Tuesday, February 19, 2008

Disney digs ESPN sports with AccessIT

http://celluloidjunkie.com/?p=255

 

February 14, 2008

 

Trust Disney to have foresight and show initiative when it comes to alternative content in digital cinemas. While the NFL is sending cease and desist letters to Wisconsin cinemas showing Packer games, Disney has teamed up with AccessIT through its ESPN division to screen live HD college football games in Texas cinemas. From the press release:

 

This is the first time Disney, ESPN and AccessIT have joined forces to provide a live sporting event to paying audiences following tests last year. It is also the first event at which AccessIT’s CineLive(TM) technology, providing live 2-D and 3-D streaming of alternative content to theatres, will be employed for a major sports spectacle since the product was announced last fall.

 

“One of the many reasons we’ve supported AccessIT’s leadership in transitioning the industry to digital cinema is to be able to provide events such as this one to eager audiences,” said Chuck Viane, President, Walt Disney Studios Motion Pictures Distribution. “Fans get to enjoy the action of often sold-out games and the camaraderie of others without having to travel great distances, and each one gets the best seat in the house.”

 

Given Disney’s long history of digital 3D involvement - or Disney Digital 3D(TM), to give it its proper name - it should be no surprise if we are less than a year away from the first Disney/ESPN Digital 3D sporting event.

 

It reminds me of a digital cinema conference at least five years ago (a different eon in digital cinema terms) when I sat next to Bob Lambert, Disney’s Corporate Senior Vice President, Worldwide Media Technology and Development , listening to a panel discussion about alternative content. At one point he turned to me and said, “we’ve brought the cinema into the living room, it’s only natural that we take the living room back into the cinema now.” Surprised that a studio guy would be so cool about alternative content, I asked him if I could quote him on that. He thought about it for half a second, and said, “sure, why not.”

 

Now it helps that Disney happens to own ESPN, but mainly this has come about because there are a lot of very smart people working at Disney when it comes to digital. And Bob is a real mensch, as well as being one of the people who got digital cinema started way back in 1999, though like his then colleague Phil Barlow, is too modest to accept the full amount of credit that he deserves.

 

So a small amount of credit to Bob as well for the latest development.

 

Monday, February 18, 2008

Toshiba Set to Cede DVD-Format Fight

http://online.wsj.com/article/SB120321618700574049.html?mod=hpp_us_whats_news

 

Source: Wall Street Journal

 

Move Positions Sony As HD-Player Victor;
Studios' Big Stake

By YUKARI IWATANI KANE in Tokyo and SARAH MCBRIDE in Los Angeles
February 18, 2008

Toshiba Corp. is expected to pull out of the HD DVD business early this week, people familiar with the situation said, marking the end of one of the biggest and most-expensive format battles in the electronics industry since the VHS format's defeat of Betamax nearly three decades ago.

The decision makes Sony Corp.'s Blu-ray technology the de facto standard for high-definition DVD players, which can show movies with crisp images on big, flat-panel digital televisions. Sony declined to comment.

Since Time Warner Inc.'s Warner Bros. decided last month to support Blu-ray exclusively, sales of Blu-ray players and movies have gained momentum, putting pressure on Toshiba.

"Sales have been hurt since Warner's decision, and we are considering different options," Toshiba spokesman Keisuke Oomori said, though he added that nothing had been decided at this point.

If Toshiba withdraws from the HD DVD business, Viacom Inc.'s Paramount Pictures and General Electric Co.'s Universal Pictures, both of which support the format exclusively, would be immediately released from their commitments, one of the people familiar with the situation said. Warner Bros., which is obligated to sell HD DVD movies through May under its contract, would also be freed from those terms. All three studios couldn't be immediately reached for comment.

Over the past five years, supporters of HD DVD and Blu-ray have been engaged in a fierce war over the high-definition DVD market as each side launched major campaigns to woo movie studios, retailers and ultimately consumers to their side. Neither side will disclose how much they have spent, but industry observers believe it to be hundreds of millions of dollars by each.

For consumer-electronics makers, winning the format war had meant big potential returns in licensing fees and sales of players and disks for years to come. Setting the standard for high-definition DVDs is also a matter of engineering pride, an important factor for Japanese manufacturers such as Sony and Toshiba.

The studios also have a big stake in the battle because they see next generation technology as a way to get customers back into stores to buy movies. DVDs had been a cash cow for studios for a long time, but the market started slowing in 2006, catching the industry off guard. Last year, sales fell by almost 4%, to $16 billion, according to Digital Entertainment Group. The studios are eager to find ways to jump-start the category.

Toshiba, a sprawling electronics conglomerate that also makes semiconductors, appliances and nuclear reactors, is a small player in the consumer-electronics industry, but winning the next-generation format war would have allowed the company to significantly increase its presence.

Toshiba was particularly aggressive with price cuts during the past holiday season, with some of its older models selling for as little as $99, and it had been buoyed by solid sales of its players by the end of last year. But though the players were selling, HD DVD software wasn't. According to Adams Media Research, HD DVD software sales amounted to just $90million, compared with $186 million for Blu-ray software in 2007.

The Blu-ray side also benefited from a pickup in sales of Sony's PlayStation 3 videogame console, which comes with a Blu-ray player. After the introduction of a lower priced model in November, PS3 sales tripled in the October-December period from the previous quarter. PlayStation 3 is expected to reach cumulative sales of more than 13 million units by March, an additional boost for Blu-ray.

These factors contributed to Warner Bros.'s watershed decision in early January to back Blu-ray, leaving HD DVD with just a 25% share of the high-definition video market. That meant that consumers who bought HD DVD players would have far fewer movie titles to choose from. Faced with declining DVD sales, Warner Bros. was eager to end the format war quickly, hoping that would kick-start sales of high-definition DVDs, people familiar with the decision said.

Toshiba made a last-ditch effort last month to save its HD DVD business by slashing prices on its players by as much as 25% in the U.S. But Blu-ray players still outsold HD DVD players by more than two to one, according to analysts. Movie sales figures have been even more telling. Nearly 80% of high-definition software sales were for the Blu-ray format in January, analysts said.

Given Blu-ray's recent momentum, analysts had speculated that Toshiba would quietly phase out the HD DVD business over the next few years, just as Sony did with its Betamax format, in an effort to save its corporate pride. That its executives are considering a complete withdrawal shows how grim the situation has become.

Over the past month, retailers, which had been relatively neutral, began successively expressing their support for Blu-ray, in the hopes that a decision would persuade consumers who have been cautious about buying high-definition players and movies while the format battle was continuing.

In the past week, major retailers such as consumer-electronics giant Best Buy Co. Inc., online video rental company NetFlix Inc. and Wal-Mart all sided with Blu-ray.

A person familiar with the situation said a complete withdrawal from the HD DVD business is likely to result in a loss in the range of hundreds of millions of dollars for Toshiba, in addition to the losses that it has already racked up.

The person also said Toshiba will likely continue to provide customer support for HD DVD players that it has sold, but it had no compensation plans in mind for consumers who have already purchased them.

Write to Yukari Iwatani Kane at yukari.iwatani@wsj.com and Sarah McBride at sarah.mcbride@wsj.com

Digital Release Update - February 15, 2008

These Major Hollywood Feature Films are scheduled to be Released Digitally

http://ad.doubleclick.net/ad/N3691.DigitalCinemaReport.co/B2327321;abr=!ie4;abr=!ie5;sz=468x60;ord=[timestamp]?Here is our current list of major Hollywood feature films that are scheduled for digital release. This list is compiled with the help of DLP Cinema.

Editor’s Note: While DLP Cinema and Digital Cinema Report make every effort to provide the most accurate and up-to-date information as possible please note that there may be some discrepancies and that the release details of the movies on this list are always subject to last-minute change.

Also note that by clicking on the banner ad above you can find a digital theatre near you and even order your movie tickets online.

Movie

Distributor

Release Plans

Week of February 15 – February 21

 

 

Definitely, Maybe

Universal

Wide

Jumper

20th Century Fox

Wide

Step Up 2 The Streets

Disney

Wide

The Spiderwick Chronicles

Paramount

Wide

 

 

 

Week of February 22 – February 28

 

 

Fools Gold

Warner Bros.

Wide

Welcome Home, Roscoe Jenkins

Universal

Wide

 

 

 

Week of February 15 – February 21

 

 

Vantage Point

Sony

Wide

Witless Protection

Lionsgate

Wide

Be Kind Rewind

New Line

Limited

 

 

 

Week of February 29 – March 6

 

 

Semi-Pro

New Line

Wide

The Other Boleyn Girl

Sony

Wide

 

Greece in 3D - Kodak Helps Village Cinemas Install the Country's first Digital 3D Systems

http://digitalcinemareport.com/greecein3d.html

The three largest Village Cinemas screens in Athens, Greece and one in Thessalonica, have installed Kodak Digital Cinema JMN3000 content players and have shown digital 3D movies in the country for the first time. One of the latest to be screened was Beowulf 3D.

“We like the unique cinema experience that digital 3D offers,” says George Karivalis, operations manager, for Village Cinemas, “but any new digital system we install has to be a workhorse, handling 2D digital presentations as well. When we saw Kodak’s demonstration of their digital cinema system, and realized how easy and reliable their equipment is, we began working on a plan to bring them into our cinemas.”

The plan took shape with the help of Spacevision, agent for both Kodak Digital Cinema and Christie digital projectors in Greece. Spacevision put the system together using components from each company, and brought in RealD to add 3D capability.

“These are the first digital cinema installations in Greece,” says Panagiotis Bellos, general manager, Spacevision. “We know that the evolution to digital will involve a long-term effort and it’s important for us to work with companies we know and brands we trust. This is a first step; we’re confident of the reliability and support of the Kodak system under the demanding conditions of four busy, working theatres.”

The Kodak Digital Cinema system handles 2D or 3D movies and automatically recognizes the compression format used – JPEG or MPEG – and employs that for playback. In all four installations in Greece, it’s being used as a standalone unit for a single screen; however, the content players can also be networked and driven by the Kodak Theatre Management System for fully automated content handling and presentation.

“We’ve built Kodak’s extensive imaging capability into the system – and designed it to serve as a building block for digital cinema as it evolves,” says Kercher. “It works seamlessly with all DCI-compliant feature projectors, including the Christie units used in these installations. Audiences will enjoy a great motion picture experience.”

Village Roadshow, parent company for Village Cinemas, operates in five countries – Australia, Singapore, the Czech Republic, Italy, and Greece – with more than 145,000 seats in 699 screens in 71 sites. In Greece, Village Cinemas have 72 screens with 14,180 seats in 7 sites. Kodak’s systems are being installed in the Village Faliro, the Village Mall, and the Village Park Rentis – all in Athens – and the Village Cosmos in Thessalonica.

“At Village Cinemas, we take pride in creating a great audience experience by doing things first,” says Karivalis. “We were one of the first with stadium seating and the concepts we’ve introduced, such as Club Europa and Gold Class, were developed to raise the standards of cinema entertainment. Now, digital projection continues that tradition and we are pleased to be working with Kodak and our other partners to bring this to moviegoers in Greece.”

“As Village Cinema’s business evolves, we will continue to advance our system to keep pace with their needs,” says Kodak’s Kercher. “This is a new beginning, a new opportunity, for us to work together, to learn together, and to grow with digital cinema as this business develops.”

Friday, February 15, 2008

Clash of the 3-D Rock Stars - As More-Realistic Films Hit Theaters U2 and Miley Cyrus Compete for Screens

http://online.wsj.com/article/SB120303468564470121.html?mod=mm_hs_entertainment

Source: Wall Street Journal

By SARAH MCBRIDE

February 15, 2008; Page W1

In the nation's theaters, Hannah Montana has rocked U2 -- and delivered a lesson in both the promise and limitations of new 3-D film technology.

After some delays in postproduction, a concert movie called "U23D" was finally set to hit just about every screen enabled for 3-D in the country tonight. The film uses a series of U2 stadium concerts in Latin America to show how far the 3-D format has come since the days of gimmicky flicks like "Creature from the Black Lagoon" in the 1950s. In the new film, U2 singer Bono appears to almost reach out and brush the viewer's cheek as he sings "Sunday Bloody Sunday," and the neck of the Edge's guitar seems to swoosh by your face.

Singer/actress Miley Cyrus has a hit 3-D concert film.

But "U23D" has run into another 3-D concert movie: "Hannah Montana/Miley Cyrus: Best of Both Worlds Concert Tour." The world of 3-D film exhibition, it turns out, isn't big enough for both Hannah and Bono. Originally scheduled to run for just one week, the "tween"-oriented Hannah Montana film was extended by theater owners because of overwhelming popularity -- sidelining Bono & Co. until Feb. 22 in most markets. For now, "U23D" remains largely at a few dozen Imax theaters.

The situation underscores the challenges of 3-D technology. The industry is touting 3-D as its best shot at combating increasingly sophisticated home-theater systems. Among the 3-D titles in the pipeline: "Toy Story 3D" from Disney's Pixar; "Monsters vs. Aliens" from DreamWorks Animation; and "Avatar," the next film from "Titanic" director James Cameron.

In decades past, old 3-D technology gave many viewers headaches or eyestrain. Now, editors have better postproduction tools, for example enabling them to move between distant and close-up shots more smoothly.

At the theater, projection techniques have improved too, allowing the left and right frames needed to create the 3-D effect to run in perfect synchronicity. The old glasses with red-and-blue lenses are gone, replaced by tinted, polarized lenses, which help give the images a more realistic hue. All this creates a better, less jarring experience for the filmgoer.

A number of companies are trying to ride the 3-D trend, from filming to setting up projection systems in theaters. "U23D," for example, was filmed on cameras from 3ality and Pace.

But the industry has to overcome some hiccups -- including technical and distribution hurdles -- before the technology meets its full potential.

Only a few hundred theaters around the nation can handle a movie in 3-D, which requires a special projector or an add-on for a digital projector, at a cost of about $25,000-$50,000 either way. That means limited slots when a 3-D movie opens, potentially leading to snafus if two 3-D movies are competing for space at the same time.

Left, Miley Cyrus in concert; right, the rock band U2 plays live.

That was the problem when "U23D" butted up against "Hannah Montana," which has taken in $53.8 million so far, making theater owners reluctant to take it off screens. "It's unbelievable grosses for this time of year," says J. Wayne Anderson, chairman of R/C Theatres Management Corp., which has 3-D technology on a screen in Hanover, Pa. For "U23D," he says, "it was a no-brainer that we had to push it back." On his screen and others, the delay means "Hannah Montana" is likely scooping up ticket sales that could have gone to U2 this holiday weekend. And now, with such a big lag between its Imax release Jan. 23 and its release in 3-D-ready regular theaters Feb. 22, "U23D" could lose momentum.

But backers of "U23D" had little choice. They couldn't push back their Imax release to match the Feb. 22 release date for regular theaters because many Imax theaters were already booked to run "The Spiderwick Chronicles." Also, they wanted to open in regular theaters on the heels of January's Sundance Film Festival, so they could ride the reviews the movie earned there.

The backers of the U2 movie say it will find its audience. "This is a movie with really long legs," says Lisa Truitt, president of National Geographic Cinema Ventures, which is distributing the movie. In some ways, says producer and 3ality Digital Chief Executive Sandy Climan, "U23D" is benefiting from the publicity "Hannah Montana" is bringing to 3-D technology in general. "Our trailer plays on the head of 'Hannah Montana,'" he says. "We are getting magnificent exposure."

Currently, 3-D systems are in only about 700 regular theaters, but in a year's time, 2,000 theaters should be upgraded to 3-D. One challenge won't be as easy to fix: the enormous costs that come with 3-D. Although Disney says its low-budget concert film "Hannah Montana" cost only $7 million to make, incorporating the technology into a movie generally adds around $10 million to the price tag -- meaning studios must be sure it will bring in an additional $20 million at the box office, factoring the half of sales revenue that goes to theaters. Unlike with regular movies, there is no way to make the money back on DVD sales, because at-home 3-D doesn't exist.

Proponents of 3-D say the images are so stunning that drawing the extra crowds won't be a problem. "There are no words that actually convey how compelling and exciting and how much fun it is when you see these images in 3-D," says Jeffrey Katzenberg, CEO of DreamWorks Animation, which will be releasing "Monsters vs Aliens," next year.

By the time that 3-D movie hits screens, his studio will have overcome some of the fiddly technical problems that plague such films, he says. For example, at moments in "U23D," faint doubles appear of certain images. Check out scenes where bass player Adam Clayton, dressed in red, appears against a red and black stage. That side effect, called "ghosting," has spawned a cottage industry in 3-D postproduction, predictably dubbed "ghostbusting." While the ghostbusters can correct, or at least minimize, a lot of the shadows, "sometimes you can't correct," says Jerry Pierce, a studio technology consultant. "Especially if it's a black background."

Another drawback: 3-D is considerably dimmer than regular movies. Although that sometimes fits the movie, like the moody "Beowulf," sometimes it detracts. And it's hard to add subtitles -- key for international releases -- without cutting into the 3-D effect on the bottom of the screen. In addition, most types of 3-D projection create areas known as "hotspots." Depending on where in the theater a viewer is sitting, parts of the screen can look brighter than others. Luckily, many of these problems are only obvious to a group Mr. Pierce calls the "technoweenies."

While 3-D movies will doubtless impress audiences now seeing the latest generation of the technology for the first time, after a few movies, the novelty will likely wear off. Jeff Bock, a box-office analyst at Exhibitor Relations Co., already sounds jaded talking about the frequent 3-D swings of guitar heads out into the audience in both "Hannah Montana" and "U23D." The maneuver "is already clichéd and we're only two movies in," he says. "How many bands can incorporate this [technology] and continue to make it new?"

Write to Sarah McBride at sarah.mcbride@wsj.com

Thursday, February 14, 2008

DISNEY STUDIOS, ESPN, ACCESSIT TEAM UP TO BRING FANS INTO THEATRES FOR LIVE SATELLITE STREAMING OF MAJOR COLLEGE BASKETBALL EVENT

http://investor.accessitx.com/releasedetail.cfm?ReleaseID=294151

Source: AccessIT

Texas Fans to Enjoy College Rivals Pair-up in Theatres Around the State

MORRISTOWN, N.J., Feb 13, 2008 /PRNewswire-FirstCall via COMTEX News Network/ -- The Walt Disney Studios, ESPN and Access Integrated Technologies, Inc. ("AccessIT") (Nasdaq: AIXD) will team up to stream a live HD broadcast of the classic rivalry between the University of Texas and Texas A&M into digital cinema- equipped theatres throughout Texas on February 18, 2008. The game will be shown on a total of 15 screens in Carmike Cinemas, Galaxy Theatres and Rave Motion Pictures cinema locations. Excited fans, unable to be in the Longhorn's sold-out Frank Erwin Center, will be able to cheer together from the equivalent of courtside seats as the teams tip-off.

This is the first time Disney, ESPN and AccessIT have joined forces to provide a live sporting event to paying audiences following tests last year. It is also the first event at which AccessIT's CineLive(TM) technology, providing live 2-D and 3-D streaming of alternative content to theatres, will be employed for a major sports spectacle since the product was announced last fall.

"One of the many reasons we've supported AccessIT's leadership in transitioning the industry to digital cinema is to be able to provide events such as this one to eager audiences," said Chuck Viane, President, Walt Disney Studios Motion Pictures Distribution. "Fans get to enjoy the action of often sold-out games and the camaraderie of others without having to travel great distances, and each one gets the best seat in the house."

"Working with Disney and ESPN to bring this event to geographically- dispersed exhibitors and their patrons is a dramatic example of the shift we anticipate in the industry. With digital cinema, not only can theatergoers enjoy more events like this basketball showdown, but we anticipate large audiences will also enjoy an increasing number of Disney programs like the recently released Hannah Montana and Miley Cyrus concert in 3-D," added Bud Mayo, Chairman and CEO of AccessIT.

 

Wednesday, February 13, 2008

European Update: EURO D- CINEMA REACHES TIPPING POINT

Source: Film Journal

We have heard many times about the imminent launch of d-cinema in Europe. In their latest report, Digital Cinema: Global and European rollout, business models and forecasts to 2012, the analysts at Screen Digest show how “foundations are being laid for mainstream market takeup in 2008.” Within two years, they predict 30% of the world’s modern screens will be digitized. Globally there were 5,500 high-end digital cinemas at the end of 2007 (5.5% of global modern screens), up from 2,996 the prior year, with 78% of those in the United States.

“With four studios now backing a rollout program,” declares David Hancock, lead author of the report and Screen Digest’s head of cinema, “the insurmountable obstacle of exhibitor access to key content has been removed.” True, “digital-cinema installation has reached an impasse in the past year in Europe outside the government-led growth in the U.K. and some digital 3D installations, as exhibitors and distributors come to terms with the financial and business implications.” But “the key building blocks for the European market are moving into place.”

For Hancock, the deal between Circuit Georges Raymond and Arts Alliance Media for 400 screens in France (details in last month’s Update) is a sign that “a viable model has been found. However, it would be naïve to suggest that the conversion to digital is proving easy, and the key issue that continues to tax people in Europe is how to pay for it for all levels of the market. The U.S. market has evolved along commercial lines,” he notes, but Europe “has the added elements of market complexity, differing cinema cultures and governments, all of which are keen to ensure that no players are left behind in the switch. This implies that a number of business models will be made available to European exhibitors and distributors, with the element of competition offering a choice of viable alternatives.” We certainly hope so.

XDC ENABLES EUROPEAN CONTENT

Belgium-headquartered d-cinema service company XDC International signed an agreement with Italian program providers Qubo and Dynamic for the DDCinema (Distribution Digital Cinema) platform. Beginning with operas “produced at the most prestigious European theatres,” the partners define their offer as “all programming content other than films, trailers and advertising content, including, but not limited to, television programs, sporting events, stage productions, concerts, documentaries, anime films and live events.”

“The idea is to optimally use the potential of new technology, help cinemas to widen their range of products, as well as to screen events that have so far been restricted to smaller and exclusive venues,” said Elena Rasori, managing director of Qubo. Already servicing over 350 screens across ten European countries, Fabrice Testa, marketing and operations manager of XDC, pointed out that with the DDC, “any MXF interoperable d-cinema server will be able to play back any alternative content prepared by the XDC Digital Content Lab.” The number of 2K equipped auditoria is about 700.

Cinema owners who are interested in booking any event can fill out the application form at ddcinema.net.

SCANDINAVIA HOUSES OSCAR CONTENDERS

As the competition heated up in all categories, Scandinavia House: The Nordic Center in America again presented a New York City preview of all five films chosen by the Nordic countries to compete for Oscar’s Best Foreign Language Film award: Jar City ( M?rin), directed by Baltasar Kormákur (Iceland); Gone with the Woman ( Tatt av kvinnen) by Petter Næss (the director’s Elling represented Norway once before); A Man’s Job ( Miehen työ) by Aleksi Salmenperä (Finland); You, the Living ( Du levande), by Roy Andersson (Sweden); and The Art of Crying ( Kunsten at græde i kor) by Peter Schønau Fog (Denmark). Films were screened for members of the American-Scandinavian Foundation, the Academy of Motion Picture Arts and Sciences and other guests.

After launching its “open foyer” concept at two new cinemas in Bruges and Ostend, Belgium ( FJI Sept. 2006 and 2007) and refurbishing three existing sites, Kinepolis Group again equipped all 2,698 seats at its 10-screener in Kortrijk with Quick Sensor’s occupancy detection and management system.

That brings the total number of Sensor-controlled movie theatre seats across Belgium and France to 20,000 in a year and a half, said Quick Sensor’s chief executive officer, Nick Vandenbulcke. On the horizon for 2008 are the first multiplexes in the U.S., Asia and other European countries. Since Quick Sensor electronically interfaces between tickets sold and seats taken, he says, “traditional ticket inspection is no longer necessary.” Entering the new 4,000-capacity “mega foyer” in Kortrijk, for instance, gives “freedom to the public for enjoying all the services,”

KORTRIJK QUICKLY CONNECTS SENSORS

including expanded food and beverage and filmrelated retail, Vandenbulcke observes, “even if they are not there to watch a movie.”

Around the same time, Kinepolis announced the appointment of Eddy Duquenne, the former head of Sunpark vacation villages as co-chief executive officer of the exhibition group. Working alongside current CEO Joost Bert, who remains in charge of “strategic, concept- and project-related developments,” this appointment “is in line with the board of directors’ decision to considerably strengthen the operational management… His experience in running leisure activities and developing real-estate assets is extremely relevant for the new challenge that he has taken on a Kinepolis.”

EURO DIGITRAINING DEPARTS FOR LONDON

After four years at Barco headquarters in Kuurne—this is the last entry from Belgium, which certainly seems to be the technological front and center of Europe—MEDIA Salles’ course on digital technologies for exhibition is moving to the United Kingdom, from April 9 to 13, 2008. The subtitle of “European Cinemas Experiencing New Technologies” and location may be new, but MEDIA Salles’ director Elisabetta Brunella assures the goal remains the same, namely “to give exhibitors the tools for understanding the risks and opportunities of a phenomenon arising out of the substitution of projection techniques but which has far wider implications.” She considers the U.K. “an authentic workshop of both public and private initiatives.” Application deadline is March 3; for more information, check out mediasalles.it.

HAVING A WHALE OF A TIME IN 3D

Filmmakers and environmentalists François and Jean-Jacques Mantello and Jean-Michel Cousteau joined forces on a new film to be released at select IMAX locations this month. Cousteau, the famous ocean explorer and founder of the Ocean Futures Society, calls Dolphins and Whales 3D: Tribes of the Ocean an “unforgettable underwater voyage where viewers will don their 3D glasses much in the same way we put on our diving masks and will be immersed in the rarely seen world of these fascinating but vulnerable creatures.” He views the documentary as “helping individuals around the world to understand that we need to act responsibly in order to ensure the preservation of the world’s oceans and its inhabitants.”

After three years of 12 international expeditions and over 600 hours underwater at some of the remotest locations on Earth, Cousteau declares, “This marks one of the most challenging and epic productions I have ever taken on.” The Mantellos’ previous films, Ocean Wonderland and Sharks 3D, grossed more than US$55 million theatrically (www.3dentertainment.com).

Please e-mail news and comments to Andreas Fuchs at info@creativecinema.net

 

REAL D RESULTS - 3D Global Cinema Platform Creates Robost Market Opportunity

http://www.filmjournal.com/filmjournal/features/article_display.jsp?vnu_content_id=1003699998

 

Source: FilmJournal


by Eliza Brown, Staff Writer, REAL D

REAL D chairman/CEO and co-founder Michael Lewis says of the year 2005, a bit ruefully, “We created this technology and we hoped that content creators would show up.”

Lewis and co-founder Joshua Greer had spent two years refining a next-generation digital 3D technology, which was far more sophisticated than the anaglyph “red and green glasses” technology with which most moviegoers were familiar. REAL D’s technology, using circular polarization to separate left- and right-eye images, created a realistic and immersive experience without the light issues and eyestrain associated with older 3D cinema systems. REAL D launched its 3D cinema business in early 2005 and the content creators did show up. In November 2005, with the release of Disney’s Chicken Little, REAL D had deployed 88 digital 3D screens domestically, driving three times the per-screen box office of the 2D screens showing the film.

Two fast-moving years later, in late 2007, REAL D was able to carry Paramount’s Beowulf on over 900 screens domestically in 638 locations. When the dust had settled, REAL D-equipped theaters had delivered $23.4 million of the film’s $79.4 million domestic take—approximately 30 percent. The REAL D platform’s expansion to the world’s largest deployment of 3D screens—1,169 globally as of press time—became proof of concept, if proof were needed, that the “new” REAL D 3D had become a significant driver in box-office financials.

Dallas’s Rave Motion Pictures, an exhibitor firmly committed to REAL D 3D with at least one REAL D screen in each of its locations, opened Beowulf in its Las Vegas Town Square location on seven screens. Jeremy Devine, Rave’s VP, marketing, comments, “On average, our 3D engagements gross three times as much as the 2D runs. Having been on board with REAL D since the Chicken Little release has been invaluable in terms of raising our brand awareness and contributing to the bottom line.”

Naturally, the financial community has taken note as well. In May 2007, Gordon Hodge and Lloyd Walmsley, analysts at Thomas Weisel Partners in San Francisco, wrote a report entitled “Polarize This! REAL D 3D Movies Could Be ‘Game Changer”’ for the Cinema Business.” In the report they state, “Clear consumer demand for a 3D experience is manifesting in higher ticket prices and higher attendance per screen, leading to higher revenues and margins for cinemas. We believe the REAL D platform for 3D movie exhibition could be a ‘game changer’ for the cinema business.”

REAL D has made a core tenet of its business installing screens globally and in multiple markets, making 3D moviegoing a reality for cinema guests everywhere. REAL D’s 995 domestic screens as of press time reach virtually all the top 50 DMAs, as well as considerably smaller markets. This ubiquity has effectively created a “mainstream 3D market,” which in turn encourages content creators to venture further into the 3D realm. A host of 3D features are in the pipeline for 2008 and 2009.

Upcoming in 2008 and only on the digital 3D platform are Disney’s Hannah Montana/Miley Cyrus: Best of Both Worlds 3D concert film and New Line’s Journey to the Center of the Earth 3D. With a 97% market share in digital 3D cinema, REAL D expects to generate the majority of box-office take on both movies. The company is estimating 4,000 screens deployed in 2009, paving the way for a slew of highly anticipated 3D releases including Disney’s Bolt, Focus Features’ Coraline, DreamWorks Animation’s Monsters vs. Aliens and How to Train Your Dragon, and Fox’s Avatar, directed by James Cameron.

Says Lewis, “We’ve built the world’s largest 3D platform and the market continues to expand. Filmmakers have truly embraced the medium and we are thrilled that our global reach has created a real audience for 3D cinema.” This time, he doesn’t sound rueful at all.

Spielberg to reinvent 3D cinema - this new 3D movie technology is strictly glasses-free.

http://www.t3.com/news/spielberg-to-reinvent-3d-cinema?=32011

 

Source: T3 – The Gadget Website.

 

Cast your daft cardboard specs aside, because this new 3D movie technology is strictly glasses-free.

 

His royal beardiness Steven Spielberg has just announced plans to bring 3D back to the big screen with a vengeance.

 

The new system, which is currently awaiting patent, doesn't require you to don any ridiculous props to facilitate the 3D effect. According to reports the new method sees the movie image split into two parts, each projected at the left and right eye at minutely different angles, in order to kid your brain into thinking that the flatscreen in front of you is actually spitting out a 3D picture.

 

However, details on whether this technology could be used for upcoming Blu-ray/HD DVD films and future videogame consoles is yet to be established. We'll keep you posted on any developments.

Tuesday, February 12, 2008

No fun for E-City as IMAX gets $11m damages

http://celluloidjunkie.com/

 

February 12th, 2008

Large format (LF) company Imaxhttp://i.ixnp.com/images/v3.13.1/t.gif has been awarded $11m in damages by an arbitration court, ruling in the case of an alleged breach of contract for the development of Imax screens in India by local exhibitor E-City Entertainment, affiliated with the Essel Grouphttp://i.ixnp.com/images/v3.13.1/t.gif and operating under the brand name ‘Funcinemas’ and ‘Fun Republic’. From the press releasehttp://i.ixnp.com/images/v3.13.1/t.gif:

The case involved an agreement where Imax awarded E-City rights to develop a minimum of six Imax theatres in India.

Imax said E-City claimed the agreement was “a non-binding term sheet, that the amount of damages that IMAX was seeking for lost profits was excessive and that IMAX had failed to mitigate its damages.”

Imax said the panel found the agreement was enforceable, and that E-City had breached its obligations.

Imax was awarded all of the lost profits that it sought under the agreement.

To Imax this was about more than just a standard breach of contract. We only need to look at what Imax is doing in China to understand what ought to have been happening in India. From the Economic Time of India (no link):

“IMAX has potentially lost five years of development as a result of this deal. In fact, when we struck a similar deal in China, which was at the same level of development in 2000, today, we have four IMAX theatres in India and 13 in China - and if you look at the planned openings, it is 11 for India by 2012 against 40 for China, said [IMAX co-chairman and CEO] Mr Gelfond.

Meanwhile the flagship Imax screen in Mumbai is set for a re-vamp later this year, so while Imax might have fallen out with E-City, they still have a friend in Adlabs.

 

Monday, February 11, 2008

WALT DISNEY STUDIOS INTERNATIONAL AND ARTS ALLIANCE MEDIA SIGN DIGITAL CINEMA DEPLOYMENT AGREEMENT

http://www.dcinematoday.com/dc/pr.aspx?newsID=1004

 

Berlin, Germany -Feb 11, 2008

 

Walt Disney Studios International ("Disney") and Arts Alliance Media ("AAM"), one of Europe's leading providers of digital film distribution services, have reached a non-exclusive long-term agreement for digital cinema rollout across Europe.  Disney is the latest studio to support the AAM DCI-compliant rollout. Under the terms of the agreement, Disney will supply European exhibitors with its feature films in digital format and will make provisional contributions towards the digital cinema hardware costs of AAM-deployed DCI-compliant screens.

AAM is the only company in Europe to have signed long term digital cinema deployment agreements with Twentieth Century Fox, Universal Pictures International, Paramount Pictures International and Sony Pictures Releasing International.  These agreements cover the conversion of up to 7,000 screens over the next few years.

In November 2007, the first European cinema chain, CGR Cinemas in France, signed up with AAM to convert 100% of its 400 screens to digital.  AAM is currently creating a fully integrated DCI-compliant digital cinema network within the CGR Cinémas infrastructure. This network includes digital cinema systems, including projectors including projectors and servers, central storage servers and a Theatre Management System.

Widespread commercial digital cinema rollout across Europe will enable exhibitors, distributors and the entertainment industry at large to reap the substantial benefits of digital cinema: consistently high quality non-degradable prints, new programming opportunities - alternative content and premium ticket shows, notably 3D films and live satellite events (opera, concerts, sports, etc), as well as vastly reduced print production and logistics costs.

Anthony Marcoly, president of Sales and Distribution for Walt Disney Studios Motion Pictures International, stated, “We are pleased to join forces with AAM in the rollout of digital cinema throughout the European marketplace.  Not only do we release all our films in the digital format, Disney is also the number one provider of digital 3D motion pictures.  Most recently we’ve had a record breaking opening weekend in the U.S. with the Disney Digital 3D release of ‘Hannah Montana and Miley Cyrus:Best of Both Worlds Concert’. We’re delighted that audiences everywhere will soon be able to see movies like they’ve never seen before.”

Howard Kiedaisch, AAM’ s chief executive officer said, “We are very excited to add Disney to our group of studios as they continue to demonstrate their leadership role in the digital field.  This is great news for European exhibitors and we look forward to more innovative cinema circuits joining up to our distributor-supported rollout plan.”

Fiona Deans, AAM’s Director of Digital Cinema added, “Disney are leaders in delivering the finest quality filmed entertainment to cinema audiences and we are delighted to have their support and commitment.”

AAM completed the UK Film Council digital cinema rollout of 240 screens on April 30th, 2007, known as the Digital Screen Network. The company is also participating in two digital cinema trials in Europe, one in the UK at the Odeon Surrey Quays multiplex, since February 2007, and the other in Norway, in various cinemas across the country, since April 2006. To date, AAM’s in-house digital cinema lab has encoded over 200 digital cinema titles and shipped over 4000 digital prints.

AAM is in active negotiations for further digital cinema deployment agreements with other major distributors and exhibitors and announcements are expected shortly.

 

Friday, February 8, 2008

XDC and FTT Selected by CineCitta Nuremberg for The Full Digital Cinema Roll Out of its 21-Screen Multiplex

http://www.dcinematoday.com/dc/pr.aspx?newsID=1001

Berliner Filmfestspiele 2008 -Feb 8, 2008

Demonstrating a significant result of their reinforced partnership, XDC and FTT have been selected to complete the roll out to full digital cinema capability of all screens at the 21-screen multiplex venue CineCitta Wolfram Weber in Nuremberg. The contract includes the supply of the digital cinema equipment, its installation, maintenance and support services. CineCitta Nuremberg is one of the most profitable cinema multiplexes in Germany. This is mainly due to the proaction of its owner, Wolfram Weber, who decided to experiment digital cinema with XDC and FTT early in 2005. Having continuously improved the installations, and particularly with 3D/stereoscopic systems, CineCitta has achieved extraordinary results over the past few years. Wolfram Weber said: “We see digital cinema has an exceptional opportunity to increase our revenues and our profitability. 3D is clearly the driver able to attract more audience by offering to moviegoers a cinema experience well beyond what is possible at home. From the beginning, we have trusted XDC and FTT … they provide exactly what we need, and most of all, they have a high level of professional services.” XDC and FTT are supplying Doremi DCP 2000 servers and Christie DLP Cinema® projectors (mainly CP-2000X and CP-2000ZX products). 3D films can be shown on three additional screens with the new digital installations as well as in the IMAX theatre (equipped with 2 high brightness projectors). The contract also includes the installation of the Theatre Management System in order to have a fully integrated and networked solution inside the multiplex. XDC and FTT will also provide the maintenance and support services. Serge Plasch, CEO of XDC, pointed out: “We are very proud to have signed this contract with CineCitta’s Wolfram Weber… This is a significant result from our reinforced partnership with FTT.” Thomas Rüttgers, CEO of FTT, added: “CineCitta Nuremberg is a reference in Germany. This full roll out will demonstrate the capacity of XDC and FTT to offer to the German exhibitors bespoke solutions in accordance with the international standards and the most advanced technologies available on the market.”

Why 3D is about to break through

http://news.bbc.co.uk/1/hi/technology/7213534.stm

By Mark Ward

Technology Correspondent, BBC News website

For a long time 3D movies and TV shows have been a bit of a gimmick. They have been used to re-energise a tired franchise, help a film stand out at a crowded box office or to give TV viewers a glimpse of what the future might hold.

 

But many in the 3D production industry now say that future may be closer than ever before.

 

Film makers, technology companies and post-production outfits recently gathered at the historic Shepperton Studios to assess just how far 3D has come and where it goes next.

 

The 3D technology gathering favour is based around stereoscopic projection. As its name implies this involves projecting two images.

The viewer wears spectacles that ensure one image goes to each eye and lets the brain piece the two together to give the sense of solidity.

 

Catch and release

"3D has always been seen as complicated because you had technical issues during acquisition, post-production and distribution," said Mark Horton from Quantel - a maker of digital editing equipment.

 

"Now we have digital acquisition and digital distribution and digital projection systems a lot of those problems have gone away," he said.

In the past, said Mr Horton, one of the biggest problems was that there was no way to know if the images being shot on two cameras in preparation for 3D projection would match until the film was developed.

 

"You could not see stereo effects when you were shooting," he said. "Now you can see what you are doing while you are doing it and that's a big step forward."

 

Phil Streather, a film maker who created the 3D Imax movie Bugs!, said: "It was hard to make it good but it is getting easier."

"Where the tools are getting really sophisticated now is in the level of control between the two cameras," he said.

Stereoscopic 3D works using two lenses set the same distance apart as human eyes - about 6.3cm.

 

"You've got interaction controls or intra-ocular controls and convergence controls dynamically in the same shot," he said. "That's what you need to do for sports or concert work or any of that live action stuff."

 

Axis Films, which hosted the day at Shepperton, said it was now possible to shoot stereoscopic 3D footage with everything from minicams up to high end movie cameras.

 

Paul Carter, boss of Axis Films, said digital production systems had made it much cheaper to shoot in 3D.

Before now, he said, filming a movie in 3D involved hiring specialist staff and equipment which could add thousands of dollars per day to a shoot.

 

"With digital there's only a 20-30% cost difference on the whole process and that's making a lot of people shooting 2D consider giving it a go," he said.

 

"3D is starting to get rid of the image that it's a dark art," he said.

 

Cutting crew

Axis has set up one of the first dedicated 3D editing suites in Europe in response to the amount of work now being done in 3D.

Editing stereoscopic images presents particular problems because of the need to keep the two images synchronised.

 

Care must be taken to ensure that the sequence of images matches and that one is not a different colour, lags a frame behind or has an artefact, such as dirt or lens flare, that the other lacks.

 

"If you leave errors in your brain will try to correct them and that's not going to be a very comfortable programme or film to watch," said Mr Horton from Quantel.

 

Charlotte Jones, cinema analyst at Screen Digest, said digital projection systems in cinemas were helping to make watching 3D movies a more pleasant experience.

 

Digital projectors do a much better job of handling the high frame rates (144 frames per second) demanded by 3D that can preserve the details of a scene.

 

"Previous eras of 3D were associated with bad colour and headaches," she said.

 

The number of cinema screens worldwide capable of showing 3D movies has grown from 98 in 2005 to more than 1,300 at the end of 2007 and is predicted to pass 3,000 by the end of 2008, said Ms Jones.

 

However, she added, older cinemas keen to convert may have to install a silvered screen that does a better job of reflecting the polarised light used to separate images.

 

This growth reflected a growing interest in 3D by movie studios, said Ms Jones. More and more high profile films, such as Beowulf, were being produced in 3D.

 

Disney has a strong interest in 3D and DreamWorks has committed to producing all its movies in 3D from 2009.

"It's helping to give people a reason to go back to the cinema," she said.

 

However, she added, many movie studios made the bulk of their profits from the sale of ancillary material such as DVDs - something that could be hit by the growing interest in 3D given the small number of TVs in homes capable of showing these images.

 

But this too is changing. Already, said Mr Horton, stereoscopic TVs are available from Samsung, Mitsubishi and Philips. There have also been stereoscopic broadcasts in Japan with more due to follow in China and Korea. An entire stereoscopic channel is being produced for footage shot at the Olympic games in Beijing.

 

It looks like the future of 3D is firming up.                            

 

ACCESS INTEGRATED TECHNOLOGIES, INC. ANNOUNCES FISCAL 2008 THIRD QUARTER RESULTS

http://investor.accessitx.com/releasedetail.cfm?ReleaseID=292801

Source: AccessIT

- Continued Revenue Growth and Increase in Adjusted EBITDA Margin -

MORRISTOWN, N.J., Feb 08, 2008 /PRNewswire-FirstCall via COMTEX News Network/ -- Access Integrated Technologies, Inc. ("AccessIT" or the "Company") (Nasdaq: AIXD) reported a 51% increase in revenues, to a record $21.5 million for the fiscal 2008 third quarter ended December 31, 2007, versus the year-ago period. In the quarter, the Company posted an Adjusted EBITDA(1) (defined below) of $8.4 million or $0.33 per share, and a net loss of $8.4 million or $0.32 per share. The net loss includes non-cash expenses for depreciation, amortization of intangible assets, non-cash interest, debt refinancing and stock-based compensation aggregating $11.1 million or $0.43 per share.

Third Fiscal Quarter Highlights

-- Revenues for the third quarter increased by 51%, to $21.5 million from

$14.2 million, and for the nine months ended December 31st by 99% to

$59.1 million from $29.8 million in the comparable year ago periods

respectively. These increases were driven largely by gains in the

media services segment, including Virtual Print Fees ("VPF").

-- The increases in Adjusted EBITDA(1), year-to-date to $21.4 million from

$2.6 million and in the third quarter to $8.4 million from $2.1 million

in the comparable year ago periods respectively, were primarily due to

the increased revenues, partially offset by increased operating and

SG&A expenses resulting from the acquisitions of AccessIT Advertising

and Creative Services ("ACS") in July 2006 and The Bigger Picture in

January 2007.

-- Loss from Operations in the December 2007 quarter decreased to $1.0

million from a loss of $3.2 million in the year ago period. The

decreased loss was due primarily to higher revenues partially offset by

increased depreciation, and additional amortization of intangible

assets resulting from the acquisitions of ACS and The Bigger Picture.

Non-cash charges included in loss from operations for the year

aggregated $21.8 million.

-- Gross Profit Margin (revenue less direct operating expenses) continues

to be over 60% in this each of the three quarters for fiscal 2008.

-- Adjusted EBITDA(1) margins improved from 15% in the prior year's third

quarter, and from 35% in our recently completed second quarter, to 39%

in this quarter.

-- Growth of the Company's satellite network to 240 sites in 40 states

helped to drive 15 percent growth in third quarter delivery revenues

versus the previous quarter.

Bud Mayo, Chief Executive Officer of AccessIT, stated, "The third quarter marks the completion of our Phase One deployment, a significant achievement unparalleled by any other company in the world. The platform that we have created with our first set of screens -- a total of more than 3,700 -- also provides our other divisions with revenue opportunities. Significant announcements like The Bigger Picture's signing of a multi-year agreement for content from the San Francisco Opera and the Software division's agreement with Doremi Labs Inc. to provide our Theatre Command Center software and Library Management Server to customers internationally are both indications of our progress in other aspects of our business. While we continue to progress toward long-term agreements with the major movie studios for our planned Phase Two digital cinema deployment, we remain focused on growing the businesses we expect to be the strength of this company long after the country's movie screens have been converted to digital cinema."

U2 3-D memento could change concert movies

Commentary: The 'Hannah Montana' success also shows 3-D's potential

By Jon Friedman, MarketWatch

Last update: 12:01 a.m. EST Feb. 8, 2008

NEW YORK (MarketWatch) -- A few weeks ago, I saw a "U2 3D," a new concert film. I like U2 a lot but I chalked up to hype the claims that the technology contributed to a breathtaking viewing experience.

Wrong again!

The 85-minute movie, which was made by a company called 3ality Digital, was as breathtaking as everyone had insisted. The best way I can convey the experience is to say this:

At one point, my view of the band was blocked by an excited young woman who jumped out of her seat and began dancing wildly to "Sunday Bloody Sunday" (my favorite U2 song). I was about to ask her to sit down when I realized that she had been in the crowd at the concert in Buenos Aires, not seated in the screening room.

At the recent Sundance festival in Utah, a screening of the movie created a stir. It was a word of mouth phenomenon and tickets went quickly. Some people who got shut out were forced to grovel outside the theater in the hope of snaring a seat inside.

The movie is shrewdly put together. U2 performs its big hits in full force and there are ample close-ups of not only lead singer Bono and the guitarist The Edge but also bass player Adam Clayton and drummer Larry Mullen Jr. Whether you've seen the guys in concert a dozen times or never even once, you should enjoy this movie.

It takes its place along side The Band's "The Last Waltz" and Talking Heads' "Stop Making Sense" among highly respected rock concert movies. Jonathan Demme's picture "Heart of Gold," capturing Neil Young in concert in Nashville a few years ago, is a charming snapshot of Young playing country-tinged songs on stage. But a 3-D experience makes that movie seem dated.

Martin Scorsese's documentary about the Rolling Stones, which is not in 3-D, will be coming out in U.S. theaters several weeks and also promises to be a box office success.

Financial potential

The financial potential of the 3-D technology has Wall Street and Hollywood drooling.

The brilliantly conceived and marketed film "Hannah Montana/Miley Cyrus: Best of Both Worlds Concert Tour" generated $29 million at the box office last weekend - a record take for a Super Bowl weekend.

The common thread of showing acts as diverse as Miley Cyrus, whose father singer/actor Billy Ray had a huge country-music hit with "Achy Breaky Heart", and U2 is the 3-D technology.

Even if tickets at the box office are a little more expensive than usual, it's much cheaper to plunk down $15 to enjoy a virtual concert experience than it is to pay a small fortune to catch Cyrus or U2 on stage somewhere. (Plus, the lines to get in are a lot shorter!)

The movie will be shown in wide release in coming weeks.

Behind U2 3D

Peter Shapiro is a co-founder of 3ality and a producer of the movie. One of his partners is his brother Jon Shapiro.

The spark was a series of tests about the National Football League that Shapiro shot several years ago. He showed them to such insiders as Catherine Owens and Paul McGuinness, U2's long-time curator of visual imagery for the band's tours, and manager, respectively. They were intrigued. (Owens went on to help produce. and co-direct "U2 3D" with Mark Pellington.)

When Shapiro was tipped off that the members of U2 had gathered in lower Manhattan to shoot footage for a documentary to Canadian poet and singer Leonard Cohen, he raced downtown to the East Village venue. As it turned out, Shapiro was a co-owner of the Slipper Room, where the band mates had assembled.

Shapiro said the band agreed to let him shoot a test run while they performed in concert in the U.S.