Tuesday, February 24, 2009

Vue Entertainment and RealD Announce Exclusive Digital 3D Partnership

http://www.marketwatch.com/news/story/vue-entertainment-reald-announce-exclusive/story.aspx?guid=%7BAF7DBB10-EE2C-4FE9-9F95-F0ABE84C2041%7D&dist=msr_1

Market-Leading RealD 3D Cinema System to be Installed in 200 Vue Screens

 

Last update: 1:42 p.m. EST Feb. 23, 2009

LOS ANGELES & LONDON, Feb 23, 2009 (BUSINESS WIRE) -- Vue Entertainment, the UK's leading developer and operator of state-of-the-art multiplex cinemas, and RealD, the world's leading outfitter of 3D-enabled theatres, announced today that Vue Entertainment will add 200 RealD 3D screens to its circuit.

The rollout of RealD 3D-enabled screens has already begun with an installation at Vue's flagship location in Leicester Square. Additional RealD systems are ready for installation immediately as new screens are added monthly at Vue cinemas.

 

"Vue prides itself on providing the most compelling cinema experience available and RealD 3D will give our audience a new and exciting way to experience movies," said Tim Richards, CEO of Vue Entertainment. "RealD 3D is the market-leading choice for its remarkable track record of providing a superior viewing experience, something we can't wait to bring to our many locations across the UK."

"We're thrilled to be partnering with Vue to bring tens of millions of moviegoers the unmatched RealD 3D experience," said Michael V. Lewis, chairman and CEO of RealD. "This alliance with the UK's leading exhibitor furthers RealD as the market-leader in the UK and is a reflection of our continued expansion across Europe."

 

RealD's next-generation 3D technology is deployed across the world's largest 3D platform in 34 countries with over 1,700 screens today and an additional nearly 6,000 screens under contract. Bob Mayson, RealD Europe Ltd. managing director and head of the company's recently opened European headquarters, added, "With a packed slate of upcoming films being released in RealD 3D, we're delighted to be working with Vue Entertainment to bring this global entertainment phenomenon to their circuit."

 

Vue has 62 cinemas with 607 screens and 134,413 seats which attract over 32 million customers a year. The company is the largest operator of modern multiplex cinemas in the country. It is also the market leader in the critical London market and has the second largest market share in terms of box office in the UK.

 

About RealD

RealD is the global leader in 3D, bringing the most advanced and enjoyable digital 3D experience to cinemas worldwide. RealD's next-generation technology provides a stunningly realistic viewing experience. Beyond cinema, RealD is the worldwide inventor and provider of key stereoscopic technologies used in science, manufacturing, marketing, and other industries, with thirty years of scientific development behind its systems. RealD's mission-critical 3D technologies are used by organizations such as NASA, Pfizer, BMW, Boeing and more. www.RealD.com

About Vue Entertainment

 

Vue Entertainment is one of the UK's leading multiplex developers and operators of state-of-the-art multiplex cinemas. Formed in May 2003, Vue is one of the fastest growing cinema companies in the country. Having acquired the Ster Century cinema chain at the end of April 2005, Vue announced a management buyout in June 2006 in partnership with Bank of Scotland Corporate, through its Integrated Finance Team in a deal valued in the region of GBP 350 million. Vue now owns 59 multiplexes across the UK and Ireland, with over 570 screens, and it continues its expansion with a programme of building new multiplexes across the UK involving plans to open 15 to 20 new sites in the next two to three years. The company has the most modern cinemas in the UK, with over 90% stadium seating and as a result it won the prestigious award for International Exhibitor of the Year at Cinema Expo 2005.

CEO Tim Richards was awarded the title of the Ernst and Young Entrepreneur of the Year in 2006 and he also won the Leisure Report Individual of the Year award.

SOURCE: RealD

 

Monday, February 23, 2009

Opera Industry Voices Concern Over Movie Theatre Broadcasts

http://celluloidjunkie.com/2009/02/19/opera-industry-voices-concern-over-movie-theatre-broadcasts/

 

Posted by J. Sperling Reich | February 19, 2009 7:11 am

Many who know me are aware what a big opera buff I am.  I’ve held a subscription to the Los Angeles Opera’s annual season for at least the past five years, and when I travel I make a point of trying to see an opera in each city I visit.  But when CJ’s co-editor Patrick Von Sychovski forwarded me an article from last Friday’s New York Times about operas being screened in cinemas around the world I was a little ambivalent.  Why did we need another article about how wonderful it is operas are reaching the masses through movie theatres?  Especially the umpteenth article from the Times about the successful Metropolitan Opera program.  We get it; opera is the new black, it’s the greatest thing to happen to movie theatres since the invention of the popcorn kernel.  What more could we possibly learn about operas being shown in movie theatres?!

Apparently. . . quite a lot.

In fact, the article by Daniel J. Wakin’s article advanced the story of showing operas in cinemas quite a bit and went deeper than simply rehashing the successful program offered by the Met.  Back in June of 2008, at Opera America’s annual conference of opera professionals, several managers and artists actually complained about the Met’s ongoing dalliance with streaming its performances into movie theatres.  Wakin’s writes:

The dissenters say that the movement will lead to more conservative programming; that the voice will become subservient to appearance; that listeners will be trained to hear something electronic and lose an appreciation for a live experience.

Some worry that vocal training will change, de-emphasizing the ability to project, and that the Met’s effort is a deal with the Devil, because it will divert audiences from local opera houses to make the easier, cheaper trip to the mall.

Given the price of gas lately, the trip to one’s nearest multiplex may indeed be cheaper than journeying all the way to their nearest respectable opera house, but the tickets aren’t exactly inexpensive.  In the Los Angeles area, tickets at most theatres showing the operas are USD $22.  It’s not the hefty USD $95 to $150 the average ticket prices some opera companies charge, however it’s not the bargain matinee price one might expect when showing up to a movie theatre at ten o’clock in the morning, (when the Met operas screen live on the West Coast of North America).  When the Met first introduced the program three years ago, I had to drive 3o miles just to get to a theatre that was showing the broadcast, the same distance I drive to get to the Dorothy Chandler Pavilion where the LA Opera performs.

Of course, the argument that movie theatre broadcasts might be siphoning off audience members from local opera houses holds some water.  Wakin quotes the general manager from the Tri-Cities Opera in Binghamton, NY who says that two groups of new subscribers decided not to journey from Ithaca and Syracuse to see performances in lieu of attending the Met’s screenings in cinemas.  The Met’s reputation for upscale productions with high caliber performances is hard to compete with, as is the convenience of not having to sit on a bus all day to get to Binghamton.  The real problem with audience’s forgoing local opera companies is that such companies are the training ground for young, up-and-coming performers and musicians.  If smaller companies become financially strapped and wind up closing, this may eventually affect companies in large cities who are seeking to recruit experienced talent

Wakin points out that those fighting the wave of movie theatre opera screenings are outnumbered by those that are in favor of such programs.  Many opera professionals wouldn’t mind seeing the kind of financial returns from cinema broadcasts that the Met has managed to earn.  We’ve previously reported on the financial numbers from the Met’s 2007-08 Live HD program, but the Times recent article unveils a few more interesting figures based on the present season.  Despite facing serious fiscal hardships of late, the Met has managed to take in USD $1 million in profit from this year’s Live HD screenings.  Mind you, that is only a drop in their annual budget bucket, which tops out at USD $280 million, though the Met’s artistic director Peter Gelb points to the cinema broadcasts as the reason for a 12 percent growth in ticket sales to live performances during his three year tenure.  How he has come to this conclusion I’m sure is less than scientific

Ironically, the Met has already sold more than 1 million tickets in movie theatres for this year’s program with three operas yet to be broadcast, though will sell only 850,000 tickets to its live performances in New York for the 2008-09 season, yet have already sold .  Screenings of the Met’s performances are shown at about 850 theatres in over 30 countries.  However, it should be noted that not all opera companies are finding success at the multiplex.  While Emerging Pictures has built a proven track record for broadcasting operas from many of Europe’s famous companies, the San Francisco Opera beamed four performances to 120 theatres last year with luke-warm results and has since tabled their cinematic efforts.

Another concern that those working opera have expressed is that broadcasting operas into cinemas will force performers to change the way they sing, project their voice and act:

Singers now worry about matters that are usually invisible to house audiences, like spraying saliva when singing consonants, or showing the effort to hit a high note, or turning upstage to clear one’s throat, or winking in support of a duet partner during a clinch, said Susan Graham, the mezzo-soprano, who has hosted several broadcasts and played Marguerite in the broadcast of Berlioz’s “Damnation de Faust.” The camera’s unrelenting nature means fewer peeks at the conductor.

Yet the Met has been broadcasting Saturday matinee performances nationwide for the past 78 years and since 1977 have also been airing selected productions on PBS through their Great Performances broadcast.  Why haven’t these fears been expressed before now?

As for movie exhibitors, they have credited the opera broadcasts with bringing audiences who have not been to a movie theatre in years back to movie theatres.  This is particularly true with older patrons, who many theatre owners have seen returning to venues not just for operas, but for screenings of movies.

One factor that those dismayed with the opera broadcasts are overlooking is that such offerings are introducing the art form to thousands who would otherwise never have experienced it at all.  A recent study published by the trade group Opera America found that:

. . . . as a result of attending the HD shows, more than 92 percent of all attendees say they are now more likely to attend a live performance either at the Met or at another opera house. Almost one in five HD audience members had not attended a live performance in the past two years. More than 5 percent of U.S. attendees have never been to a live opera performance.

So maybe rather than becoming frightened over the prospect of losing their audience to movie theatre broadcasts, opera managers should figure out how to exploit the opportunity the way some popular artists, musicians and filmmakers have used modern technology to help boost their own income.  For instance, Radiohead and Nine Inch Nails gave away their most recent albums online months before they were released in stores to record sales.  The comedy troupe Monty Python posted all their movies on YouTube and wound up selling an additional 23 million DVDs this past year.

Hey. . . there might jsut be something to this whole new media thing.  Maybe, just maybe, it helps spread the word.

 

Walt Disney Studios International and Arts Alliance Media Sign Digital Cinema Deployment Agreement

http://www.dcinematoday.com/dc/PR.aspx?newsID=1004

 

Berlin, Germany —Feb 11, 2008

Walt Disney Studios International ("Disney") and Arts Alliance Media ("AAM"), one of Europe's leading providers of digital film distribution services, have reached a non-exclusive long-term agreement for digital cinema rollout across Europe.  Disney is the latest studio to support the AAM DCI-compliant rollout. Under the terms of the agreement, Disney will supply European exhibitors with its feature films in digital format and will make provisional contributions towards the digital cinema hardware costs of AAM-deployed DCI-compliant screens.

AAM is the only company in Europe to have signed long term digital cinema deployment agreements with Twentieth Century Fox, Universal Pictures International, Paramount Pictures International and Sony Pictures Releasing International.  These agreements cover the conversion of up to 7,000 screens over the next few years.

In November 2007, the first European cinema chain, CGR Cinemas in France, signed up with AAM to convert 100% of its 400 screens to digital.  AAM is currently creating a fully integrated DCI-compliant digital cinema network within the CGR CinĂ©mas infrastructure. This network includes digital cinema systems, including projectors including projectors and servers, central storage servers and a Theatre Management System.

Widespread commercial digital cinema rollout across Europe will enable exhibitors, distributors and the entertainment industry at large to reap the substantial benefits of digital cinema: consistently high quality non-degradable prints, new programming opportunities - alternative content and premium ticket shows, notably 3D films and live satellite events (opera, concerts, sports, etc), as well as vastly reduced print production and logistics costs.

Anthony Marcoly, president of Sales and Distribution for Walt Disney Studios Motion Pictures International, stated, “We are pleased to join forces with AAM in the rollout of digital cinema throughout the European marketplace.  Not only do we release all our films in the digital format, Disney is also the number one provider of digital 3D motion pictures.  Most recently we’ve had a record breaking opening weekend in the U.S. with the Disney Digital 3D release of ‘Hannah Montana and Miley Cyrus:Best of Both Worlds Concert’. We’re delighted that audiences everywhere will soon be able to see movies like they’ve never seen before.”

Howard Kiedaisch, AAM’ s chief executive officer said, “We are very excited to add Disney to our group of studios as they continue to demonstrate their leadership role in the digital field.  This is great news for European exhibitors and we look forward to more innovative cinema circuits joining up to our distributor-supported rollout plan.”

Fiona Deans, AAM’s Director of Digital Cinema added, “Disney are leaders in delivering the finest quality filmed entertainment to cinema audiences and we are delighted to have their support and commitment.”

AAM completed the UK Film Council digital cinema rollout of 240 screens on April 30th, 2007, known as the Digital Screen Network. The company is also participating in two digital cinema trials in Europe, one in the UK at the Odeon Surrey Quays multiplex, since February 2007, and the other in Norway, in various cinemas across the country, since April 2006. To date, AAM’s in-house digital cinema lab has encoded over 200 digital cinema titles and shipped over 4000 digital prints.

AAM is in active negotiations for further digital cinema deployment agreements with other major distributors and exhibitors and announcements are expected shortly.

 

Sunday, February 22, 2009

How Good/Bad Is Sony Pictures' Deal With Cinedigm?

http://celluloidjunkie.com/2009/02/21/how-goodbad-is-sony-pictures-deal-with-cinedigm/

 

Posted by Patrick von Sychowski | February 21, 2009 1:26 am


Reading between the lines of digital cinema related press releases is often required to understand what a deal really means, as opposed to what those issuing the release want you to think it means. This appears to be the case with the recent announcement that Cinedigm (formerly AccessIT) has signed a virtual print fee deal for North America with Sony Pictures Entertainment (SPE). On the surface it looks like great news for Cinedigm, who has the financial commitment from an important Hollywood studio that has not always been the first to sign up to any third party financing scheme (unlike, say, 20th Century Fox). But is the deal all that it seems to be and what does it really tell us about the studio/third party vendor dynamics?

The press release opens as follows:

Cinedigm Digital Cinema Corp. (”Cinedigm”) (NASDAQ: CIDM) (formerly AccessIT) today announced an agreement with Sony Pictures Releasing Corporation (”SPRC”) supporting its “Phase Two” Digital Cinema Deployment Plan for up to 10,000 digital cinema projection systems. Over the next three years, SPRC will supply its upcoming pictures in a DCI-compliant format to Cinedigm installed theatres in the United States and Canada, when booked, and will make financial contributions for a limited time to promote DCI-compliant digital cinema technology (a new and higher quality delivery format).

The two big caveats that scream out (at least to the trained ear) are “when booked” and “ for a limited time”. In themselves they would seem obvious enough - you would not pay VPF for a film that’s not booked in a theatre and obviously VPF payment would not continue until cinemas close down for Armageddon (the Biblical one, not the Michael Bay film). But what do these terms actually mean? Short of reading the actual agreement, we can only indulge in speculation.

Many studios, especially Sony, have been quite strict about the conditions under which they will VPF.  Specifically, they will not pay a VPF for any print which is not shown as having been “officially” booked in their own internal systems.  At first blush this seems to make some sense.  That is until you discover that in practice, most film buyers will only book one print per mutliplex, no matter how many screens they actually intend to play the movie on.  After all, one of the benefits of digital prints is their ability to be placed on multiple servers in a theatre complex without having to have an additional physical print on hand.

The problem of course is that while a VPF can be collected on the first screen, the second, third, fourth, etc. screens will not receive a VPF since they weren’t booked directly with the dsitrbutor.  This has put Cinedigm and similar third party integrators in a sticky situation, forcing them to argue with studios over how many screens a film has actually played on rather than letting them pay based on what appears in a their computer systems. Thus, the throw away verbiage of “when booked” might have very purposeful implications in the agreement between SPE and Cinedigm.

‘For a limited time’ typically means X number of years or until the studio considers the equipment payed off, whichever comes sooner. Typically X has, true to its Roman usage, been ten (10) years for digital cinema, as witnessed by the recent Paramount’s VPF-directly-to-exhibitors agreement. But what if it is just five years, or even two? You might ask why Cinedigm would settle for anything less than ten? The reason is that when it comes to negotiations, there are just two variables that can be adjusted. One is the per print size of the VPF (the Paramount one is $725 for a standard 2D film in digital). The other is length of time of payback. IF you have given a commitment to previous Hollywood studio VPF signee that they are getting ‘best price’ you cannot offer a lower price to the next studio. This just leaves the length of time to be shortened.

So when a third party integrator is in a hurry to close a VPF deal and a studio is reluctant to committ to a particular pricing, they have to compromise somewhere. This was evident in the deal between Walt Disney and Arts Alliance Media:

Under the terms of the agreement, Disney will supply European exhibitors with its feature films in digital format and will make provisional contributions towards the digital cinema hardware costs of AAM-deployed DCI-compliant screens.

The key phrase here is ‘provisional contributions’, which rings a lot more hollow then ‘ten year fixed-price VPF contributions’. Just how ‘provisional’ is ‘provisional’ in this case? Again, we won’t know unless the details of the deal are made public, which they will not.

So we thought we’d ‘crowd source’ the speculation and analysis of how good this and similarly worded deals might actually be. Do you have an opinion or insight into the terms of the deal or Cinedigm’s announcement.  If so, then please feel free to share them in the comments section below.

 

Friday, February 20, 2009

$405m cinema chain, Kino City, planned for mid sized Russian cities

http://www.screendaily.com/ScreenDailyArticle.aspx?intStoryID=43359

 

Olia Hercules in London

19 Feb 2009 17:54

 

Three Russian industry heavyweights, Eduard Pichugin, the CEO of Cinema Invest and founder of Kronwerk Cinema chain, the producer Sergei Selyanov of CTB production company, and the director and businessman Fyodor Bondarchuk will embark on Kino City, a project to build 122 cinemas across Russia.

 

There are currently around 1700 screens in Russia, across 700 theatres, 200 of which are multi complexes, the rest being one-screen facilities.

 

Given Russia's 142 million population and the size of the country, the lack of modern cinemas has been considered one of the biggest obstacles to Russia's otherwise booming film industry.

 

As Pichugin explained, "In the early 90s Russian film industry was rebuilt from scratch by creating modern multiplexes. But because those were built in large shopping centres, it meant that only Russia's largest cities enjoyed this modern development. The rest of Russia was left with dilapidating Soviet theatres."

 

The project aims to initially build cinemas in the 122 Russian cities with populations of between 100,000 and a million. The ticket prices will be lower than those offered by Russia's current main cinema chains, to suit the local market.

 

The project is planned in two stages, the first covering the 122 larger cities and involving the initiators' own money.

 

The first stage will cost approximately $405m (14.5bn Roubles), which according to Bondarchuk will involve a further three investors, not as yet disclosed.

 

The second stage would be subsidised by the Russian government and would see the venture extended to smaller towns with less commercial potential.

 

Government support

 

Kino City is currently in talks with the government to secure their involvement. Sources close to the venture say that cooperation is likely given Vladimir Putin's pledge to invest $117m (4.2bn Roubles) in the Russian film industry by 2010.

 

However the process is complicated by Russia's federal nature. Kino City will first need to secure planning permission from each local council before proceeding and before central government can be involved.

 

So far, 40 of the 122 cities in the first stage have already given Kino City their official permission, the remainder are expected to follow suit shortly.

 

Pichugin's team will start construction of the first 3-5 theatres this summer, and the first stage of the project is expected to be completed within the next decade.

 

However, the prospect of work commencing on the second stage of the project, which focuses on 1480 smaller Russian towns, is not that distant. Bondarchuk explained, "I think it will take less than five years to get the second stage of the project on the roll."

 

The venture, which Pichugin has been developing for the past two years, was conceived with not only a commercial, but also a social goal.

 

Pichugin added, "This project is very useful on so many levels. Apart from the fact that the local work force will be employed to construct the complexes, which is invaluable to the economy in times of crisis, the cinemas will carry a further social role."

 

"We are now discussing with the government the possibility of using their space communication services at concessional prices, firstly to provide internet for our theatres and secondly to transmit video content," said Pichugin.

 

If fully realised the venture would stretch from Russia's western borders all the way to Kamchatka, Russia's furthest Eastern region.

 

Thursday, February 19, 2009

ODEON and UCI Cinemas Choose Qube Servers

http://www.digitalcinemainfo.com/qubecinema_02_13_09.php

February 13, 2009

Source: Qube Cinema

The Qube XP-D digital cinema server has been chosen by ODEON and UCI Cinemas – Europe’s largest cinema operators – to be a part of their current 111 screen digitization plan across Europe.

Already playing Disney’s Bolt in digital 3D in Portugal for several weeks, Qube has recently commenced commercial digital 3D screenings across the UK with My Bloody Valentine.

The digitization plan of ODEON and UCI Cinemas is in response to the significant number of digital 3D productions scheduled for release from 2009, ensuring that the audiences across Europe can enjoy the latest films in state-of-the-art cinema technology. The Qube XP-D digital cinema servers are designed to be DCI compliant and equipped to work with all 3D technologies available today, making them an ideal choice for any digitization plans across the globe.

Drew Kaza, Executive Vice President of Digital Development for ODEON and UCI Cinemas said “ODEON and UCI Cinemas is committed to providing the ultimate cinema experience for film fanatics. 2009 promises to be a hugely exciting year for 3D film, the installation of the latest technology across our cinemas will ensure that audiences Europe-wide can enjoy tomorrow’s blockbusters in the highest quality possible.”

“We are really excited that ODEON and UCI Cinemas have chosen the Qube XP-D as a part of this install, and we look forward to furthering our partnership with them over time. We continue to innovate when it comes to the opportunities that digital cinema presents to enhance the experience for the movie going public, and are determined to ensure that digital cinema and 3D prove themselves to be hugely exciting steps for the Industry.” said Nigel Dennis, Head of European Business Development at Qube Cinema.

 

RealD Opens European Office

http://www.digitalcinemainfo.com/reald_02_13_09.php

February 13, 2009

RealD, the world’s leading outfitter of 3D-enabled theatres, announced the company has opened the doors to its first European office, located in the greater London area. The office, headed by Bob Mayson, the recently appointed managing director of RealD Europe Ltd., is headquarters to a team that oversees sales, customer service and operations throughout Europe.

“Accounting for over 70% of boxoffice revenue for recent releases, the extraordinary performance of RealD theatres is a testament to the value of the RealD 3D system,” stated Mayson. “We are rapidly expanding throughout Europe and this office gives RealD a central location to work with partners to continue to offer audiences a premium cinematic experience, only available in RealD 3D.”

RealD’s European office is located at:
RealD Europe Ltd.
Suite F, Ground Floor
Breakspear Park, Breakspear Way
Hemel Hempstead HP2 4TZ
UK
Phone: +44 (0) 1442 345045

RealD launched the resurgence of 3D in motion picture entertainment with its digital 3D Cinema System. RealD’s stunningly realistic 3D experience is currently deployed across the world’s largest 3D platform in 35 countries with over 1,700 screens and commitments for over 5,500 additional screens to come.

 

Doremi Cinema Introduces CineAsset

http://www.digitalcinemainfo.com/doremi_02_10_09.php

February 10, 2009

Source: Doremi

Software Based Mastering Solution Converts Unencrypted Files to JPEG2000 for Digital Cinema Playback

Doremi Cinema, a leader in digital cinema technology, today announced the availability of CineAsset Software for digital cinema and presentation applications.

CineAsset is a media asset management software solution that converts common computer files such as QuickTime, AVI, JPEG and TIFF to JPEG2000, MFX wrapped files for playback on any digital cinema server including Doremis DCP-2000 and DCP-2K4.

Ideal for smaller, regional theater chains with digital cinema systems, CineAsset software allows statutory messages, custom slides and local commercials to be quickly and easily produced in-house without any prior experience in digital cinema mastering. Now, exhibitors and advertisers have more flexibility on pre-show content file preparation and delivery.

"With CineAsset, the JPEG2000 conversion and MFX wrapping happens as a software solution and creates DCI compliant content that can be ingested and scheduled directly on the server" comments Michael Archer, VP of Doremi Digital Cinema "This takes full advantage of the high quality 2K digital cinema experience without the added expense and time of off-site mastering".

The simple, easy-to-use CineAsset interface guides the user through the process of converting JPEG and BMP images, Flash animations and AVI and QuickTime movies into standards compliant DCPs in the DCI JPEG2000 format. CineAsset runs on any desktop or laptop computer capable of running Windows XP Pro. A Mac OS X version will also be available in the future.

 

 

Cinedigm Scores Big With Live 3D Broadcast of NBA All-Star Event

http://celluloidjunkie.com/2009/02/16/cinedigm-scores-big-with-live-3d-broadcast-of-nba-all-star-event/

 

Posted by J. Sperling Reich | February 16, 2009 11:47 am

On Satruday evening Cinedigm continued its ongoing effort to bring popular sporting events in 3D to North American movie theatres by broadcasting the NBA All-Star Saturday Night to more than 80 venues in the U.S. and Canada.  Since this type of alternative content is all the rage these days I decided it was high time to check out what all the buzz was about.  I’m quite happy I did.

Previous Cinedigm live 3D events were allegedly riddled with technical problems.  At the Fedex BCS National Championship Game in January the transmission often flipped the left eye and right eye causing theatre patrons to instinctively rip their 3D glasses off so as not to become nauseas.  There were tons of walkouts at theatres that chose to show the event.

I would have assumed that Valentine’s Day would have provided stiff competition for Cinedigm in attracting patrons to the event, but at the Mann Chinese 6 in Hollywood, almost every one of the 290 seats were occupied.  Tickets for the event were a steep $20, though that didn’t seem to deter diehard NBA fans.  In fact, it wasn’t hard to spot fans milling about in the parking lot of the Hollywood+Highland complex on their way into the theatre; they were the ones wearing their favorite team’s jerseys.

Fan Expectations

Though I’m not all that knowledgable about the NBA All-Star game, I was lucky enough to find a seat smack dab in the center of the theatre next to Bradley Bandara, a 24-year-old Portland Trailblazers fan.  Bandara learned about the 3D livecast on SportsIllustrated.com and decided to drive the 40 miles from his home to attend.  (Others I spoke with drove between 5 miles and 30 miles to get to the theatre).  Bandara is such a huge fan of pro-basketball that he used to hold viewing parties of the All-Star Saturday Night festivities when he was in high school.

“I’ve been watching this religiously ever since I was a little boy and I figured it was the most condensed celebrated way to view this other than being in the arena,” Bandara said of why he wanted to see the event in 3D.  While not an actual game, All-Star Saturday Night is a showcase of some of the NBA’s most well-known star athletes as they participate in shooting competitions, skills exercises and a climactic slam dunk contest.  Bandara warned that, “This event has a lot of downtime in it and the moments of intensity are few and far between.  I hope it’s just a fun atmosphere with everyone cheering and having a good time.”

Given that we were watching the event in Hollywood, the heart of the movie business, Bandara noted that there were a few industry members on hand.  I personally spotted representatives from Dolby and MasterImage as well as Jim Whittlesey, Senior Vice President of Operations and Technology at Deluxe.  Bill Hogan, a product engineering manager from Panasonic sat right behind me.  He was hoping that the NBA event would be better than the BCS game he “suffered” through at the Rave Town Square 18 in Las Vegas during CES.  He reported having to wear his 3D glasses upside down for the entire first half of the game due to the polarity issues.

Brad Carroll, Vice President of Sales and Business Development for Cinedigm’s content and entertainment group addressed the crowd before tip off, thanking them for coming out.  He mentioned that the NBA livecast was the culmination of 8 years of work for Cinedigm and Bud Mayo, the company’s CEO who is striving to make theatres “more than just a place to see movies.”  He credited Cinedgim’s CineLive technology, which enables live 3D broadcasts, for making the whole night possible.

The opening Britney Spears music video montage of NBA highlights had those around me checking their glasses wondering if they were actually seeing a stereoscopic image.  Turns out they weren’t as a title card followed instructing everyone to “Put your 3D glasses on now”.  As the first 3D images appeared a voiceover blasted through the theatre proclaiming, “Welcome to the dawn of a new day in sports entertainment”.  A quick cut montage of 3D basketball footage followed and the audience was hooked from the moment a shot of the cheerleaders flashed on screen.  We were quickly introduced to Matt Devlin, the television play-by-play announcer for the NBA’s Toronto Raptors who would serve as the host throughout the broadcast.  This caused some grumbling that the commentary from TNT, the cable network which broadcast the event, would not be heard.   Bandara agreed that this was a huge disappointment, saying “I would absolutely be at home if I knew it wasn’t the real commentators.”

The problem with providing the “official” commentators for such 3D livecasts is that the television broadcast and the 3D broadcast are two totally separate productions; each with their own camera crews, audio feeds and shot selection.  Using the TNT audio commentary would no doubt have caused heaps of confusion when sportscasters began referring to images audiences weren’t actually seeing in the theatre.  The only audio that Cinedigm shared with TNT was interviews with the winners of each contest.

Technical High Points and Glitches

Audio was the one area which didn’t seem to live up to the 3D visuals.  It seemed to be in 5.1 “semi-surround sound” with audio coming mostly  from the front speakers.  The cheering sold out crowd on hand at the U.S. Airways Center in Phoenix could hardly be heard at all and Devlin was often drowned out by the arena’s public address announcer.  The most annoying hiccup was a minor sync problem in which the audio was half a second behind the picture for the entire broadcast.  It was noticeable when basketballs bounced off the backboard and painfully obvious during musical segues such s as one that featured the drumming group Phoenix Percussion.  In all fairness, I didn’t hear anyone complain about the sync issue and I wouldn’t be surprised if it were only industry techies that picked up on it.

Of course, the real captivating factor for those watching in theatres was the 3D footage streaming onto the screen.  The image was shown in high-def 720p with each frame flashing 60 frames per second/per eye for a total of 120 frames per second.  RealD was the 3D technology used at the Chinese 6 in Hollywood, though they were never mentioned by name throughout the simulcast.

One drawback to live 3D events, at least as they are conducted today, is the lack of ghostbusting performed on the images.  Crosstalk, where a single element in the 3D image starts to split into two, was predominant around basketballs in flight, lettering on certain team’s jerseys and at times the basketball net.  You’d need a trained eye to notice it consistently and nobody I spoke with complained of dizziness, eye fatigue or headaches.  As soon as RealD (and other 3D technology providers) can perform ghostbusting on the fly, which is presently in the works, this issue should be resolved.

Overall the image presentation was very impressive.  Certain moments were downright amazing, especially during the slam dunk contest.  There were only two incredibly brief instances where the satellite feed dropped out causing pixelated blocks which turned the screen into the worlds largest impression of a Jackson Pollock painting.  The first instance of signal loss lasted 15 seconds and the second a mere 5 seconds.  The latter occurred right before the slam dunk contest and jump started the audience into impromptu synchronized vocal exercises - moaning in unison at the loss of picture and cheering loudly upon its return.

The only other image snafu was caused by the basketball players themselves who often moved faster than 60 fps causing motion blur during slow motion replays.  (Maybe Cinedigm can convince the NBA to talk their players into moving a bit slower during 3D livecasts).  I’d bet a pretty penny that in the next few months this footage will be cleaned up and all the motion blur and crosstalk will be gone so that at trade shows such as ShoWest it will look pristine.

While most of these technical issues weren’t noticed by sports fans in the Chinese 6, almost everyone was commenting on the poor camera angles capturing the really exciting moments.  TNT was given the premium camera positions for each competition often leaving Pace, the 3D production company that shot the event, struggling to find good placement.  This is completely understandable since TNT was expecting 5 million television viewers and Cinedigm was expecting. . . well. . . not 5 million theatre goers.  As well, TNT’s crew has spent most of their career shooting sporting events and are experts at framing a shot and predicting the action.  By the end of the three hour NBA All-Star Saturday Night event, the 3D coverage was featuring shots that were poorly framed and often featured camera operators and their equipment rather  than basketball players.  When was the last time you saw a camera crew featured prominently on television during an important free throw?  This issue will surely wind up as a footnote, for there were moments of pure brilliance when the 3D footage and the on-screen action were married perfectly to create a breathtaking shot that will be remembered long after shots that derive from poor camera placement are forgotten.

Audience Participation

If the goal was to make theatre audiences feel as if they were “at the game” then Cinedigm succeeded.  When the arena PA announcer asked everyone to stand for the national anthem, one person in the theatre actually complied.  He looked around, saw that nobody else was standing, suffered a moment of embarrassment, and stayed on his feet.  Throughout the night the audience remained boisterous; booing players they didn’t like, cheering for ones they did, counting players’ baskets and shouting out their own scoring during the slam dunk contest.  It was. . . dare I say it, almost as if we were at the arena in Phoenix.

When the Portland Trailbalzers’ Rudy FernĂ¡ndez was having trouble making his second slam dunk, missing one attempt after another, the whole audience was glued to the screen.  They rooted him on with each new run to the basket as if he could actually hear them.  The attention paid to such a large screen during such a moment was far greater than what one would normally expect from watching similar content at a bar.

We Now Pause For This Commercial Message

A 2D trailer for “Madea Goes To Jail” was the only thing resembling a commercial throughout Cinedigm’s simulcast.  There were a few short 30 second “house ads” for Sensio 3D, the NBA and Cinedigm itself, otherwise the telecast was commercial free.  Instead, theatre goers were treated to close up shots of the cheerleaders dance routines.  And I can gladly report that the cheerleaders do look. . . ahem, even better in 3D.

About an hour in, Bud Mayo showed up on screen to say hello to everyone in the 150 movie theatres around North America watching the event.  (There seemed to be a bit of confusion in venue count since Carroll mentioned that it was being shown at 87 theatres and Devlin gave out an 85 theatre count.)  Mayo was standing courtside wearing a pair of RealD glasses and stairing at a television monitor displaying the game in 3D.  Ever the salesman, he launched into a marketing pitch for Cinedigm and digital cinema explaining that events such as this can help fill theatres that are empty or not being used 85% of the time.  “The winners tonight are the audience,” he exclaimed, leaving those non-industry types in my theatre perplexed as to what this man was actually talking about and how it related to basketball.

Speaking of marketing, just before the evening ended a message flashed on screen asking the audience to send any comments they had about the simulcast and the 3D presentation to Cinedigm via text message.  This was not only good customer relations but a genius marketing move as Cinedigm can now market future events to these same patrons.

Random Odds and Ends

Showing a live 3D event, be it sporting or otherwise, is a concept and a technology which is still in the early stages of development, though evolving rather quickly.  Sitting in the Chinese 6 on Saturday night, I couldn’t help but notice a few things worth mentioning:

  • The theatre audience was so wrapped up in watching the game and glued to the 3D images, it seemed as if nobody visited the concession stand.  In the middle of the event the fully stocked VIP bar was completely empty.  Yet when the lights came up at the end the place was littered with popcorn bags and empty soda cups.
  • People were chattering and talking to their friends whenever they felt like it.  Nobody cared or shushed them. . . and it didn’t detract from the experience!
  • Audience members talked on their cell phones to friends watching from home.  Then, when it was time to vote via text message for the winner of the slam dunk competition, everyone whipped out their cell phones and there wasn’t a single complaint.  Try that during a movie (but not if you want to live).
  • CGI and lower thirds take on a whole new meaning when they appear in 3D.  They are actually pleasant to look at.
  • With no automation cues to program, the lights didn’t dim until 15 minutes into the broadcast which was a a bit of a problem given the low light levels 3D affords.  Several people yelled out for the lights to be turned off.
  • In 3D, when the beer man walks up the aisle, he’s not just obstructing the view of those in the arena anymore.  Down in front!
  • The size difference between NBA athletes and their WNBA counterparts is quite noticeable in 3D.
  • 3D does not make NBA athletes sound any more intelligible than they do when speaking to during television interviews.
  • Mascots look even worse in 3D than they do when they are annoying you by jumping up and down during the games.

Show Me The Money

Of course, at the end of the day Cinedigm, rights holders and theatre owners are all trying to make money off of these events.  The financial outcome of Cinedigm’s NBA All-Star Saturday Night won’t be known for some time, but in an upcoming post I’ll review some best and worst case scenarios.

One would think that simulcasting the actual All-Star game in 3D would have been a better financial bet for Cinedigm, but the NBA only offered up the Saturday night festivities.  Even so, TNT reports that the All-Star Saturday Night telecasts have traditionally drawn more viewers.  According to the NBA, Saturday night’s telecast was the most watched in the 23-year history of the event, with more than 5.8 million people tuning in.

The Mann Chinese 6 seemed happy with the event.  The cashier at the box office reported 205 tickets were sold, not counting comps, which was a 77% occupancy rate.  (It was closer to 95% if you include all the comps.)  The manager of the theatre reported that concession sales were definitely up, and he said there were more people in his venue than on a regular Saturday night.

Mann doesn’t seem to be the only exhibitor pleased with the event, as a positive review from The News Herald in Northern Ohio confirmed.  By the end of the evening Carroll was responding to emails on his Blackberry coming in from happy exhibitors across North America.  One Canadian exhibitor wanted to speak early Monday morning about “adding more locations” for the next event.

Better yet, the auditorium was full at the end of the evening and the 2o people I polled while exiting the auditorium said they enjoyed the event, didn’t mind the USD $20 ticket price, felt the 3D aspect truly worked and would “definitely” attend a future simulcast if one were held.

Could Cinedigm have asked for a better response?

 

Cinedigm Announces Agreement With Sony Pictures Releasing Supporting Its "Phase Two" Deployment of Up to 10,000 Digital Cinema Projection Systems

http://investor.cinedigm.com/releaseDetail.cfm?ReleaseID=366352

Sony Pictures Releasing to Supply Content to Networked Digital Cinema Systems

MORRISTOWN, NJ, Feb 18, 2009 (MARKET WIRE via COMTEX News Network) -- Cinedigm Digital Cinema Corp. ("Cinedigm") (NASDAQ: CIDM) (formerly AccessIT) today announced an agreement with Sony Pictures Releasing Corporation ("SPRC") supporting its "Phase Two" Digital Cinema Deployment Plan for up to 10,000 digital cinema projection systems. Over the next three years, SPRC will supply its upcoming pictures in a DCI-compliant format to Cinedigm installed theatres in the United States and Canada, when booked, and will make financial contributions for a limited time to promote DCI-compliant digital cinema technology (a new and higher quality delivery format).

This agreement extends the strong commitment to digital cinema between the parties and reinforces Sony Pictures' desire to advance the industry's transition to digital. During Cinedigm's "Phase One" deployment, which commenced in the fall of 2005 and was completed in the fall of 2007, more than 3,700 digital cinema systems were installed in the U.S. and Canada.

"Sony Pictures Releasing Corporation has been an important partner to Cinedigm. We're happy to have their commitment to our Phase Two Deployment Plan as we know it will help to create a better experience for audiences at their local theatre," commented Bud Mayo, chairman and chief executive officer of Cinedigm. "We look forward to adding other studios and exhibitors to our Phase Two plan as we broaden the digital cinema footprint in the U.S. and Canada."

"Cinedigm has been an industry leader in digital cinema and we are proud to be their partner in enhancing the theatrical experience for consumers in North America," said Rory Bruer, President of Worldwide Distribution for Sony Pictures Worldwide Marketing & Distribution.

Chuck Goldwater, president of Cinedigm's Media Services Group, added: "Sony Pictures Releasing's partnership with Cinedigm in our Phase One deployment was a key to our successful installation of our first 3,700-plus screens. We know that their renewed support will be vital to Cinedigm in helping us bring even more benefits of the technology, including 3-D and alternative content, to theatre-goers in the U.S. and Canada. Cinedigm is proud to be SPRC's trusted partner in making digital cinema happen."

 

Thursday, February 12, 2009

DreamWorks Dumps Universal And Shacks Up With Disney

Posted by J. Sperling Reich | February 9, 2009 11:03 pm

http://celluloidjunkie.com/2009/02/09/dreamworks-dumps-universal-and-shacks-up-with-disney/

Sometimes rebound relationships can really pay off.  At least that’s what Walt Disney Studios is hoping now that it has agreed to enter a long-term agreement with DreamWorks to distribute upwards of six films a year starting in 2010.  The deal was put together very quietly over the last several weeks as DreamWorks simultaneously tried to negotiate an agreement with Universal Pictures which had originally been announced back in October of last year.  That deal fell apart late last week when Universal and DreamWorks could not agree on a set of terms and as Universal reportedly discovered DreamWorks was negotiating with Disney.  When speaking with The Hollywood Reporter on Saturday the studio’s official line was:

“Universal Pictures has ended discussions with DreamWorks for a distribution agreement.  Over the past several weeks DreamWorks has demanded material changes to previously agreed upon terms.  It is clear that DreamWorks’ needs and Universal’s business interests are no longer in alignment.  We wish them luck in their pursuit of funding and distribution of their future endeavors.????”

What a few of those “material changes” amount to says a lot about theatrical motion picture distribution and just where a studio realizes a profit when releasing a film.  The deal that DreamWorks was originally negotiating with Universal was a straight distribution partnership.  Such deals will usually see the production company paying for the production of a film while the studio pays for film prints, marketing and advertising in exchange for recouping costs and a share of the box office gross.  That share can range anywhere from 8% to 15% of the gross - not the net - receipts.  This is the same type of deal that George Lucas cut with Twentieth Century Fox for the “Star Wars” prequels.  The agreement DreamWorks reached with Universal was pegged at 8% and while the terms of the Disney deal were not made public, several news sources reported the percentage DreamWorks would share with the mouse house to be around 10%.

At first glance it looks as if DreamWorks took the worse deal by about. . . . 2%, however in a point that shows where a film reaps most of its profit, it was the access to television revenue that enabled Disney to win DreamWorks over.  Universal could not guarantee DreamWorks as many slots on premium pay cable networks such as HBO, whereas Disney’s deal with Starz cable networks leaves them with plenty of airtime to fill, especially now that Disney has announced it is reducing the number of films it will produce annually.  For years now industry insiders and the media alike have speculated that a film’s theatrical run was just a glorified advertising campaign for its ultimate DVD and pay television release and this news helps confirm such thinking.

Of course, there is a lot more to assuring premium pay television slots than the revenue gained by such agreements.  These days, with the global financial crisis making it difficult if not impossible to raise capital, production companies and studios need pay TV deals to use as collateral when looking for financing.  That is truly the case with DreamWorks.

After a rocky three-year marriage to Paramount Pictures, DreamWorks asked for a divorce in the summer of 2008.  They immediately found a sugar daddy in the form of India’s Reliance Big Entertainment, who offered up USD $550 million to finance DreamWorks’ movies over the next seven years, a figure which has reportedly been reduced to USD $325 million.  The catch was that DreamWorks had to match Reliance’s amount with their own source of funding.  They began courting Universal since DreamWorks founder Steven Spielberg began his career at the studio and made many of his biggest hits there.  Though Universal had agreed to USD $125 million in loans, DreamWorks was unable to raise the rest of the money and instead asked for a USD $25o million investment.  Universal naturally balked at an investment - not a loan - of that size, so industry insiders and media outlets alike have speculated that Disney was able to step in with their wallet, despite a recent announcement that revenue at the studio was down 64%.

The irony in all of this is of course that DreamWorks was originally founded in 1994 by industry bigwig Jeffrey Katzenberg, music mogul David Geffen and filmmaker Spielberg when Disney refused to promote Katzenberg to the president’s role.  While the relationship with Disney may have been acrimonious at the time, DreamWorks now finds the studio as its biggest ally, while in the process managing to turn Universal into a bit of an enemy.  Nikki Finke, who helped break the news about the secret negotiations between DreamWorks and Disney, details the whole bitter fracas on her blog Deadline Hollywood.  It’s worth a look, if only to read about the numerous Universal deal points Spielberg wouldn’t agree to.

Disney’s press release announcing the agreement was a love-fest of quotes from Spielberg, DreamWorks’ partner Stacey Snider and Disney’s CEO Bob Iger.  BusinessWeek should be credited with having scored an interview with Iger shortly after the news broke.  Iger explained that the deal Disney had originally negotiated with Spielberg last summer, before DreamWorks agreed to partner with Universal, was no longer going to be the same:

“I got news that he was rethinking his decision and that he felt that Disney was the place he should have gone to all along.  The world had changed since then, and the terms of the agreement had to change as well.”

Get ready to hear numerous reports that Disney will try to hawk its indie label Miramax now that it has a deal with DreamWorks.  Let the rumor mongering commence.

Popularity: 3% [?]

 

Multi-Dimensional: Henry Selick's "Coraline"

http://www.indiewire.com/article/multi-dimensional_henry_selicks_coraline/pem

 

by Jeff Reichert (February 5, 2009) 

 

If the survival of theater-based movie viewing rests, as some argue, on the proliferation of more-cinema-than-cinema technologies like IMAX and 3-D, then we could do much worse than a landscape of features as painstakingly and winningly realized as Henry Selick’s stereoscopic 3-D puppet show, “Coraline.”  Even though the shiny, new technological processes may be the main attraction, and they do in many instances provide that most rare of cinematic viewing experiences—the whiff of something totally new—in Selick’s film narrative, thankfully, nearly always comes first.  After a virtuoso, if somewhat show-offy opening, the filmmaking settles down; where I expected to be reminded every several minutes of the 3-D-ness of the project via objects and characters constantly jutting out of the screen, Selick focuses instead on a play with spatial depth that’s more guarded, more intriguing, and more true to the cinematic medium.

 

The setup of Neil Gaiman’s source novel is so featherweight it ought to just blow away: young Coraline, relocated to a creepy new home feels generally ignored by her parents, and, left to her own lonely devices, discovers a doorway to an other-home where everything’s peachy—food and attention are plentiful, toys are magic, and her other-father has even planted their massive garden with magical flowers that add up to the shape of her face when viewed from above.  This alternate universe proves initially seductive, but it isn’t long before sinister cracks appear in the facade created by her other-parents and Coraline finds herself at war with a very nasty creature.  It’s Selick’s visual invention that brings this all to life—“Coraline” is overstuffed but not by the kind of gobbledy-gook dopplegangbang of the “live”-action “Mirrormask” or soggy psychologizing that undermined Robert Zemeckis’s otherwise kinetic “Beowulf.”

 

Selick’s prior features, “The Nightmare Before Christmas” and “James and the Giant Peach,” were both lovely and have become iconic, but (as with Tim Burton’s “Corpse Bride”) they still feel slight—made with puppets merely because they could be, rather than needed to be.  It didn’t help that none of those films approached outlasting regulation length for a soccer match.  What a difference 20 minutes makes: “Coraline” feels richer all-around, and I have a hunch that the additional length has as much to do with this sense of completeness as does the inventiveness of the visuals.

 

 Even if the vocal performances (including Dakota Fanning, Teri Hatcher, John Hodgman, and Keith David) are often a tad perfunctory—save David’s slinky turn as a black cat—Selick’s always got something to marvel at: the world dissolving into blocks of cubist nothingness that recalls the bravura meta-finale of Don Hertzfeld’s “Rejected”; a terrifyingly bleak black-on-white web-abstraction; a lush play on Van Gogh’s Starry Night.  Imagine if “Pan’s Labyrinth” had been actually visually inventive, truly interested in the inner lives of children, and unburdened from the weight of needless and crass pretension, and you have “Coraline.”  It’s usually at about this point in the review where one notes the “fun for all ages” and “not just for kids” aspects of the object in question; instead I’ll end by merely saying that “Coraline” never tries to be anything but what it is.  In this case, that’s plenty.

 

 

[Jeff Reichert is co-founder and editor of Reverse Shot.  He is currently directing his first film,  Gerrymandering]

 

Sandy Climan, Hollywood's 3D Man

Voices of Innovation January 28, 2009, 12:29PM EST

 

http://www.businessweek.com/innovate/content/jan2009/id20090128_979054.htm?link_position=link2

As head of 3ality, he's helping to bring a new generation of 3D to the big screen and, perhaps soon, to TV, too

Sanford R. "Sandy" Climan spent more than a decade as one of Hollywood's most powerful dealmakers. A top lieutenant to superagent Michael Ovitz, Climan represented such stars as Robert De Niro, Robert Redford, and Kevin Costner while brokering deals for Sony (SNE), Mastushita, and Seagram to buy Hollywood studios. These days he has a new role: bringing 3D movies, television shows, and live events to the masses on movie screens and, perhaps soon, on TV sets from which characters will seemingly pop off the screen and into your living room.

Older readers might recall 3D from the 1950s, when moviegoers donned dorky green-and-red cardboard specs for a Saturday matinee. And younger readers undoubtedly know 3D from IMAX theaters. Climan hopes to go further. The 52-year-old chief executive of 3ality Digital and his crew of 40 or so employees have developed a patent-pending system of turning films shot on two-dimensional cameras into 3D flicks using equipment including a rig that puts two cameras together—one to shoot for each eye—and then synchronizes them perfectly so their images appear to come off the screen.

So far, 3ality has produced a 3D concert movie by the band U2 and in early January shot a 3D college football game, the FedEx (FDX) BCS National Championship, that partner Cindedigm Digital Cinema (CIDM) beamed to more than 80 theaters.

By this time next year theaters will be cluttered with 3D flicks. Movie houses are hustling to install new digital projectors so they can boost revenue by charging the higher ticket prices that 3D features command. Film studios, which get about half of what theaters collect from showing their productions, see larger dollar signs, too, from 3D. Among the coming attractions: DreamWorks Animation's (DWA) Monsters vs. Aliens and Avatar, a sci-fi flick from Titanic director James Cameron. Meantime, Walt Disney (DIS) and DreamWorks have committed to making all their animated flicks in 3D, while Steven Spielberg and Lord of the Rings director Peter Jackson are collaborating on a 3D Tintin.

Climan figures 3D won't be limited to theaters. His Burbank (Calif.) company has filmed a 60-second 3D commercial for PepsiCo's (PEP) SoBe Lifewater that will appear during the Feb. 1 Super Bowl. They've also used 3ality's technology to convert an episode of the NBC show Chuck into 3D, which will air the next day. In both cases, folks at home will need special cardboard blue-and-amber 3D glasses that are being made available at Kmart (S), Target (TGT) and several grocery chains. DreamWorks is also showing a 3D trailer of its Monsters vs. Aliens during the NFL championship. "Once you see a picture in 3D, you never want to go back," says Climan, "whether it's in a movie theater or your home theater."

Although 3D goes back to the early years of film, 3ality's movies and video employ technology that might finally bring 3D into the mainstream. Thanks to computerized digital timing, new 3D films can be broken down to the millisecond, eliminating jumps or pauses that caused previous generations of 3D movies, which were shown on two projectors at once, to fall out of sync and produce laughable or sometimes even nauseating effects. (3ality's gear uses Intel (INTC) microprocessors, which explains why the chipmaker has joined with Pepsi in sponsoring the giveaway glasses for the 3D ad.)

Since leaving Ovitz and his Creative Artists Agency behind in 1999, Climan has become a full-fledged entertainment entrepreneur. A Harvard MBA—Climan also has a master's degree in health policy and management from Harvard—he started Entertainment Media Ventures, which owns a significant piece of Legacy Sports, a sports talent agency. The Los Angeles venture is also an entertainment consultant for Harrah's Entertainment (HET) and has arranged long-term gigs for Elton John and Jerry Seinfeld at Harrah's Las Vegas casinos.

But it's 3ality where Climan sees the brightest prospects. The company, he says, intends to offer its services to any studio that wants to show its own products. Although he's generally mum on potential deals, he says he's talking with Fox and Sony, which have already partnered with 3ality on the football game broadcast. At the same time, 3ality will produce content itself, as it did in its test with U2, which turned into a theatrical concert movie that grossed $20 million last year. The mantra for now, he says, is for Hollywood to create enough content for viewers in movie theaters and, when the price comes down, on TV.

And how soon might 3D come to people's homes? LG, Sony, Philips (PHG), and Samsung all showed off 3D sets at the Consumer Electronics Show in Las Vegas in January. Though none is yet on the market, the sets will be able to show 3D movies that studios are currently putting on high-definition Blu-ray discs, he says. For now folks will still have to wear those glasses, although sunglass designers are making them less clunky and maybe even a little cool. And down the road—how far even Climan isn't willing to venture—consumer-electronics companies will offer sets that won't require 3D glasses at all. That's when the picture will, well, pop.

Grover is Los Angeles bureau chief for BusinessWeek.

 

Active 3D Glasses Are Still Going Strong In Europe

Posted: 10 Feb 2009 04:46 AM CST

http://today3d.blogspot.com/

Posted by Patrick von Sychowski | February 9, 2009 9:17 pm

One of the messages emerging from the recently concluded iDIFF conference in Paris - other than the fact that French penchant for strikes remains undiminished in the current economic downturn - is that active 3D glasses are still going strong in continental Europe, which is holding out against the RealD hegemony of US and UK. This is good news for market leader XpanD (nee NuVision), which had just launched its latest generation of glasses, called X101 Series.

From the press release:

XpanD’s new X101 Seriesof 3D active glassesrepresent several months of comprehensive R&D, engineering and design to equip them with state-of-the-art technical features and a streamlined, stylish appearance to optimize guest experience, comfort and to ease exhibitor operations. The core 3D viewing technology is the company’s patented “pi-cell” system, in which a specialized, fast-switching liquid crystal cell provides rapid, stereoscopic shutter action to deliver alternate right- and left-eye images.

New and upgraded features of the redesign were added with both exhibitors and their customers in mind. They include rugged construction with built-in flex points and replaceable batteries that extend product life, a lightweight and stylish form factor that is comfortable even when worn over eyeglasses, a modular design to accommodate both adults and children, environmentally friendly diodes, and a power-saving auto on/off mechanism. The light-efficient technology delivers the brightest possible picture and saves projector lamp power. The glasses also feature long-range IR signal activation, compatibility with DLP cinema chips, and a choice of two elective anti-theft systems.

Read that in reverse and you get a litany of the problems that have bedeviled active glasses: short life span batteries, one-size-don’t-fit-all, IR signal reception problems, ugly bulky look and high cost for shrinkage (loss/theft) is what has weighed the scale down, that was boosted on the other end by no need to install silver screen, no need for complicated gears in front of the projector, ability to move between different auditoria and, most importantly to some exhibitor, no need to pay ongoing licence fees to RealD. The latter point in particular has been a sore spot in discussions between RealD and some European exhibitors.

As a result, the market in Europe is leaning towards either XpanD or Dolby 3D (Kinepolis), though RealD has made important inroads in territories such as UK and Portugal. XpanD had one more trick up its sleeve at iDIFF, where in addition to sponsoring the stereoscopic presentation of Disney’s BOLT, it also announced the latest deal with Euro exhibitor Europalaces. From the press release:

“Moviegoers who enjoy Bolt 3D on the XpanD system will be getting the top-of-the-line experience of this great new Disney release,” says XpanD CEO Maria Costeira. “Europalaces now has the power of 3D exhibition and will be able to delight customers with many more of the excellent 3D titles that are coming out of movie studios today.”

XpanD supplied Europalaces theaters with 10,000 sets of the newly upgraded X101 Series 3D active glasses that work in conjunction with an XpanD infrared emitter system to transform any DCI compliant digital cinema projection system into a 3D system. The Europalaces installations have also been equipped with 20 DCP-2000 digital cinema servers from Doremi Cinema who has been instrumental in the global digital deployment, particularly in France.

It is still too early to tell who will be the King of the 3D Hill in the long term, but it is not inconceivable that there will be regional domination of different players/technologies. And we will resist ending on a joke about the future being bright for active 3D glasses - it is still just about six to seven foot-lamberts.