Friday, May 14, 2010

Cinedigm Digital Cinema Corp. Subsidiary Closes $172.5 Million New Credit Facility

http://www.digitalcinemainfo.com/cinedigm_05_10_10.php

May 10, 2010

Source: Cinedigm

Cinedigm Digital Cinema Corp. announced the closing of a $172.5 million credit facility co-led by Société Générale Corporate & Investment Banking and GE Capital Markets.

This new credit facility will refinance all existing senior and mezzanine non-recourse debt in the Company’s Phase 1 deployment subsidiary, Christie/AIX, through a newly formed bankruptcy remote subsidiary called Cinedigm Digital Funding I, LLC.

The facility has received a provisional rating of Ba1 from Moody’s Investor Service. The new credit facility will replace the Company’s credit facility led by GE Capital Markets in 2006.

The new 6-year term loan, provided by a syndicate of 19 institutional lenders led by Société Générale and GE Capital Markets, will be at a rate of LIBOR +350 basis points with a 1.75% LIBOR floor, improving upon the previous rate of LIBOR +600 basis points with a 2.5% LIBOR floor.

This new facility significantly improves upon the terms of the previous credit facility through a combination of reduced borrowing costs to Cinedigm Digital Funding, a more flexible covenant package, a 32 month maturity extension and improved free cash flow to support the payment of service fees to Cinedigm Digital Cinema Services, our service division. This new non-recourse credit facility is secured by the assets of Cinedigm Digital Funding 1, LLC.

“We are very pleased to complete this refinancing and to have a provisional rating of Ba1 by Moody’s,“ said Bud Mayo, Chairman and CEO of Cinedigm. “This successful refinancing of our existing debt reaffirms the value of the Phase 1 digital cinema asset base and the critical role Cinedigm plays in driving the exhibition industry’s conversion to digital cinema.”

Adam M. Mizel, CFO and Chief Strategy Officer of Cinedigm, added, “This refinancing marks the next step in our efforts to strengthen Cinedigm’s balance sheet, to improve our access to capital and to continue to position the Company for growth. We appreciate the strong capital markets execution and lending support from our long time partners at Société Générale and GE Capital. “

“We are excited to have successfully delivered institutional investor commitments for the refinancing of Cinedigm’s Phase 1 digital cinema deployment,” said Richard Knowlton, Managing Director, Sociéte Générale, Leveraged Media and Telecom Finance. “Together with GE Capital, we have expanded funding options for the Company’s current and future digital cinema rollouts.”

Michael Rhea, Vice President, GE Capital, Media, Communications & Entertainment, commented, “GE Capital is a long-time supporter of the exhibition industry and of digital cinema. We are pleased to be helping Cinedigm with their Phase 1 refinance and look forward to continuing our strong relationship.”

 

MasterImage 3D Expands Operations With Launch of European Office

http://www.digitalcinemainfo.com/masterimage_05_10_10.php

May 10, 2010

Source: MasterImage

Cinema Technology Veterans Brian Kercher and Andrew Lee Lead Efforts Out of UK’s Pinewood Studios

3D company MasterImage 3D, LLC has expanded its operations with the opening of its European office. Located in the UK’s legendary Pinewood Studios, the new office serves the fast-growing number of theaters adopting MasterImage’s 3D digital cinema systems across Europe and will help drive adoption of its auto-stereoscopic 3D display systems.

Cinema technology veterans Brian Kercher, newly named managing director of 3D cinema, MasterImage 3D Europe, and Andrew Lee, director of sales engineering, are leading the company’s European operations.

MasterImage provides 3D solutions for cinemas, flat panel displays for televisions and mobile devices, and cameras. In the past six months MasterImage has doubled its theatrical market share, with more than 1,600 systems installed worldwide (over 500 of them in Europe).

All six major Hollywood studios, along with independent distributors, support the MasterImage format for their 3D features. In 2009 the company also commercialized the world’s first glasses-free 3D mobile device, the Hitachi Wooo.

“When I encountered MasterImage’s technology I was struck by the opportunity,” said Kercher. “The company had an incredibly strong offering and a significant opportunity for growth in Europe. The quality of the MasterImage 3D presentation is unrivaled, and it has a cost of ownership that cannot be matched by 3D technology that uses expensive glasses or an endless ‘seat tax’ business model. Plus, MasterImage works through local integrators that cinemas already know and trust. With our full support and service organization now based in Europe together with our local integration partners, MasterImage is well positioned to bring beautiful 3D digital images to audiences in every corner of the region.”

Kercher joins MasterImage from Eastman Kodak, where he was general manager of the company’s digital cinema business. In his fifteen-year tenure with Kodak Kercher held executive and sales roles, most recently developing the company’s digital cinema business in EMEAR. Kercher also developed new market customer bases for Quantel and Hi-Q Systems, and has been a member of the Board of Directors of Cinesite Europe since 2004.

Andrew Lee heads technical operations of MasterImage 3D Europe. He has been with the company since 2009 and was most recently vice president of cinema technology. Lee relocates to the UK from Toronto. A twenty year veteran of the 3D motion picture presentation industry, Lee built his expertise at IMAX, where he spent fourteen years developing 3D glasses and 3D camera and presentation technology. He is recognized as an industry expert in 3D screen technology and manufacturing techniques. Lee has also held senior level R&D roles at MDI and Franklin Designs International.

Said MasterImage CEO Younghoon Lee, “We have been quietly developing and delivering 3D solutions since 2004 for an emerging 3D market, to the point where we are now providing the highest quality 3D experience from cinemas to cell phones. With Brian’s and Andrew’s experience and leadership, our European operation will help us to meet the demands of our growing customer base and deliver 3D images to a worldwide market hungry for 3D content and the means to view it.”

 

 

Europe: digital screens more than triple in 2009 with 3D as the driving force

http://www.digitalcinemainfo.com/european-audiovisual-observatory_05_12_10.php

May 12, 2010

Source: European Audiovisual Observatory

Record growth for Europe’s digital theatres: according to the statistics provided by MEDIA Salles the number of screens equipped with DLP Cinema or SXRD technology at 31 December 2009 came to 4,693 - a 206.9% rise compared to the previous year.

3D proved to be the key growth driver for the digitisation of screens as well as for overall box office. The European Audiovisual Observatory estimates that gross box office for the European Union increased by 12% year-on-year to a new record high of EUR 6.27 billion in 2009, largely thanks to premium prices for 3D screenings.

Currently most digital theatres are to be found in Western Europe: as many as 3,904 screens, with a 198.2% increase compared to December 2008.

The five leading markets in Europe in terms of admissions are also those with the highest number of digital screens: the top market, France, accounts for 19.3% of the digital total, the United Kingdom 14.2% and Germany 12.6%, followed by Italy with 9.1% and Spain with 5.1%.

The remaining 789 digital screens are situated in Eastern Europe and the Mediterranean Rim, where there has been a considerable shift compared to December 2008 and a higher rate of growth than in Western Europe (+258.6%): the countries where the greatest development has taken place are Russia with 352 digital screens (7.5% of Europe’s total), Poland with 176 screens (3.8%) and Turkey with 62 screens (1.3%).

Compared to the total number of screens in Europe, at December 2009 digital screens had achieved a market penetration of 13%, as against 4.1% the previous year (table 1). The number of digital sites in Europe at December 2009 was 2,374, with a 191.3% rise over the previous year. The total market penetration of digital sites amounts to around 16% as against 5.4% in December 2008.

Also on the increase is the average number of screens in digital sites which has risen in Europe from the 1.6 screens per site registered in December 2007, to 2.0 in December 2009.

The average number of digital screens per cinema varies a good deal in individual European countries. In December 2009 the highest figures were recorded in Belgium (5.3 screens per cinema), Luxembourg (4.4), Austria (4.2), France (3.5) and Portugal (3.4). The leading markets follow at some distance: United Kingdom (1.9 screens per cinema), Germany (1.8), Italy (1.5) and Spain (1.3).
Analysing the development of digital screens from a more long-term perspective, different growth trends are to be seen in European countries.

Countries like the United Kingdom and Germany have recorded a strong tendency towards growth ever since 2006 and, after a period of deceleration, started to grow again in 2009. Other countries have experienced more gradual development followed by an exceptionally sharp increase over the last few years: since 2008 in the case of France or 2009 in the case of Belgium, Italy, Austria and Spain.

Yet other countries, such as Finland and Portugal, have concentrated their development in the recent period, with an annual yearly increase that has been particularly high over the past three years, amounting to 263.4% for Finland and 230.8% for Portugal.

In Europe the development of digital screens seems to be highly concentrated in terms of exhibition companies, in view of the fact that, at June 2009, 5% of exhibitors were responsible for 33.6% of the overall number of digital screens.

The top five players are the French company CGR (with 13.1% of digital screens), Kinepolis (6.8%), operating in Belgium, France and Spain; Cineworld Group (5.6%), present in the United Kingdom and Ireland; Odeon and UCI Cinemas Group (4.8%), operating as Odeon Cinemas in the United Kingdom, as UCI in Austria, Germany, Italy and Portugal and as Cinesa in Spain; Cineplexx (3.4%), present in Austria and in Italy.

The motor for the growth that took place in 2009 is certainly 3D cinema: as the North American industry has substantially respected the calendar of releases announced and audiences have proven receptive and willing to pay a premium price to take advantage of the novelty, exhibitors have invested in the technology that enables them to offer this new type of product. The penetration of screens equipped with 3D technology with respect to the overall number of digital screens has continued to increase: it was 54.4% in June 2009 and reached as high as 68.8% in December.

In several countries in Central and Eastern Europe and the Mediterranean Rim, such as Cyprus, Croatia, Lithuania, Latvia, Malta, Serbia, Slovenia and Slovakia, where the numbers of digital cinemas are still modest, 3D screens represent almost 100% of total digital screens.

In fact, the percentage penetration of 3D digital screens compared to the total number of digital screens is over 80% in many countries, such as Russia, Turkey, the Czech Republic, Denmark, Italy, Hungary, Finland, the Netherlands, Switzerland, Spain and Poland. The percentage is, however, lower in the United Kingdom, where it amounts to 70.8%, in Germany (62.3%) and in France (52.8%).

http://www.digitalcinemainfo.com/images/product_photos/EAO-DC.jpg  http://www.digitalcinemainfo.com/images/product_photos/EAO-DC2.jpg

Christie Chosen Again By D-Cinema Korea for Second Phase Digital Cinema Deployment

http://www.digitalcinemainfo.com/christiedigitalcinema_05_13_10.php

May 13, 2010

Source: Christie Digital

Christie announces that South Korea based D-Cinema Korea Co. Ltd. (DCK) has committed to installing Christie 4K-ready Solaria™ Series DLP Cinema® projectors in the second phase of their digital cinema deployments, countrywide.

After an extremely successful first phase of installations, DCK selected Christie’s next generation Series 2 projectors, based on their reliability, low cost of ownership and upgradeability to 4K.

Christie is the first in the world to ship and install the Series 2 projectors globally, which utilize Academy Award1-winning DLP Cinema technology from Texas Instruments (TI) (NYSE: TXN).

In the initial deployment plan, DCK, the joint-venture company of Lotte Cinema and CJ CGV, installed Christie CP2000 Series projectors in the majority of cinemas across the country.

The agreement for the second phase of installations strengthens DCK’s leadership in digital cinema and introduces a new era in content distribution for Korea. With this second phase installation, South Korea is expected to be the first, completely digitized country in the world.

“With the ability to upgrade to 4K, the exceptional light output capability, and the ease of service and operation of Christie’s Solaria Series projectors, they are exactly what we require to equip our theatres across South Korea. Cinema goers will be thrilled with the realistic 3D picture quality from Christie projectors as they take in the latest releases at our cinemas,” said Lee Dong-ho/Cho Jung-hoon, Co-CEO of DCK about the choice of installing Christie Series 2 projectors.

 

Cinedigm Announces Six Independent Exhibitors Sign Onto Phase 2 Deployment Program

http://www.digitalcinemainfo.com/cinedigm_05_13_10.php

 

Cinedigm Announces Six Independent Exhibitors Sign Onto Phase 2 Deployment Program

May 13, 2010

Source: Cinedigm

Expanded Financing Options Create Opportunity for NATO Cinema Buying Group Members

Cinedigm Digital Cinema announced the signing of six CBG member exhibitors, representing 94 screens, to its 10,000 screen Phase 2 digital cinema deployment program. With these recent screen additions, Cinedigm will have contracted almost 400 CBG-member screens to participate in Phase 2.

All of the members of the National Association of Theatre Owners' (NATO) Cinema Buying Group (CBG) are eligible to work with Cinedigm using a master license agreement developed especially for CBG members. The CBG represents more than 600 members that collectively have over 7,000 screens.

Cinedigm has helped create several financing options in its Phase 2 digital cinema deployment program, which provide opportunities for smaller exhibitors to participate. In addition to vendor sponsored options, such as Barco's Deliver Digital program and NEC's NEC-Financial, EFA Partners and Infuse Commercial Capital joined to develop a unique SBA-guaranteed loan program for small exhibitors.

All of these programs are designed to support exhibitors that want to pursue the self-financing option under Cinedigm's Exhibitor-Buyer deal structure. Under this plan exhibitors select and purchase Cinedigm Certified(TM) fully-networked digital cinema systems and Cinedigm manages the reporting, billing and collection of VPFs from movie distributors, receiving fees for doing so. Cinedigm and the CBG have system supply and service arrangements with Barco, Christie, NEC, as well as with a growing number of local and regional dealers and service providers.

AJAY Theatres, based in Memphis, Tennessee, already a customer of Cinedigm's screen advertising business, UniqueScreen Media, is the largest of the six with 56 screens in four locations. AJAY will be purchasing Cinedigm Certified digital cinema systems including Barco projectors for all 56 screens.

Other independent exhibitors include: West Orange 5 with five screens in Ocoee, Florida; Athena Grand with 11 screens in Athens, Ohio; Great 8 Cinema with eight screens in Union, Missouri; Sullivan 6 Cinema with six screens in Sullivan, Missouri, and Keystone Cinema with eight screens in Bardstown, Kentucky.

Bill Campbell, CBG Managing Director commented: "The CBG team has worked hard with Cinedigm to create the opportunity for independent exhibitors to gain the benefits of digital cinema technology for their theatres. Our members get the same advantages as larger exhibitors while utilizing the unique and flexible financing options available in the Cinedigm Phase 2 deployment program. Knowing that they will be able to participate in the future of bringing digital movies and alternative content to their loyal customers is extremely gratifying."

 

China Film Group Selects Ballantyne Strong for an Additional 200 NEC Digital Cinema Projectors for Mainland China

http://www.dcinematoday.com/dc/pr.aspx?newsID=1884

 

OMAHA, Neb.—May 13, 2010

 

Ballantyne Strong, Inc. (NYSE Amex: BTN), a provider of digital cinema projection equipment and services, cinema screens and other cinema products, announced today that it has been selected to provide 200 NEC digital cinema projectors for China Film Group Corp. in theatres throughout The People’s Republic of China (PRC).

        

Ballantyne expects to make initial shipments of 50 projectors in the second quarter of 2010, with the balance of the order to be shipped later this year. The new agreement follows a 100-projector order completed in Q2 ‘09 and a 160-projector order completed in Q1 ‘10.

 

John P. Wilmers, President and CEO of Ballantyne, commented, “We are gratified that China Film Group has expanded its commitment to Ballantyne and our NEC projector line with this, their largest order to date. As we have previously stated, China is a very attractive market opportunity for Ballantyne and our partner, NEC. With approximately 6,000 cinema screens currently, the PRC is focused on rapidly growing its theatre and screen footprint to as many as 12,000 or more screens in the next three-five years. We look forward to supporting China Film Group in bringing digital cinema to a growing number of Chinese consumers. We are also working on plans to bring our cinema screen products, including specialty ‘silver screens’ required for most 3D cinema methods, to serve the needs of this growing market and hope to initiate that effort in early 2011.”

 

Ballantyne has a sales and full-service office in Beijing, China and plans to open an additional office in Shanghai later this year

 

Cinema by Satellite: Cinedigm to Double Network of Satellite-Enabled Theaters by End of 2010

http://www.dcinematoday.com/dc/pr.aspx?newsID=1872

 

Morristown, Nj & Los Angeles, Ca—Apr 29, 2010

Satellite Delivery Minimizes Hollywood’s Carbon Footprint, Heightens Exhibitor Flexibility and Enables Live 3D Showings of Sports and Social Events

Cinedigm Digital Cinema Corp. (NASDAQ: CIDM), the global leader in digital cinema, today announced that it plans to more than double its network of satellite-enabled theatre locations across the United States by deploying an additional 300 locations by the end of 2010. This will increase Cinedigm’s industry leading satellite-enabled theater network to more than 575 locations.
 
Satellite-enabled theaters represent the best-of-breed in modern exhibition. In addition to their ability to receive the latest theatrical content via satellite – which limits the carbon footprint of Hollywood distribution, among other benefits – they can also receive and present live events, such as sports.
 
To present live events, theaters can add CineLive™ capability to their satellite infrastructure. Only 100 locations nationwide currently have this capability. That number will grow in tandem with this rollout. This elite group of theatres is equipped to bring live 2D and 3D events such the 2009 BCS Championship Game, the 2009 NBA All-Star Saturday Night events, and most recently, the 2010 NCAA Final Four and Championship games.
 
In addition to feature movies and alternative content, the Cinedigm satellite network delivers trailers, screen advertising, and encryption keys all via satellite, improving upon the less efficient need to deliver such content to theaters via truck.
 
“Satellite delivery is the most secure, the most efficient and the most environmentally friendly way to deliver movies and other content to theatres.  Throughout the motion picture industry there are strong advocates leading the charge to be more ‘green.’  We expect that Cinedigm’s network expansion will serve as a catalyst for studios and independent distributors to embrace the many benefits satellite delivery brings to exhibitors and the environment,” said Chuck Goldwater, President of Cinedigm’s Media Services Group.
 
“Cinedigm’s Digital Media Services Group delivers hundreds of pieces of content each week on the safest, most robust, and fastest satellite network in the cinema industry with exceptional reliability track record,” said Gerd Jakuszeit, President of Cinedigm’s Digital Media Services Group.  “As the rollout of digital cinema theatres accelerates the addition of these satellite systems will enhance Cinedigm’s ability to deliver content securely and cost effectively to even more locations.” 

 

Exploring new alternatives at the multiplex

http://www.filmjournal.com/filmjournal/content_display/columns-and-blogs/in-focus/e3i7b2c50df9c8f86ff30f8d0d3a1366d1c

 

May 4, 2010

The main attraction at the multiplex will always be the latest movie blockbuster, without question. But adventurous cinemas are increasingly testing other forms of programming, and bringing new and varied audiences to their auditoriums.

Alternative content, as David Hancock of Screen Digest observes in this issue of FJI, is “likely to stay a minority activity for most exhibitors.” But for some cinemas, it offers a fresh business model that’s generating off-peak-hour revenue that simply didn’t exist before.

Hancock predicts that alternative programming, now a $100 million business globally, will generate more than $500 million in worldwide annual revenue by 2014. The U.S. currently accounts for two-thirds of that income, but Hancock expects that share will fall below 50% by 2014.

The breakout success in the alternative realm has been the live and encore broadcasts of Metropolitan Opera productions in cinemas, which draw big crowds at premium ticket prices. This past season’s series of operas played on 1,000 screens in 44 countries, a clear sign that this new business opportunity is being embraced in many territories.

Another very promising area is live 3D sports events. In the U.S., digital-cinema integrator Cinedigm has scored big with 3D broadcasts in cinemas of the FedEx Bowl college football championship game and the National Basketball Association’s “All-Star Saturday Night,” and has plans for more 3D events. As more and more 3D movies triumph at the box office and consumers become intrigued by 3D sports programming on the new generation of TVs soon hitting the market, we predict the prospect of watching a championship game live in 3D on a big movie screen with a cheering crowd will have wide appeal.

In this edition’s special section on alternative content, assistant editor Sarah Sluis speaks with several providers of new programming in cinemas. Many are repurposing prerecorded material by adding a live component to create a special “one-night-only” event—like a live debate to accompany Arts Alliance Media’s release of the environmental documentary The Age of Stupid, or country star Clint Black performing live and special celebrity guests appearing with the NCM Fathom program “Sons of the Fallen: A Live Tribute to Our Military Heroes.”

Today, the cinema can be virtually transformed into a town hall—or a stadium. On May 20, Fathom and Canada’s Cineplex Entertainment will each host a live broadcast of a New York Times-hosted conversation with the creators of the popular ABC TV series “Lost.” And Cineplex is coming off the thrill of playing all 17 days of the Vancouver Olympics live in its theatres.

Cinema buffs will be happy to hear that “alternative” embraces them too. Cineplex used its alternative “Front Row Centre” brand to promote “The Great Digital Film Festival,” a one-week program at a Toronto theatre that showed digital prints of movie classics such as The Godfather, Close Encounters of the Third Kind, The Wizard of Oz, Terminator 2: Judgment Day and Dr. No. The program will expand to more theatres in 2011.

All these “extra added attractions” are good for overall business at the cinema. As Fathom CEO Kurt Hall explains, “I think we brought a lot of people back to the theatre who hadn’t been there in a long, long time.” And Cineplex VP of communications Pat Marshall believes the cross-promotion of special events and the regular movie lineup within a cinema has “a domino effect.” As she observes, “Given the very broad variety of alternative content that we have presented in our theatres, we have really expanded our audience quite substantially.”

3D or Not 3D?

Every week, it seems, a studio announces that one of its upcoming features will be released in 3D. The latest are Warner’s The Green Hornet (which has already wrapped), Sony’s The Invention of Hugo Cabret (directed by Martin Scorsese) and Popeye, and Fox’s remake of Fantastic Voyage. At least 15 new 3D films are scheduled for release between now and the end of the year.

Since Avatar’s game-changing debut in December and historic box-office performance, all of the 3D films that have followed it have been successful: Tim Burton’s Alice in Wonderland was huge, Clash of the Titans performed strongly, and DreamWorks’ How to Train Your Dragon reclaimed the number-one spot in its fifth week.

But the 3D renaissance is not free of controversy. DreamWorks Animation head Jeffrey Katzenberg has been very critical of the practice of converting 2D films to 3D in post-production—he called the Clash of the Titans conversion “cheeseball.” Filmmakers like James Cameron, Michael Bay and Shawn Levy are also skeptical about the quality of the conversions.

Audiences, however, seem less perturbed. The New York Times surveyed random customers after showings of Clash of the Titans in Los Angeles, and their evaluation of the 3D was generally positive.

Despite the success of converted films like Clash and Alice in Wonderland, the industry shouldn’t take for granted the goodwill of audiences now paying premium prices for the new 3D movies. If a conversion is desired, every effort should be made to take the time and spend the proper money to do the job right, preferably with the filmmakers playing a key creative role in the process. Even films that originate in 3D won’t always have the immersive power of James Cameron’s groundbreaking Avatar. The “wow” aspect of Avatar is what got audiences truly excited about 3D, and moviemakers must strive not to devalue the experience and slow the momentum of this technological juggernaut.

 

Wednesday, May 12, 2010

Europe: digital screens more than triple in 2009 with 3D as the driving force.

http://www.mediasalles.it/dgt_online/index.htm

European Audiovisual Observatory
MEDIA Salles
Strasbourg / Milano, 12 May 2010


Food for thought from the figures on digital screens as at 31 December 2009

Record growth for Europe’s digital theatres: according to the statistics provided by MEDIA Salles the number of screens equipped with DLP Cinema or SXRD technology at 31 December 2009 came to 4,693 - a 206.9% rise compared to the previous year. 3D proved to be the key growth driver for the digitisation of screens as well as for overall box office. The European Audiovisual Observatory estimates that gross box office for the European Union increased by 12% year-on-year to a new record high of EUR 6.27 billion in 2009, largely thanks to premium prices for 3D screenings.

Currently most digital theatres are to be found in Western Europe: as many as 3,904 screens, with a 198.2% increase compared to December 2008. The five leading markets in Europe in terms of admissions are also those with the highest number of digital screens: the top market, France, accounts for 19.3% of the digital total, the United Kingdom 14.2% and Germany 12.6%, followed by Italy with 9.1% and Spain with 5.1%. The remaining 789 digital screens are situated in Eastern Europe and the Mediterranean Rim, where there has been a considerable shift compared to December 2008 and a higher rate of growth than in Western Europe (+258.6%): the countries where the greatest development has taken place are Russia with 352 digital screens (7.5% of Europe’s total), Poland with 176 screens (3.8%) and Turkey with 62 screens (1.3%).

Compared to the total number of screens in Europe, at December 2009 digital screens had achieved a market penetration of about 13%, as against 4.1% the previous year (table 1). The number of digital sites in Europe at December 2009 was 2,374, with a 191.3% rise over the previous year. The total market penetration of digital sites amounts to around 16% as against 5.4% in December 2008. Also on the increase is the average number of screens in digital sites which has risen in Europe from the 1.6 screens per site registered in December 2007, to 2.0 in December 2009.

The average number of digital screens per cinema varies a good deal in individual European countries. In December 2009 the highest figures were recorded in Belgium (5.3 screens per cinema), Luxembourg (4.4), Austria (4.2), France (3.5) and Portugal (3.4). The leading markets follow at some distance: United Kingdom (1.9 screens per cinema), Germany (1.8), Italy (1.5) and Spain (1.3).
Analysing the development of digital screens from a more long-term perspective, different growth trends are to be seen in European countries. Countries like the United Kingdom and Germany have recorded a strong tendency towards growth ever since 2006 and, after a period of deceleration, started to grow again in 2009. Other countries have experienced more gradual development followed by an exceptionally sharp increase over the last few years: since 2008 in the case of France or 2009 in the case of Belgium, Italy, Austria and Spain. Yet other countries, such as Finland and Portugal, have concentrated their development in the recent period, with an annual yearly increase that has been particularly high over the past three years, amounting to 263.4% for Finland and 230.8% for Portugal.

In Europe the development of digital screens seems to be highly concentrated in terms of exhibition companies, in view of the fact that, at June 2009, 5% of exhibitors were responsible for 33.6% of the overall number of digital screens. The top five players are the French company CGR (with 13.1% of digital screens), Kinepolis (6.8%), operating in Belgium, France and Spain; Cineworld Group (5.6%), present in the United Kingdom and Ireland; Odeon and UCI Cinemas Group (4.8%), operating as Odeon Cinemas in the United Kingdom, as UCI in Austria, Germany, Italy and Portugal and as Cinesa in Spain; Cineplexx (3.4%), present in Austria and in Italy.

The motor for the growth that took place in 2009 is certainly 3D cinema: as the North American industry has substantially respected the calendar of releases announced and audiences have proven receptive and willing to pay a premium price to take advantage of the novelty, exhibitors have invested in the technology that enables them to offer this new type of product. The penetration of screens equipped with 3D technology with respect to the overall number of digital screens has continued to increase: it was 54.4% in June 2009 and reached as high as 68.8% in December.

In several countries in Central and Eastern Europe and the Mediterranean Rim, such as Cyprus, Croatia, Lithuania, Latvia, Malta, Serbia, Slovenia and Slovakia, where the numbers of digital cinemas are still modest, 3D screens represent almost 100% of total digital screens. In fact, the percentage penetration of 3D digital screens compared to the total number of digital screens is over 80% in many countries, such as Russia, Turkey, the Czech Republic, Denmark, Italy, Hungary, Finland, the Netherlands, Switzerland, Spain and Poland. The percentage is, however, lower in the United Kingdom, where it amounts to 70.8%, in Germany (62.3%) and in France (52.8%).

Notes for Editors:
- Data on digital screens and cinemas have been collected by MEDIA Salles.
- Europe is defined as the 34 countries covered by MEDIA Salles with regard to digital cinema data.

The European Audiovisual Observatory, Council of Europe
Set up in December 1992, the European Audiovisual Observatory's mission is to gather and distribute information on the audiovisual industry in Europe. The Observatory is a European public service body comprised of 36 member states and the European Community, represented by the European Commission. It operates within the legal framework of the Council of Europe and works alongside a number of partner and professional organisations from within the industry and with a network of correspondents. In addition to contributions to conferences, other major activities are the publication of a Yearbook, newsletters and reports, the compilation and management of databases and the provision of information through the Observatory's Internet site (http://www.obs.coe.int).

MEDIA Salles
The MEDIA Salles project operates within the framework of the European Union's MEDIA Programme, with the support of the Italian Government. MEDIA Salles fosters the theatrical distribution of European films. This aim is pursued both by events involving Europe's cinema exhibitors and by initiatives to raise the visibility of European productions with industry players and potential audiences. Current initiatives from MEDIA Salles dovetail in a programme with a triple focus - training, promotion and information. Training initiatives are specifically aimed at exhibitors and include professional courses on digital cinema. Promotion focuses on creating a launching pad for European audiovisual products at the most important professional shows throughout the world and information services include the European Cinema Yearbook and newsletters on digital cinema.

http://www.mediasalles.it/dgt_online/DGT_online_informer_62/table1.jpg

 

http://www.mediasalles.it/dgt_online/DGT_online_informer_62/table2.jpg

 

A three-dimensional conundrum

http://today3d.blogspot.com/2010/05/three-dimensional-conundrum.html

 

AT THIS moment, poised between the success of How To Train Your Dragon - around US$200 million ($275 million) of American box-office rewards - and the arrival of the next and final Shrek movie two weekends from now, we find ourselves in the middle of what film historians of the future may remember as the great 3D frenzy of 2010.

It is difficult, in the middle of any momentous historical event, to discern its true nature. Is this a revolution or a craze? Are these economic or aesthetic questions? Is it possible to tell the difference any more?

The commercial power of 3D is hard to dispute, at least for now. Six months after pre-release speculation about Avatar reached its breathless acme, that movie has quieted skeptics by earning over US$2.7 billion worldwide.

The subsequent success of every other non-nature-documentary feature released in 3D this year - Alice In Wonderland, Clash Of The Titans and How To Train Your Dragon - has laid the groundwork for a new conventional wisdom that will hold at least until the first major 3D flop.

That is bound to happen, of course, but by then the investments in new equipment will be so substantial, and the pipeline so full of new product, that the juggernaut is unlikely to stall.


Do we really need Jackass in 3D?

There is no question that a bonanza of economic opportunism is under way, as studios rush to retrofit two-dimensional movies - as with Titans and Alice - or to refurbish existing franchises. This year we will see not only the fourth Shrek movie and Toy Story 3, but also the fish-mayhem movie Piranha 3D and fully fleshed-out installments in the Step Up dance series and the Jackass extreme-stunt documentaries.

Much as one can look forward to the realistically deep belly buttons of Step Up 3D and the actually-I-don't-even-want-to-picture-it of the next Jackass, it seems reasonable to wonder just what is added when an illusory third dimension is tacked on. And also whether it will be suitable for all kinds of movies.

In a dissenting essay published in Newsweek - and titled Why I Hate 3-D (And You Should Too) - Roger Ebert wrote that he could not "imagine a serious drama, such as Up In The Air or The Hurt Locker, in 3D".

He didn't think most film-makers could either, and to be honest, neither can I. But back in the old days there were critics who were similarly skeptical about sound and then colour, both of which were thought to diminish the distinctive artistic qualities of cinema. And I suspect that before long Ebert and I will see a dramatic film that challenges our assumptions.

Until then, though, everyone who goes to the movies will have to contend with a grab bag of innovation, ambition and slapdash workmanship. In this regard, 3D is not so different from any other kind of movie-making, except that its genuine achievements are to date fairly limited.



Can 3D soar for much longer?

So far, 3D works better in animation than in live action. Avatar, with its motion-captured figures and computer-generated landscapes seamlessly blended with real actors and settings, is the exception that proves this rule. The sequences in that film in which the spatial illusion works best are, for the most part, those involving the Na'vi and the wild fauna of Pandora. And the truly breathtaking moments are those when the winged creatures take flight and soar.

The same is true in How To Train Your Dragon, a fairly standard child-friendly animated tale about being yourself, following your dreams and tolerating others that is made transcendent by the vertiginous and exhilarating spectacle of dragons.

My hunch is that the amazing success of this movie, which dominated the box-office in the face of competition from action movies, romantic comedies and other popular genres, owes more to its sheer visual appeal than anything else. It supplies an almost primal delight, the kind that earlier generations found in CinemaScope epics or in the pre-digital effects of the first Star Wars movies. Watching it, you almost believe that you are flying.

In the case of more earthbound 3D movies, like Alice and Titans, the pop-out holographic effects feel more tacked on, and not just because they were added in post-production rather than applied organically (to borrow Avatar director James Cameron's word) during the shooting.

There is nothing in those movies - not giant scorpions or fearsome Jabberwocks - that really needs extra virtual bulk. And they include few flights of imagination capable of pulling us out of our seats and into the air.

But one of the reasons we hunger for new forms of flight is that the thrill has a way of wearing off. The movies that astonished our parents or our younger selves now look creaky or quaint, charming rather than mind blowing.

This will happen to 3D, perhaps faster than we think. Maybe it's here to stay, and maybe it's not such a big deal.

 

Tuesday, May 11, 2010

International Datacasting Corporation Expands 3D Live Network in Europe

http://today3d.blogspot.com/2010/05/international-datacasting-corporation.html

 

International Datacasting Corporation(CA:IDC 0.25, +0.01, +2.13%), a global leader in providing advanced solutions for the distribution of broadband multimedia content announced that it has entered into a material contract with a large, pan-European content distribution company valued at EUR1.15 million. The customer cannot be named for confidentiality reasons.

 

IDC's leading Superflex Pro Video product line will be used for the expansion of the customer's network to include the delivery of 3D live content as well as digital cinema content distribution.

 

The Superflex Pro Video receiver features two ultra high speed dual-tuners that provide built-in redundancy as well as multiple layers of encryption/CAS for extra security and "on-the-fly" forward error correction using IDC's flagship Datacast XD software and DVB-S2 8PSK or 16APSK delivery. This contract is for the latest version of the Superflex Pro Video which includes 3D encoding technology from Sensio(TM) that allows for the simultaneous streaming of both live and recorded content.

 

"We are excited to announce this contract for the latest version of the Superflex Pro Video line of products. IDC offers the most flexible and reliable multimedia content distribution solutions in the industry. This initial contract for the sale of the most advanced version of the Pro Video with the inclusion of 3D Live streaming establishes us as the leader in 3D Live and digital cinema distribution throughout Europe" said Frederick Godard, IDC President and CEO.

 

Monday, May 10, 2010

Kinoton offers d-cinema remote online service

http://www.filmjournal.com/filmjournal/content_display/news-and-features/news/digital-cinema/e3if2e371e23945e3cf12a0187dc315d617

 

May 5, 2010

Kinoton has enhanced its extensive digital-cinema support by introducing a remote online service.

Typical digital maintenance jobs like reading out log files and checking and correcting the settings of projectors and servers can now be conveniently done over the Internet. When operating errors occur, the cause can be instantly identified by remote diagnostics to get the d-cinema system up and running again as quickly as possible. Sophisticated security features including encrypted connections, virus scanners and forgery-proof hardware keys prevent unauthorized access to the connected digital projection systems.

D-cinema systems can be connected to the Kinoton remote service server via either a customer-owned PC that has been specially configured by Kinoton or a Kinoton Remote Service Box (KRS-Box). The KRS-Box also acts as an NTP time server to ensure that all parts of the d-cinema system are synchronized to prevent technical problems due to time drift. The first KRS-Boxes are already being successfully used in customer installations. Visit www.kinoton.com for more information.

 

Calculating Throw Ratios

 

http://www.optomahometheater.com/howto/b2_2.asp


Each projector manufacturer has a choice of which type of lens to place on their projectors and, understandably, each lens has a different set of characteristics. One of the more important characteristics of a lens is its throw ratio. Throw ratio is the distance (D) from the screen that a projector needs to be in order to create a specified size image.

Throw ratio is usually defined by the width of the image. Some manufacturers give the throw ratio as diagonal, however this can lead to confusion because the diagonal of an image changes depending on the aspect ratio of any given projector.

To keep things simple, we'll stick to the equation of Distance/Width (W) because the width of an image never changes. Now, each projector's lens has a set D/W ratio. If a projector has a D/W ratio set at 2, then it needs to be two feet away from the screen for every one-foot of image width.

To further explain this, let's look at a real world example. After determining the available space in his room, John would like a five foot-wide image. So based on a D/W ratio of 2, let's figure out the distance that John's projector needs to be to display a five foot-wide image. We'll use this equation: D/5=2 or 5 x 2 =10. According to the calculation, John will need to place the front of his projector lens 10 feet back from the screen in order to achieve his goal of a five foot-wide image. 


What about zoom lenses?

 This would always be a simple calculation if projectors were not equipped with zoom lenses, and all Optoma projectors (except EzPro 731) have zoom lenses. Most of us are familiar with the zoom lenses on camcorders and cameras. A zoom lens on a projector has the same purpose: it allows the projector to vary the image size from a minimum to a maximum.

If we think back to the throw ratio, this can actually be turned into a simple formula. We know that a projector's zoom lens can achieve a throw ratio from any minimum to any maximum. We'll use 2.0-2.5:1 for this exercise. This simplifies figuring out how far back your projector needs to be to accommodate your available space. Take the distance you want to move your projector back (D) and divide it by the width of the image you want to project (W). If the resulting number falls in between a projector's stated throw ratios, then the projector will perform what you are asking of it. Let's take a look at specific scenarios (below):

1.  I know the width of the screen, but I'd like to know how far back I should place my projector.

To answer this question, we'll refer to a projector with a throw ratio of 2-2.5. For a screen width of five feet, the projector may be placed anywhere between 10 feet to 12.5 feet back from the screen. To determine this, we used the following calculations: Width (W) x Throw ratio = Distance (D). Using the throw ratio range of 2-2.5 we calculated: 5 x 2 = 10 and 5 x 2.5 = 12.5.

2. The projector needs to be 13 feet back from lens to screen. How
large of an image can I get?

 Again using a throw ratio of 2-2.5, 13/2 = 6.5 and 13/2.5 = 5.2. This means you can create a screen that is as small as 5.2 feet to as large as 6.5 feet. To calculate this, we used the following formula: Distance (D) / Throw ratio = Width (W).


A common misconception is that a projector's zoom lens can create very large minimum and maximum throw ratios. It is important to remember that all factory zoom lenses will only allow for small variations in throw ratios.

 

'Resident Evil: Afterlife' director: The new 3-D is 'like the introduction of color photography'

http://latimesblogs.latimes.com/herocomplex/2010/04/paul-anderson-resident-evil-afterlife-trailer.html

 

April 19, 2010 |  6:51 pm

FIVE QUESTIONS: PAUL W.S. ANDERSON

Director Paul W.S. Anderson is entering the 3-D fray when his next film, "Resident Evil: Afterlife," hits screens September 10. He's a champion of the technology, and many of his movies, including the "Resident Evil" films, "Event Horizon," and "Mortal Kombat" are the kinds of films that draw viewers into a immersive world -- which seems to be the ultimate goal of 3-D. The tech-savvy director is one of the featured keynote speakers at the 3D Gaming Summit, to be held in Los Angeles on Wednesday and Thursday, and allowed Hero Complex contributor Jevon Phillips a few minutes to chat.

JP: Is 3-D TV the next phase or the next plateau for entertainment?

PA: Absolutely. I'm cutting a movie in 3-D at the moment -- we shot the new "Resident Evil: Afterlife" in 3-D -- so I'm in my cutting room every day and I'm watching 3-D televisions and I'm watching the movie in 3-D ... and then I go home in the evening and in my home theater and I watch regular movies. I've got to say, I'm really disappointed. My TV at home is not a 3-D TV and I've really gotten used to having the depth of 3-D images. So, without a doubt, I think it's definitely the future and I think you have a whole generation of kids who are growing up now who are watching 3-D movies and are being immersed in 3-D and they're going to want that. Not only are they going to expect their movies in 3-D, but if TV and the gaming experience can be in 3-D, then so much the better. That just makes the whole movie experience that much better.

JP: So you don't think it's a phase or a cyclical technological movement?

PA: Oh no, it's completely not. I think it's like the introduction of color photography. When Technicolor came in, everyone said, "Oh, it's just a fad" or "It's just for big movies -- you won't be making every single movie in color." Cut to 10 years later and you were now making an artistic decision to make a movie in black-and-white at that point because color became the standard. I think 3-D will become the standard for filmmaking and for television and whatever you watch your gaming platforms on. Just because it's so good.  It's great and it's immersive and then I go home and I watch flat-screen TV and I go, "Ugh! Why is there no depth here? Why is it all flat?" I went home and watched my favorite movie, "Heat," and I just went "Ugh, Why is it so flat?"

JP: The differences between 3-D techniques and technologies is a hot topic among filmmakers and moviegoers. Where do you weigh in on this in terms of things that you've had to research -- you ultimately went with James Cameron's camera ...

PA: Well, it's not really James Cameron's camera. We shot the movie with a Sony F35 camera, which in my opinion is the best digital camera in the world with the best image quality. But Cameron and Vincent Pace had built that camera into a 3-D rig, and that was the rig that we used: the Fusion Camera system, which is the same system that Cameron had used on "Avatar." Cameron very generously allowed us to see a chunk of "Avatar" last year when it was still in production. Two things became very clear: One was he's making an amazing movie, and the other was the 3-D imagery that he was capturing with this camera system that he'd built out of the Sony cameras was raising 3-D to a completely different level. I had always been unsure about 3-D because I'd felt that it was a difficult experience in the cinema. It had given me a headache or it hadn't worked very well, or if you didn't sit in the right part of the cinema it wasn't very good. Cameron was raising 3-D to a completely different level where it was an experience that you'd never had before. And that's why I decided to use that camera system. For me, originating images in the 3-D system is completely different than doing a dimensionalization process in post-production, which is, for example, what "Clash of the Titans" did.  The images that you get are nowhere near as good because you're shooting a 2-D movie. It's like shooting a black-and-white movie and then colorizing it afterward, or shooting a silent movie and then dubbing all of the dialogue afterward. It's not the same thing. It's like drinking a fine bottle of Champagne or cheap Thunderbird. Both of them will get you drunk, but I can tell you which is the better experience.

JP: Nice, I get it. So, how much influence does the game have on you when you're making the movies?

PA: I played the first three games and was immersed in the world, and that's what sucked me into the idea of making the movie. I've approached each of the films almost as if they were another installment of the video game. The Resident Evil video game franchise is very long-lasting and it's been very successful over a long period of time, whereas a lot of other franchises have kind of floundered -- for example, the Tomb Raider video game franchise. And one of the things that I think Resident Evil does well as a video game franchise is that they're constantly reinventing themselves. They're introducing new stories, new characters and new locations. They're not stuck doing the same thing over and over again, which I thought was one of the weaknesses of Tomb Raider.

JP: Always good staying with the fan base. And speaking of your fan base, are you planning a Comic-Con trip at all?

PA: Yeah. Well, we just did WonderCon and that went very well. We showed the teaser trailer for "Resident Evil" and got an excellent response to it. We launched our teaser at the same time that "Clash of the Titans" came out, and at pretty much the same time that "Clash" was getting criticism about how weak the 3-D was, we were getting a lot of positive comments about how strong the 3-D was in our movie. That eventually leads to the difference between something where you go to great lengths and expense to originate 3-D images or you jump on a bandwagon and do it cheap in post-production. And that's a message that we're going to continue to get out there -- and a trip to Comic Con will be a part of that.

 

Why I Hate 3-D (and You Should Too)

http://www.newsweek.com/id/237110

 

Why I Hate 3-D (and You Should Too)

I'm not opposed to 3-D as an option. I'm opposed to it as a way of life.

 

By Roger Ebert | NEWSWEEK

Published Apr 29, 2010

From the magazine issue dated May 10, 2010

 

3-D is a waste of a perfectly good dimension. Hollywood's current crazy stampede toward it is suicidal. It adds nothing essential to the moviegoing experience. For some, it is an annoying distraction. For others, it creates nausea and headaches. It is driven largely to sell expensive projection equipment and add a $5 to $7.50 surcharge on already expensive movie tickets. Its image is noticeably darker than standard 2-D. It is unsuitable for grown-up films of any seriousness. It limits the freedom of directors to make films as they choose. For moviegoers in the PG-13 and R ranges, it only rarely provides an experience worth paying a premium for.

 

That's my position. I know it's heresy to the biz side of show business. After all, 3-D has not only given Hollywood its biggest payday ($2.7 billion and counting for Avatar), but a slew of other hits. The year's top three films—Alice in Wonderland, How to Train Your Dragon, and Clash of the Titans—were all projected in 3-D, and they're only the beginning. The very notion of Jackass in 3-D may induce a wave of hysterical blindness, to avoid seeing Steve-O's you-know-what in that way. But many directors, editors, and cinematographers agree with me about the shortcomings of 3-D. So do many movie lovers—even executives who feel stampeded by another Hollywood infatuation with a technology that was already pointless when their grandfathers played with stereoscopes. The heretics' case, point by point:

 

1. IT'S THE WASTE OF A DIMENSION.
When you look at a 2-D movie, it's already in 3-D as far as your mind is concerned. When you see Lawrence of Arabia growing from a speck as he rides toward you across the desert, are you thinking, "Look how slowly he grows against the horizon" or "I wish this were 3D?"

Our minds use the principle of perspective to provide the third dimension. Adding one artificially can make the illusion less convincing.

 

2. IT ADDS NOTHING TO THE EXPERIENCE.
Recall the greatest moviegoing experiences of your lifetime. Did they "need" 3-D? A great film completely engages our imaginations. What would Fargogain in 3-D? Precious? Casablanca?

 

3. IT CAN BE A DISTRACTION.
Some 3-D consists of only separating the visual planes, so that some objects float above others, but everything is still in 2-D. We notice this. We shouldn't. In 2-D, directors have often used a difference in focus to call attention to the foreground or the background. In 3-D the technology itself seems to suggest that the whole depth of field be in sharp focus. I don't believe this is necessary, and it deprives directors of a tool to guide our focus.

 

4. IT CAN CREATE NAUSEA AND HEADACHES.
AS 3-D TV sets were being introduced at the Consumer Electronics Show in Las Vegas in January, Reuters interviewed two leading ophthalmologists. "There are a lot of people walking around with very minor eye problems—for example, a muscle imbalance—which under normal circumstances the brain deals with naturally," said Dr. Michael Rosenberg, a professor at Northwestern University. 3-D provides an unfamiliar visual experience, and "that translates into greater mental effort, making it easier to get a headache." Dr. Deborah Friedman, a professor of ophthalmology and neurology at the University of Rochester Medical Center, said that in normal vision, each eye sees things at a slightly different angle. "When that gets processed in the brain, that creates the perception of depth. The illusions that you see in three dimensions in the movies is not calibrated the same way that your eyes and your brain are." In a just-published article, Consumer Reports says about 15 percent of the moviegoing audience experiences headache and eyestrain during 3-D movies.

 

5. HAVE YOU NOTICED THAT 3-D SEEMS A LITTLE DIM?
Lenny Lipton is known as the father of the electronic stereoscopic-display industry. He knows how films made with his systems should look. Current digital projectors, he writes, are "intrinsically inefficient. Half the light goes to one eye and half to the other, which immediately results in a 50 percent reduction in illumination." Then the glasses themselves absorb light. The vast majority of theaters show 3-D at between three and six foot-lamberts (fLs). Film projection provides about 15fLs. The original IMAX format threw 22fLs at the screen. If you don't know what a foot-lambert is, join the crowd. (In short: it's the level of light thrown on the screen from a projector with no film in it.) And don't mistake a standard film for an IMAX film, or "fake IMAX" for original IMAX. What's the difference? IMAX is building new theaters that have larger screens, which are quite nice, but are not the huge IMAX screens and do not use IMAX film technology. But since all their theaters are called IMAX anyway, this is confusing.

 

6. THERE'S MONEY TO BE MADE IN SELLING NEW DIGITAL PROJECTORS.
These projectors are not selling themselves. There was initial opposition from exhibitors to the huge cost of new equipment and infighting about whether studios would help share these expenses. Some studios, concerned with tarnishing the 3-D myth, have told exhibitors that if they don't show a movie in 3-D, they can't have it in 2-D. Although there's room in most projection booths for both kinds of projectors, theaters are encouraged to remove analog projectors as soon as they can. Why so much haste to get rid of them? Are exhibitors being encouraged to burn their bridges by insecure digital manufacturers?

 

7. THEATERS SLAP ON A SURCHARGE OF $5 TO $7.50 FOR 3-D.
Yet when you see a 2-D film in a 3-D-ready theater, the 3-D projectors are also outfitted for 2-D films: it uses the same projector but doesn't charge extra. See the Catch-22? Are surcharges here to stay, or will they be dropped after the projectors are paid off? What do you think? I think 3-D is a form of extortion for parents whose children are tutored by advertising and product placement to "want" 3-D. In my review of Clash of the Titans, I added a footnote: "Explain to your kids that the movie was not filmed in 3-D and is only being shown in 3-D in order to charge you an extra $5 a ticket. I saw it in 2-D, and let me tell you, it looked terrific." And it did. The "3-D" was hastily added in postproduction to ride on the coattails of Avatar. The fake-3-D Titans even got bad reviews from 3-D cheerleaders. Jeffrey Katzenberg, whose DreamWorks has moved wholeheartedly into 3-D, called it "cheeseball," adding: "You just snookered the movie audience." He told Variety he was afraid quickie, fake-3-D conversions would kill the goose that was being counted on for golden eggs.

 

8. I CANNOT IMAGINE A SERIOUS DRAMA, SUCH AS UP IN THE AIR OR THE HURT LOCKER, IN 3-D.
Neither can directors. Having shot Dial M for Murder in 3-D, Alfred Hitchcock was so displeased by the result that he released it in 2-D at its New York opening. The medium seems suited for children's films, animation, and films such as James Cameron's Avatar, which are largely made on computers. Cameron's film is, of course, the elephant in the room: a splendid film, great-looking on a traditional IMAX screen, which is how I saw it, and the highest-grossing film in history. It's used as the poster child for 3-D, but might it have done as well in 2-D (not taking the surcharge into account)? The second-highest all-time grosser is Cameron's Titanic, which of course was in 2-D. Still, Avatar used 3-D very effectively. I loved it. Cameron is a technical genius who planned his film for 3-D from the ground up and spent $250 million getting it right. He is a master of cinematography and editing. Other directors are forced to use 3-D by marketing executives. The elephant in that room is the desire to add a surcharge.

Consider Tim Burton, who was forced by marketing executives to create a faux-3-D film that was then sold as Alice in Wonderland: An IMAX 3D Experience (although remember that the new IMAX theaters are not true IMAX). Yes, it had huge grosses. But its 3-D effects were minimal and unnecessary; a scam to justify the surcharge.

Even Cameron plans to rerelease Titanic in 3-D, and it's worth recalling his 3-D documentary, Ghosts of the Abyss, which he personally photographed from the grave of the Titanic. Titanic 3-D will not be true 3-D, but Cameron is likely to do "fake 3-D" better than others have. My argument would nevertheless be: Titanic is wonderful just as it stands, so why add a distraction? Obviously, to return to the No. 2 cash cow in movie history and squeeze out more milk.

I once said I might become reconciled to 3-D if a director like Martin Scorsese ever used the format. I thought I was safe. Then Scorsese announced that his 2011 film The Invention of Hugo Cabret, about an orphan and a robot, will be in 3-D. Well, Scorsese knows film, and he has a voluptuous love of its possibilities. I expect he will adapt 3-D to his needs. And my hero, Werner Herzog, is using 3-D to film prehistoric cave paintings in France, to better show off the concavities of the ancient caves. He told me that nothing will "approach" the audience, and his film will stay behind the plane of the screen. In other words, nothing will hurtle at the audience, and 3-D will allow us the illusion of being able to occupy the space with the paintings and look into them, experiencing them as a prehistoric artist standing in the cavern might have.

 

9. WHENEVER HOLLYWOOD HAS FELT THREATENED, IT HAS TURNED TO TECHNOLOGY: SOUND, COLOR, WIDESCREEN, CINERAMA, 3-D, STEREOPHONIC SOUND, AND NOW 3-D AGAIN.
In marketing terms, this means offering an experience that can't be had at home. With the advent of Blu-ray discs, HD cable, and home digital projectors, the gap between the theater and home experiences has been narrowed. 3-D widened it again. Now home 3-D TV sets may narrow that gap as well.

What Hollywood needs is a "premium" experience that is obviously, dramatically better than anything at home, suitable for films aimed at all ages, and worth a surcharge. For years I've been praising a process invented by Dean Goodhill called MaxiVision48, which uses existing film technology but shoots at 48 frames per second and provides smooth projection that is absolutely jiggle-free. Modern film is projected at 24 frames per second (fps) because that is the lowest speed that would carry analog sound in the first days of the talkies. Analog sound has largely been replaced by digital sound. MaxiVision48 projects at 48fps, which doubles image quality. The result is dramatically better than existing 2-D. In terms of standard measurements used in the industry, it's 400 percent better. That is not a misprint. Those who haven't seen it have no idea how good it is. I've seen it, and also a system of some years ago, Douglas Trumbull's Showscan. These systems are so good that the screen functions like a window into three dimensions. If moviegoers could see it, they would simply forget about 3-D.

I'm not opposed to 3-D as an option. I'm opposed to it as a way of life for Hollywood, where it seems to be skewing major studio output away from the kinds of films we think of as Oscar-worthy. Scorsese and Herzog make films for grown-ups. Hollywood is racing headlong toward the kiddie market. Disney recently announced it will make no more traditional films at all, focusing entirely on animation, franchises, and superheroes. I have the sense that younger Hollywood is losing the instinctive feeling for story and quality that generations of executives possessed. It's all about the marketing. Hollywood needs a projection system that is suitable for all kinds of films—every film—and is hands-down better than anything audiences have ever seen. The marketing executives are right that audiences will come to see a premium viewing experience they can't get at home. But they're betting on the wrong experience.

Ebert is the film critic for the Chicago Sun-Times.

 

What happens to those 3-D glasses after 'Avatar'?

http://www.usatoday.com/tech/science/environment/2010-02-02-Avatar02_ST_N.ht
m?csp=outbrain&csp=obnetwork

By Elizabeth Weise, USA TODAY

Laid end-to-end, the 3-D glasses worn by avid Avatar-goers since the
blockbuster movie opened 46 days ago would reach from Los Angeles to
Angmagssalik, Greenland - about 3,987 miles.

That's a whole lot of plastic. With about 75% of people who see Avatar
seeing it in 3-D, it works out to about 42.1 million pairs of glasses worn,
or 935,834 a day.

Four companies provide 3-D systems for showing the wildly popular sci-fi
epic in the USA: Dolby Laboratories, IMAX, Real-D and XpanD.

Each has a recycling program in place, for hygiene and to keep what would
otherwise be a mountain of plastic out of landfill.

IMAX, which has about 2% of the 3-D screens showing Avatar, says its glasses
can be washed up to 500 times. "When we put them through our
glasses-cleaning machine, they come out as clean and sterile as they come
out of a dishwasher in a restaurant," says Brian Bonnick, the Canadian
company's vice president of technology.

Dolby and XpanD are the next-largest in terms of screens, though exact
numbers are hard to come by. Dolby's glasses are also reusable. Each gives
theater owners instructions on how to clean its reusable specs.

"We have glasses that have been used and washed thousands of times without
degradation," says director of marketing Page Huan. "There's no need to
throw them away. They're very environmentally friendly." She says Dolby
suggests exhibitors simply buy a commercial dishwasher and clean them with
soap and high heat.

XpanD's glasses also are built tough to be washed, though the company's
Michael Williams suggests keeping the dishwater temperature "under 120
degrees or you might have a little glob of plastic" come out at the end of
the wash cycle.

The glasses, which require batteries and cost about $50 each, have built-in
security strips, Williams says. Theater owners can get rollable security
barriers that beep if patrons forget to return them.
Real-D has the lion's share of 3-D projection systems in the USA, accounting
for at least 700,000 3-D glasses used a day. It distributes cardboard
containers so movie-goers can recycle their glasses.

According to Real-D's Rick Heineman, the glasses are shipped to a cleaning
facility near Los Angeles, where they're sanitized, checked for defects,
repackaged and shipped out.

Moore Theaters in Otsego, Mich., has done away with recycling altogether. It
sells a plastic reusable bucket for popcorn that patrons fill themselves and
charges $3 for 3-D glasses patrons keep, says owner Carol Moore. "By this
weekend, we had 22% coming back with glasses. Most of the time that means
they're returning to see the movie or they're giving them to friends."

Landau Welcomes 3D Era

http://www.twice.com/article/451671-Landau_Welcomes_3D_Era.php

 

Vows No More 2D-Only Filmmaking

By Greg Tarr -- TWICE, 4/19/2010

New York - Exactly one week before the home-video launch of the all-time box-office smash "Avatar," Fox Home Entertainment brought the film's producer Jon Landau here to discuss with reporters both the making of the film and the state of the burgeoning 3D market.

The "roundtable" sessions will have to serve as the bonus material for the initial Blu-ray release, since the Earth Day home-release version will feature only the film in high-quality 2D. Standard-def DVDs will also be available.

Those waiting for the 3D release will have to wait an indefinite period, as the filmmakers and studio wait for sufficient penetration of 3D TV displays to make an appropriately sized splash. However, those waiting for an exhaustive 2D presentation of the film will be able to purchase a four-disc expanded edition this fall.

What Landau had to say should come as good news to everyone in the consumer electronics industry who is waiting to see if 3D for the home is for real.

First, Landau said that with the success of the film we can expect to see a flood of new 3D movies from Hollywood going forward, including every future title to come from the Cameron/Landau team. Second, he said, the team is very impressed with the quality of the first-generation TVs on the market this year, and he his eager to fulfill the demand for content to maintain the momentum.

The following are comments taken from a roundtable discussion with the press on the "Avatar" home-video release:

Q: What aspect ratio format will the home-release version be in?

A: Jim has always been a 2:35:1 person," Landau explained. "In the release of the film, we released in both 2:35:1 and 16:9. For this movie, though, he thought that 16:9 was actually the better way to see it because you got to see more of the world. But we didn't want to do that and give up the width. There were theaters that when you projected it, if you ran the full height, you had to come in on the width to gain that height, which we did not want to do. But in the home entertainment release it is 16:9.

Q: How will you handle the bonus content on the eventual 3D Blu-ray release? Will that be in 3D too?

A: "We haven't even thought about the 3D version yet. Right now we're getting ready for the November release, where we will have added content, and we want to make sure we have that right. We could not have made ready the added content for this release now [April 22nd], and done it at the level we wanted to do it at."

Q: So, why now, instead of waiting until November?

A: Because people wanted it. If we didn't do it now, pirate people were going to do it now ... And most people in the world don't ever look at the added-value content.

Q: What was your approach to using 3D in the production of "Avatar"?

A": "The way we utilize 3D, it's like a window coming into a world not a world coming out of a window ... If you can find a way to use 3D within the context of your narrative we think it works. And I think the scene where we used 3D the most was the scene in which the creatures land on him -- the wood sprites -- because they were actually floating in front of the screen plane and then came down. They were part of the narrative story flow. And your eyes took you back to the screen. It wasn't that whoops-you're-out-of-it sensation. I think when you do that, you've lost the audience."

Q: What do you think about movies that are shot in 2D and are then converted after the fact?

A: I think you can do that, but you have to accept that a conversion is a creative process and not a technical process. It is not a technical process that you can do in seven weeks and do it well. You have to have the filmmakers involved. I think it takes time to do and then I think it can be done right. It would be like saying to a filmmaker today: "Shoot your film in black-and-white and we will colorize it for you while you're finishing the movie." No filmmaker would do that, so why are you now doing that with 3D all of a sudden?

We have done tests -- and we intend to do "Titantic" in 3D -- but we will take a year to 18 months to do it, and Jim will be involved in it as opposed to a technical person.

Q: What would you think about converting classics, like "Citizen Kane," for example?

A: I would not support that because Orson Wells isn't here. If you wanted to go do "ET" and have Steven [Spielberg] be involved in it, I think that would be great. I think if you wanted to "Star Wars," and I think George [Lucas] is interested in that, that would be great, or "Lord of the Rings." To have someone else come in and interpret what they want is when you get into trouble ... I think right now, as an industry, the desire to make 3D has to come from the filmmakers and not the studios. You don't go up to a filmmaker and say, "We want to make your film into an epic. We know it isn't, but we want to make it into one."

A: What advice would you give to filmmakers looking to make 3D productions?

Q: When you shoot something you mimic human vision so that the audience doesn't have to when they watch it back. By that I mean, our eyes are always dynamic -- they are always moving -- if I am looking at my finger, my eyes are converged there. If my finger comes into my face, my eyes are narrowing down. If you do that with your camera system when you are filming, the audience doesn't have to when they are watching. If you converge on your subject of focus, you can cut as fast as you want because where you are converged is the relative screen plane. As an audience in the theater, my eyes are always converged no matter what is happening.

Q: When you were shooting were you making different decisions on how you made the 2D version vs. the 3D version?

A: No. Every decision we made editorially was a 2D decision. That won't change because the principles of story telling are 2D. Our release of the movie in 2D -- it's one eye of the 3D.

Q: Do you have any feelings about the three different forms of 3D?

A: A little bit depends on the theater itself and projection system they have in it. There are [two] big issues of 3D in theaters today: one is the brightness level because there are certain theaters that allow you to have brighter results. Two, is a frame-rate issue. In the 1920s somebody arbitrarily came up with a rate of 24 frames per second, for no reason. It just was, and it became the standard. So that's why if you watch a projector running without any film in it the light appears to be flashing. The refresh rate is not fast enough for our eyes. When digitally projecting we see that as strobing, and we've come to accept that in 2D. However, in 3D everything feels more real. In real life we don't have strobing. We can go to a higher frame rate now, because the digital projection allows us to do that. So that's something else down the road we'd like to do -- we would like to go to 48 or 60 frames per second for movies. You will start to have more frames for articulating animation, you'll eliminating the strobing that is more exacerbated in 3D and you'll be brighter, because of the higher rate.

Q: Having touched off the frenzy of 3D production in Hollywood do you feel any compulsion to do all of your future movies in 3D?

A: We'll never do 2D again. It could be "My Dinner With Andre ..." There's no reason to. We see life in 3D. For years we have enjoyed a more immersive cinema-going experience because of stereo sound. But film is a visual medium. 3D now catches up the visual side of the art form with the auditory side of the art form.

I honestly believe, over time, every screen we look at will be 3D from our mobile devices to our computers

Q: But will we have to wear glasses to see 3D on them all?

A: A couple of things -- for 3D on a computer -- no. In theaters, for a long time, yes, and for the home market it is going to be in between depending on how many people want to view. The problem with auto-stereoscopy is there are only so many sweet spots. My question is how do we improve the glasses? How do we make it so your prescription glasses, with a flick, become your 3D glasses? How do you make the glasses you bring home from the theater plug into your computer to view special content? How do we make your 3D glasses become your sunglasses when you go out? People go to the beach all the time. Wearing glasses is not an issue. Wearing bad glasses is an issue.

Q: Having seen the new generation of 3D TVs at CES, is there anything the manufacturers can be doing to improve the experience?

A: It goes back to better glasses -- ones that are lighter weight and easier to use. I saw a Panasonic presentation with a 150-inch 3D plasma screen, and I was blown away.

Q: But when you look at a 50-inch screen you have to sit pretty close to have it be immersive.

A: Size is relevant. If you have a 50-inch you have to sit closer. If you have a 150-inch you can sit farther away.

Q: There was a recent disclaimer issued about the possible health risks to epileptics and people with certain other conditions in viewing 3D TV. Will that interfere with your creative process in any way?

A: I'm not a doctor, but I know all of us see 3D all day long. I would highly doubt [it will have any effect on our process.] The biggest drawback for me on the glasses is the mark it leaves