import pre-shows and ad blocks. Total flexibility for current and future scheduling as well as updating shows in-progress. Monitor – Real-time status of all devices and multiple viewing screens; built-in alerts. Equipment Automation – Pre-set controls for sound, lights, cinema servers, projectors and third party automation systems. Exchange – Automated data transfers of playlists, logs, financial information with booking, ticketing, point-of sales and network operating centers. A wide range of additional features designed to improve workflow is included in DVidea Theater Management System. DVidea’s Theater Management System is based on open technology standards. Built on proven, non-proprietary platforms, DVidea’s TMS integrates easily with industry-standard operating systems and hardware, including third-party automation systems. The system is DCI compliant, handles multiple formats and includes security protections with full control of the workflow processes.

http://www.uemedia.net/CPC/digitalcinemamag/articles/article_16516.shtml

Wednesday, September 5, 2007

AccessIT Signs Atlas Cinemas To Deployment & Pre-Show Programming Deal

By Neal Romanek

Sep 5, 2007, 02:18

Access Integrated Technologies has announced that Atlas Cinemas will be the fourteenth chain to deploy the digital cinema leader's fully integrated and networked system. This agreement brings the total number of screens signed to the AccessIT Deployment Plan to almost 3700 with 800 of those belonging to customers of AccessIT's PreFlix Pre-Show Entertainment solution. AccessIT recently announced the installation of its 3,000th digital cinema system ˆ a milestone for the company and the industry. AccessIT is working to complete the installation of its first 4,000 screens by the end of October. Atlas will convert 39 screens in three locations from film to digital using AccessIT's Theatre Command Center software, pre-show programming, Christie DLP Cinema projectors and other networked hardware that combine to play both feature movies and PreFlix advertising. The system is the only one of its kind being provided to theaters today. "The fully integrated services and networked functionality of AccessIT's digital cinema system will streamline the business of delivering high-quality films and advertising for Atlas," said Al Saluan, owner of Atlas Cinemas. "Ultimately, digital cinema from the industry leaders will mean more choice in alternative content thanks to the simplified movie delivery and networked scheduling process." Said Chuck Goldwater, President of AccessIT's Media Services Group: "Atlas Cinemas joins the digital revolution with a complete digital cinema solution that dramatically enhances all aspects of delivering and managing content and on-screen advertising at theatres. We look forward to working with the outstanding team at Atlas to help them along with our other exhibitor partners achieve all the benefits of digital cinema technology." Craig Sholder, Vice-President of Entertainment Solutions, Christie USA, added: "It is exciting to see visionary exhibitors such as Atlas Theatre's take the leap to Digital. With the high quality entertainment experience that Digital Cinema offers, their audiences will be treated to the best picture quality at every showing. Christie is looking forward to supporting Atlas in their transition with proven and reliable service and support, as well with brilliant images from our acclaimed Christie CP2000 DLP Cinema projector. " AccessIT Digital Cinema is the industry-leading deployment program for Digital Cinema that provides the funding, operations and administration for the company's studio-supported 4,000-screen Digital Cinema rollout plan supported by major studios and independent distributors, among others - and exhibitors who receive turnkey, Digital Cinema systems in conformance with DCI specifications, including AccessIT's unique Library Management Server and Theatre Command Center software, Christie DLP Cinema projectors and Doremi's DCP2000 JPEG server. To date, AccessIT has contracted to install roughly 3,700 systems in forty-one states and has completed the rollout of more than 3,000 screens with exhibitors including Allen Theatres, MJR Theatres, Showplace Cinemas, Marquee Cinemas, Neighborhood Cinema Group, Celebration! Cinema, Cinema West, Cinetopia, Emagine, UltraStar, Galaxy, Rave and Carmike Cinemas and AccessIT's own Pavilion Digital Showcase Cinema. Access Integrated Technologies, Inc. (AccessIT) provides theater operators the first and only studio-backed fully networked digital cinema system delivering more than three million digital screenings of Hollywood feature films to date. The company's digital cinema system provides feature films and alternative content via satellite to expand box office sales and develop new ways to attract incremental revenues. Through its alternative content division, The Bigger Picture, AccessIT offers channels of programming including Kidtoons, Faith Based, Music and Anime. The ongoing 4,000-screen deployment is the largest of its kind in the world. Christie is a leader in visual solutions for world-class organizations, offering diverse applications for business, entertainment, and industry. A leading innovator in film projection since 1929 and a pioneer in projection systems since 1979, Christie has established a global reputation as a total service provider and the world's single source manufacturer of a variety of display technologies and solutions. Christie offers comprehensive solutions for cinema, large audience venues, control rooms, business presentations, training facilities, 3D and Virtual Reality, simulation and education as well as industrial and government environments. Christie solutions are used in over 75,000 locations worldwide, including more than 10,000 projectors and displays networked with ChristieNET˙ networking devices. For more information on Christie's cinema solutions and to find a theater with Christie Digital Cinema projectors, visit www.christiedigital.com.

http://www.uemedia.net/CPC/digitalcinemamag/articles/article_16511.shtml

Saturday, September 1, 2007

Kodak Introduces Next Dimensions in Digital Cinema

September 2007

Kodak has announced that the company’s complete digi-tal cinema solution offers exhibitors new operational efficiencies, even as it ena-bles them to take advantage of the new revenue oppor-tunities provided by 3D technology. Kodak made the announcement in a presenta-tion that featured a glimpse into the wide range of 3D entertainment that will be available in the fut-ure.

Exhibitors have been ask-ing all suppliers the same business questions: What’s in digital for me? How will it improve our operations?’” said Bob Mayson, Kodak’s general manager of Digital Motion Imaging. Kodak Digital Cinema offers new efficiencies, connectivity and ability to increase rev-enue and new opportunities to offer greater programm-ing options and a more diverse mix of content, says Mayson.

Mayson pointed to the new Kodak Theatre Mana-gement System as automa-ting what are often dupli-cative tasks and labor-inte-nsive operations today. In the digital arena, Kodak learned a lot from designing, building, and installing a pre-show system that’s on 2100 cinema screens world-wide today, comments May-son.

“Digital 3D is a magnet, drawing audiences to the theatre,” said Michael Le-wis, chairman and chief executive officer of Real D, “because the Real D system delivers a dynamic and larger than life cinema exp-erience that’s not avail-able in any other venue.

Real D is in 3D digital systems, with nearly 1000 screens installed.

Kodak is Real D’s partner in a number of countries, including Aust-ralia where Kodak installed the company’s first systems in that country.

Mayson emphasized that more 3D content is on its way. “But, 2D content will still domi-nate the cinema screen,” he said, “and so a digital cinema system must be fl-exible enough to handle both. Kodak’s system can do that, automatically. For exhi-bitors, the Kodak system is a building block for their digital future.”

http://www.cinema-systemsindia.com/September2007/News&Techn-cinemaExhibition/Page20.htm

Dolby Streamlines Multiplex Operation with New Central Library Server

September 2007

Dolby has introduced the new Dolby Show Library, a central ingest and storage server designed to maximize efficiency and flexibility in a digital multiplex. The syst-em facilitates the network-ing of digital screens, giving the user the capability to load and schedule progra-mming centrally. Represen-ting a major step forward in digital multiplex operations, the Dolby Show Library has recently been installed in trial sites in both US and . Europe

With the Dolby Show Library, movies and other content can be loaded cen- trally once for the whole multiplex, rather than separately for each digital cinema screen. Content can be loaded from portable hard disk, from a satellite receiver, or other remote network connection. The theatre manager or projec-tionist can program the entire show schedule for the complex anytime, night or day, with movie transfers and program changes performed over the network automatically and unatten-ded. Programming is easy using the drag-and- rop Dolby Show Manager software.

Another advantage of the Dolby Show Library is added flexibility for alterna-tive content and pre-show advertising, as the unit pro-vides a gateway that allows providers of third- arty screen advertising and other alternative content to deli-ver and manage their pro-gramming over a network link.

The Dolby Show Library is designed for cinemas equipped with the Dolby Digital Cinema playback system, and is supplied completely with 1.8 Ter-abytes of internal RAID6 movie storage. Additional storage options can be added externally.

http://www.cinema-systemsindia.com/September2007/News&Techn-cinemaExhibition/Page18.htm