Friday, February 20, 2009

$405m cinema chain, Kino City, planned for mid sized Russian cities

http://www.screendaily.com/ScreenDailyArticle.aspx?intStoryID=43359

 

Olia Hercules in London

19 Feb 2009 17:54

 

Three Russian industry heavyweights, Eduard Pichugin, the CEO of Cinema Invest and founder of Kronwerk Cinema chain, the producer Sergei Selyanov of CTB production company, and the director and businessman Fyodor Bondarchuk will embark on Kino City, a project to build 122 cinemas across Russia.

 

There are currently around 1700 screens in Russia, across 700 theatres, 200 of which are multi complexes, the rest being one-screen facilities.

 

Given Russia's 142 million population and the size of the country, the lack of modern cinemas has been considered one of the biggest obstacles to Russia's otherwise booming film industry.

 

As Pichugin explained, "In the early 90s Russian film industry was rebuilt from scratch by creating modern multiplexes. But because those were built in large shopping centres, it meant that only Russia's largest cities enjoyed this modern development. The rest of Russia was left with dilapidating Soviet theatres."

 

The project aims to initially build cinemas in the 122 Russian cities with populations of between 100,000 and a million. The ticket prices will be lower than those offered by Russia's current main cinema chains, to suit the local market.

 

The project is planned in two stages, the first covering the 122 larger cities and involving the initiators' own money.

 

The first stage will cost approximately $405m (14.5bn Roubles), which according to Bondarchuk will involve a further three investors, not as yet disclosed.

 

The second stage would be subsidised by the Russian government and would see the venture extended to smaller towns with less commercial potential.

 

Government support

 

Kino City is currently in talks with the government to secure their involvement. Sources close to the venture say that cooperation is likely given Vladimir Putin's pledge to invest $117m (4.2bn Roubles) in the Russian film industry by 2010.

 

However the process is complicated by Russia's federal nature. Kino City will first need to secure planning permission from each local council before proceeding and before central government can be involved.

 

So far, 40 of the 122 cities in the first stage have already given Kino City their official permission, the remainder are expected to follow suit shortly.

 

Pichugin's team will start construction of the first 3-5 theatres this summer, and the first stage of the project is expected to be completed within the next decade.

 

However, the prospect of work commencing on the second stage of the project, which focuses on 1480 smaller Russian towns, is not that distant. Bondarchuk explained, "I think it will take less than five years to get the second stage of the project on the roll."

 

The venture, which Pichugin has been developing for the past two years, was conceived with not only a commercial, but also a social goal.

 

Pichugin added, "This project is very useful on so many levels. Apart from the fact that the local work force will be employed to construct the complexes, which is invaluable to the economy in times of crisis, the cinemas will carry a further social role."

 

"We are now discussing with the government the possibility of using their space communication services at concessional prices, firstly to provide internet for our theatres and secondly to transmit video content," said Pichugin.

 

If fully realised the venture would stretch from Russia's western borders all the way to Kamchatka, Russia's furthest Eastern region.

 

Thursday, February 19, 2009

ODEON and UCI Cinemas Choose Qube Servers

http://www.digitalcinemainfo.com/qubecinema_02_13_09.php

February 13, 2009

Source: Qube Cinema

The Qube XP-D digital cinema server has been chosen by ODEON and UCI Cinemas – Europe’s largest cinema operators – to be a part of their current 111 screen digitization plan across Europe.

Already playing Disney’s Bolt in digital 3D in Portugal for several weeks, Qube has recently commenced commercial digital 3D screenings across the UK with My Bloody Valentine.

The digitization plan of ODEON and UCI Cinemas is in response to the significant number of digital 3D productions scheduled for release from 2009, ensuring that the audiences across Europe can enjoy the latest films in state-of-the-art cinema technology. The Qube XP-D digital cinema servers are designed to be DCI compliant and equipped to work with all 3D technologies available today, making them an ideal choice for any digitization plans across the globe.

Drew Kaza, Executive Vice President of Digital Development for ODEON and UCI Cinemas said “ODEON and UCI Cinemas is committed to providing the ultimate cinema experience for film fanatics. 2009 promises to be a hugely exciting year for 3D film, the installation of the latest technology across our cinemas will ensure that audiences Europe-wide can enjoy tomorrow’s blockbusters in the highest quality possible.”

“We are really excited that ODEON and UCI Cinemas have chosen the Qube XP-D as a part of this install, and we look forward to furthering our partnership with them over time. We continue to innovate when it comes to the opportunities that digital cinema presents to enhance the experience for the movie going public, and are determined to ensure that digital cinema and 3D prove themselves to be hugely exciting steps for the Industry.” said Nigel Dennis, Head of European Business Development at Qube Cinema.

 

RealD Opens European Office

http://www.digitalcinemainfo.com/reald_02_13_09.php

February 13, 2009

RealD, the world’s leading outfitter of 3D-enabled theatres, announced the company has opened the doors to its first European office, located in the greater London area. The office, headed by Bob Mayson, the recently appointed managing director of RealD Europe Ltd., is headquarters to a team that oversees sales, customer service and operations throughout Europe.

“Accounting for over 70% of boxoffice revenue for recent releases, the extraordinary performance of RealD theatres is a testament to the value of the RealD 3D system,” stated Mayson. “We are rapidly expanding throughout Europe and this office gives RealD a central location to work with partners to continue to offer audiences a premium cinematic experience, only available in RealD 3D.”

RealD’s European office is located at:
RealD Europe Ltd.
Suite F, Ground Floor
Breakspear Park, Breakspear Way
Hemel Hempstead HP2 4TZ
UK
Phone: +44 (0) 1442 345045

RealD launched the resurgence of 3D in motion picture entertainment with its digital 3D Cinema System. RealD’s stunningly realistic 3D experience is currently deployed across the world’s largest 3D platform in 35 countries with over 1,700 screens and commitments for over 5,500 additional screens to come.

 

Doremi Cinema Introduces CineAsset

http://www.digitalcinemainfo.com/doremi_02_10_09.php

February 10, 2009

Source: Doremi

Software Based Mastering Solution Converts Unencrypted Files to JPEG2000 for Digital Cinema Playback

Doremi Cinema, a leader in digital cinema technology, today announced the availability of CineAsset Software for digital cinema and presentation applications.

CineAsset is a media asset management software solution that converts common computer files such as QuickTime, AVI, JPEG and TIFF to JPEG2000, MFX wrapped files for playback on any digital cinema server including Doremis DCP-2000 and DCP-2K4.

Ideal for smaller, regional theater chains with digital cinema systems, CineAsset software allows statutory messages, custom slides and local commercials to be quickly and easily produced in-house without any prior experience in digital cinema mastering. Now, exhibitors and advertisers have more flexibility on pre-show content file preparation and delivery.

"With CineAsset, the JPEG2000 conversion and MFX wrapping happens as a software solution and creates DCI compliant content that can be ingested and scheduled directly on the server" comments Michael Archer, VP of Doremi Digital Cinema "This takes full advantage of the high quality 2K digital cinema experience without the added expense and time of off-site mastering".

The simple, easy-to-use CineAsset interface guides the user through the process of converting JPEG and BMP images, Flash animations and AVI and QuickTime movies into standards compliant DCPs in the DCI JPEG2000 format. CineAsset runs on any desktop or laptop computer capable of running Windows XP Pro. A Mac OS X version will also be available in the future.

 

 

Cinedigm Scores Big With Live 3D Broadcast of NBA All-Star Event

http://celluloidjunkie.com/2009/02/16/cinedigm-scores-big-with-live-3d-broadcast-of-nba-all-star-event/

 

Posted by J. Sperling Reich | February 16, 2009 11:47 am

On Satruday evening Cinedigm continued its ongoing effort to bring popular sporting events in 3D to North American movie theatres by broadcasting the NBA All-Star Saturday Night to more than 80 venues in the U.S. and Canada.  Since this type of alternative content is all the rage these days I decided it was high time to check out what all the buzz was about.  I’m quite happy I did.

Previous Cinedigm live 3D events were allegedly riddled with technical problems.  At the Fedex BCS National Championship Game in January the transmission often flipped the left eye and right eye causing theatre patrons to instinctively rip their 3D glasses off so as not to become nauseas.  There were tons of walkouts at theatres that chose to show the event.

I would have assumed that Valentine’s Day would have provided stiff competition for Cinedigm in attracting patrons to the event, but at the Mann Chinese 6 in Hollywood, almost every one of the 290 seats were occupied.  Tickets for the event were a steep $20, though that didn’t seem to deter diehard NBA fans.  In fact, it wasn’t hard to spot fans milling about in the parking lot of the Hollywood+Highland complex on their way into the theatre; they were the ones wearing their favorite team’s jerseys.

Fan Expectations

Though I’m not all that knowledgable about the NBA All-Star game, I was lucky enough to find a seat smack dab in the center of the theatre next to Bradley Bandara, a 24-year-old Portland Trailblazers fan.  Bandara learned about the 3D livecast on SportsIllustrated.com and decided to drive the 40 miles from his home to attend.  (Others I spoke with drove between 5 miles and 30 miles to get to the theatre).  Bandara is such a huge fan of pro-basketball that he used to hold viewing parties of the All-Star Saturday Night festivities when he was in high school.

“I’ve been watching this religiously ever since I was a little boy and I figured it was the most condensed celebrated way to view this other than being in the arena,” Bandara said of why he wanted to see the event in 3D.  While not an actual game, All-Star Saturday Night is a showcase of some of the NBA’s most well-known star athletes as they participate in shooting competitions, skills exercises and a climactic slam dunk contest.  Bandara warned that, “This event has a lot of downtime in it and the moments of intensity are few and far between.  I hope it’s just a fun atmosphere with everyone cheering and having a good time.”

Given that we were watching the event in Hollywood, the heart of the movie business, Bandara noted that there were a few industry members on hand.  I personally spotted representatives from Dolby and MasterImage as well as Jim Whittlesey, Senior Vice President of Operations and Technology at Deluxe.  Bill Hogan, a product engineering manager from Panasonic sat right behind me.  He was hoping that the NBA event would be better than the BCS game he “suffered” through at the Rave Town Square 18 in Las Vegas during CES.  He reported having to wear his 3D glasses upside down for the entire first half of the game due to the polarity issues.

Brad Carroll, Vice President of Sales and Business Development for Cinedigm’s content and entertainment group addressed the crowd before tip off, thanking them for coming out.  He mentioned that the NBA livecast was the culmination of 8 years of work for Cinedigm and Bud Mayo, the company’s CEO who is striving to make theatres “more than just a place to see movies.”  He credited Cinedgim’s CineLive technology, which enables live 3D broadcasts, for making the whole night possible.

The opening Britney Spears music video montage of NBA highlights had those around me checking their glasses wondering if they were actually seeing a stereoscopic image.  Turns out they weren’t as a title card followed instructing everyone to “Put your 3D glasses on now”.  As the first 3D images appeared a voiceover blasted through the theatre proclaiming, “Welcome to the dawn of a new day in sports entertainment”.  A quick cut montage of 3D basketball footage followed and the audience was hooked from the moment a shot of the cheerleaders flashed on screen.  We were quickly introduced to Matt Devlin, the television play-by-play announcer for the NBA’s Toronto Raptors who would serve as the host throughout the broadcast.  This caused some grumbling that the commentary from TNT, the cable network which broadcast the event, would not be heard.   Bandara agreed that this was a huge disappointment, saying “I would absolutely be at home if I knew it wasn’t the real commentators.”

The problem with providing the “official” commentators for such 3D livecasts is that the television broadcast and the 3D broadcast are two totally separate productions; each with their own camera crews, audio feeds and shot selection.  Using the TNT audio commentary would no doubt have caused heaps of confusion when sportscasters began referring to images audiences weren’t actually seeing in the theatre.  The only audio that Cinedigm shared with TNT was interviews with the winners of each contest.

Technical High Points and Glitches

Audio was the one area which didn’t seem to live up to the 3D visuals.  It seemed to be in 5.1 “semi-surround sound” with audio coming mostly  from the front speakers.  The cheering sold out crowd on hand at the U.S. Airways Center in Phoenix could hardly be heard at all and Devlin was often drowned out by the arena’s public address announcer.  The most annoying hiccup was a minor sync problem in which the audio was half a second behind the picture for the entire broadcast.  It was noticeable when basketballs bounced off the backboard and painfully obvious during musical segues such s as one that featured the drumming group Phoenix Percussion.  In all fairness, I didn’t hear anyone complain about the sync issue and I wouldn’t be surprised if it were only industry techies that picked up on it.

Of course, the real captivating factor for those watching in theatres was the 3D footage streaming onto the screen.  The image was shown in high-def 720p with each frame flashing 60 frames per second/per eye for a total of 120 frames per second.  RealD was the 3D technology used at the Chinese 6 in Hollywood, though they were never mentioned by name throughout the simulcast.

One drawback to live 3D events, at least as they are conducted today, is the lack of ghostbusting performed on the images.  Crosstalk, where a single element in the 3D image starts to split into two, was predominant around basketballs in flight, lettering on certain team’s jerseys and at times the basketball net.  You’d need a trained eye to notice it consistently and nobody I spoke with complained of dizziness, eye fatigue or headaches.  As soon as RealD (and other 3D technology providers) can perform ghostbusting on the fly, which is presently in the works, this issue should be resolved.

Overall the image presentation was very impressive.  Certain moments were downright amazing, especially during the slam dunk contest.  There were only two incredibly brief instances where the satellite feed dropped out causing pixelated blocks which turned the screen into the worlds largest impression of a Jackson Pollock painting.  The first instance of signal loss lasted 15 seconds and the second a mere 5 seconds.  The latter occurred right before the slam dunk contest and jump started the audience into impromptu synchronized vocal exercises - moaning in unison at the loss of picture and cheering loudly upon its return.

The only other image snafu was caused by the basketball players themselves who often moved faster than 60 fps causing motion blur during slow motion replays.  (Maybe Cinedigm can convince the NBA to talk their players into moving a bit slower during 3D livecasts).  I’d bet a pretty penny that in the next few months this footage will be cleaned up and all the motion blur and crosstalk will be gone so that at trade shows such as ShoWest it will look pristine.

While most of these technical issues weren’t noticed by sports fans in the Chinese 6, almost everyone was commenting on the poor camera angles capturing the really exciting moments.  TNT was given the premium camera positions for each competition often leaving Pace, the 3D production company that shot the event, struggling to find good placement.  This is completely understandable since TNT was expecting 5 million television viewers and Cinedigm was expecting. . . well. . . not 5 million theatre goers.  As well, TNT’s crew has spent most of their career shooting sporting events and are experts at framing a shot and predicting the action.  By the end of the three hour NBA All-Star Saturday Night event, the 3D coverage was featuring shots that were poorly framed and often featured camera operators and their equipment rather  than basketball players.  When was the last time you saw a camera crew featured prominently on television during an important free throw?  This issue will surely wind up as a footnote, for there were moments of pure brilliance when the 3D footage and the on-screen action were married perfectly to create a breathtaking shot that will be remembered long after shots that derive from poor camera placement are forgotten.

Audience Participation

If the goal was to make theatre audiences feel as if they were “at the game” then Cinedigm succeeded.  When the arena PA announcer asked everyone to stand for the national anthem, one person in the theatre actually complied.  He looked around, saw that nobody else was standing, suffered a moment of embarrassment, and stayed on his feet.  Throughout the night the audience remained boisterous; booing players they didn’t like, cheering for ones they did, counting players’ baskets and shouting out their own scoring during the slam dunk contest.  It was. . . dare I say it, almost as if we were at the arena in Phoenix.

When the Portland Trailbalzers’ Rudy Fernández was having trouble making his second slam dunk, missing one attempt after another, the whole audience was glued to the screen.  They rooted him on with each new run to the basket as if he could actually hear them.  The attention paid to such a large screen during such a moment was far greater than what one would normally expect from watching similar content at a bar.

We Now Pause For This Commercial Message

A 2D trailer for “Madea Goes To Jail” was the only thing resembling a commercial throughout Cinedigm’s simulcast.  There were a few short 30 second “house ads” for Sensio 3D, the NBA and Cinedigm itself, otherwise the telecast was commercial free.  Instead, theatre goers were treated to close up shots of the cheerleaders dance routines.  And I can gladly report that the cheerleaders do look. . . ahem, even better in 3D.

About an hour in, Bud Mayo showed up on screen to say hello to everyone in the 150 movie theatres around North America watching the event.  (There seemed to be a bit of confusion in venue count since Carroll mentioned that it was being shown at 87 theatres and Devlin gave out an 85 theatre count.)  Mayo was standing courtside wearing a pair of RealD glasses and stairing at a television monitor displaying the game in 3D.  Ever the salesman, he launched into a marketing pitch for Cinedigm and digital cinema explaining that events such as this can help fill theatres that are empty or not being used 85% of the time.  “The winners tonight are the audience,” he exclaimed, leaving those non-industry types in my theatre perplexed as to what this man was actually talking about and how it related to basketball.

Speaking of marketing, just before the evening ended a message flashed on screen asking the audience to send any comments they had about the simulcast and the 3D presentation to Cinedigm via text message.  This was not only good customer relations but a genius marketing move as Cinedigm can now market future events to these same patrons.

Random Odds and Ends

Showing a live 3D event, be it sporting or otherwise, is a concept and a technology which is still in the early stages of development, though evolving rather quickly.  Sitting in the Chinese 6 on Saturday night, I couldn’t help but notice a few things worth mentioning:

  • The theatre audience was so wrapped up in watching the game and glued to the 3D images, it seemed as if nobody visited the concession stand.  In the middle of the event the fully stocked VIP bar was completely empty.  Yet when the lights came up at the end the place was littered with popcorn bags and empty soda cups.
  • People were chattering and talking to their friends whenever they felt like it.  Nobody cared or shushed them. . . and it didn’t detract from the experience!
  • Audience members talked on their cell phones to friends watching from home.  Then, when it was time to vote via text message for the winner of the slam dunk competition, everyone whipped out their cell phones and there wasn’t a single complaint.  Try that during a movie (but not if you want to live).
  • CGI and lower thirds take on a whole new meaning when they appear in 3D.  They are actually pleasant to look at.
  • With no automation cues to program, the lights didn’t dim until 15 minutes into the broadcast which was a a bit of a problem given the low light levels 3D affords.  Several people yelled out for the lights to be turned off.
  • In 3D, when the beer man walks up the aisle, he’s not just obstructing the view of those in the arena anymore.  Down in front!
  • The size difference between NBA athletes and their WNBA counterparts is quite noticeable in 3D.
  • 3D does not make NBA athletes sound any more intelligible than they do when speaking to during television interviews.
  • Mascots look even worse in 3D than they do when they are annoying you by jumping up and down during the games.

Show Me The Money

Of course, at the end of the day Cinedigm, rights holders and theatre owners are all trying to make money off of these events.  The financial outcome of Cinedigm’s NBA All-Star Saturday Night won’t be known for some time, but in an upcoming post I’ll review some best and worst case scenarios.

One would think that simulcasting the actual All-Star game in 3D would have been a better financial bet for Cinedigm, but the NBA only offered up the Saturday night festivities.  Even so, TNT reports that the All-Star Saturday Night telecasts have traditionally drawn more viewers.  According to the NBA, Saturday night’s telecast was the most watched in the 23-year history of the event, with more than 5.8 million people tuning in.

The Mann Chinese 6 seemed happy with the event.  The cashier at the box office reported 205 tickets were sold, not counting comps, which was a 77% occupancy rate.  (It was closer to 95% if you include all the comps.)  The manager of the theatre reported that concession sales were definitely up, and he said there were more people in his venue than on a regular Saturday night.

Mann doesn’t seem to be the only exhibitor pleased with the event, as a positive review from The News Herald in Northern Ohio confirmed.  By the end of the evening Carroll was responding to emails on his Blackberry coming in from happy exhibitors across North America.  One Canadian exhibitor wanted to speak early Monday morning about “adding more locations” for the next event.

Better yet, the auditorium was full at the end of the evening and the 2o people I polled while exiting the auditorium said they enjoyed the event, didn’t mind the USD $20 ticket price, felt the 3D aspect truly worked and would “definitely” attend a future simulcast if one were held.

Could Cinedigm have asked for a better response?

 

Cinedigm Announces Agreement With Sony Pictures Releasing Supporting Its "Phase Two" Deployment of Up to 10,000 Digital Cinema Projection Systems

http://investor.cinedigm.com/releaseDetail.cfm?ReleaseID=366352

Sony Pictures Releasing to Supply Content to Networked Digital Cinema Systems

MORRISTOWN, NJ, Feb 18, 2009 (MARKET WIRE via COMTEX News Network) -- Cinedigm Digital Cinema Corp. ("Cinedigm") (NASDAQ: CIDM) (formerly AccessIT) today announced an agreement with Sony Pictures Releasing Corporation ("SPRC") supporting its "Phase Two" Digital Cinema Deployment Plan for up to 10,000 digital cinema projection systems. Over the next three years, SPRC will supply its upcoming pictures in a DCI-compliant format to Cinedigm installed theatres in the United States and Canada, when booked, and will make financial contributions for a limited time to promote DCI-compliant digital cinema technology (a new and higher quality delivery format).

This agreement extends the strong commitment to digital cinema between the parties and reinforces Sony Pictures' desire to advance the industry's transition to digital. During Cinedigm's "Phase One" deployment, which commenced in the fall of 2005 and was completed in the fall of 2007, more than 3,700 digital cinema systems were installed in the U.S. and Canada.

"Sony Pictures Releasing Corporation has been an important partner to Cinedigm. We're happy to have their commitment to our Phase Two Deployment Plan as we know it will help to create a better experience for audiences at their local theatre," commented Bud Mayo, chairman and chief executive officer of Cinedigm. "We look forward to adding other studios and exhibitors to our Phase Two plan as we broaden the digital cinema footprint in the U.S. and Canada."

"Cinedigm has been an industry leader in digital cinema and we are proud to be their partner in enhancing the theatrical experience for consumers in North America," said Rory Bruer, President of Worldwide Distribution for Sony Pictures Worldwide Marketing & Distribution.

Chuck Goldwater, president of Cinedigm's Media Services Group, added: "Sony Pictures Releasing's partnership with Cinedigm in our Phase One deployment was a key to our successful installation of our first 3,700-plus screens. We know that their renewed support will be vital to Cinedigm in helping us bring even more benefits of the technology, including 3-D and alternative content, to theatre-goers in the U.S. and Canada. Cinedigm is proud to be SPRC's trusted partner in making digital cinema happen."

 

Thursday, February 12, 2009

DreamWorks Dumps Universal And Shacks Up With Disney

Posted by J. Sperling Reich | February 9, 2009 11:03 pm

http://celluloidjunkie.com/2009/02/09/dreamworks-dumps-universal-and-shacks-up-with-disney/

Sometimes rebound relationships can really pay off.  At least that’s what Walt Disney Studios is hoping now that it has agreed to enter a long-term agreement with DreamWorks to distribute upwards of six films a year starting in 2010.  The deal was put together very quietly over the last several weeks as DreamWorks simultaneously tried to negotiate an agreement with Universal Pictures which had originally been announced back in October of last year.  That deal fell apart late last week when Universal and DreamWorks could not agree on a set of terms and as Universal reportedly discovered DreamWorks was negotiating with Disney.  When speaking with The Hollywood Reporter on Saturday the studio’s official line was:

“Universal Pictures has ended discussions with DreamWorks for a distribution agreement.  Over the past several weeks DreamWorks has demanded material changes to previously agreed upon terms.  It is clear that DreamWorks’ needs and Universal’s business interests are no longer in alignment.  We wish them luck in their pursuit of funding and distribution of their future endeavors.????”

What a few of those “material changes” amount to says a lot about theatrical motion picture distribution and just where a studio realizes a profit when releasing a film.  The deal that DreamWorks was originally negotiating with Universal was a straight distribution partnership.  Such deals will usually see the production company paying for the production of a film while the studio pays for film prints, marketing and advertising in exchange for recouping costs and a share of the box office gross.  That share can range anywhere from 8% to 15% of the gross - not the net - receipts.  This is the same type of deal that George Lucas cut with Twentieth Century Fox for the “Star Wars” prequels.  The agreement DreamWorks reached with Universal was pegged at 8% and while the terms of the Disney deal were not made public, several news sources reported the percentage DreamWorks would share with the mouse house to be around 10%.

At first glance it looks as if DreamWorks took the worse deal by about. . . . 2%, however in a point that shows where a film reaps most of its profit, it was the access to television revenue that enabled Disney to win DreamWorks over.  Universal could not guarantee DreamWorks as many slots on premium pay cable networks such as HBO, whereas Disney’s deal with Starz cable networks leaves them with plenty of airtime to fill, especially now that Disney has announced it is reducing the number of films it will produce annually.  For years now industry insiders and the media alike have speculated that a film’s theatrical run was just a glorified advertising campaign for its ultimate DVD and pay television release and this news helps confirm such thinking.

Of course, there is a lot more to assuring premium pay television slots than the revenue gained by such agreements.  These days, with the global financial crisis making it difficult if not impossible to raise capital, production companies and studios need pay TV deals to use as collateral when looking for financing.  That is truly the case with DreamWorks.

After a rocky three-year marriage to Paramount Pictures, DreamWorks asked for a divorce in the summer of 2008.  They immediately found a sugar daddy in the form of India’s Reliance Big Entertainment, who offered up USD $550 million to finance DreamWorks’ movies over the next seven years, a figure which has reportedly been reduced to USD $325 million.  The catch was that DreamWorks had to match Reliance’s amount with their own source of funding.  They began courting Universal since DreamWorks founder Steven Spielberg began his career at the studio and made many of his biggest hits there.  Though Universal had agreed to USD $125 million in loans, DreamWorks was unable to raise the rest of the money and instead asked for a USD $25o million investment.  Universal naturally balked at an investment - not a loan - of that size, so industry insiders and media outlets alike have speculated that Disney was able to step in with their wallet, despite a recent announcement that revenue at the studio was down 64%.

The irony in all of this is of course that DreamWorks was originally founded in 1994 by industry bigwig Jeffrey Katzenberg, music mogul David Geffen and filmmaker Spielberg when Disney refused to promote Katzenberg to the president’s role.  While the relationship with Disney may have been acrimonious at the time, DreamWorks now finds the studio as its biggest ally, while in the process managing to turn Universal into a bit of an enemy.  Nikki Finke, who helped break the news about the secret negotiations between DreamWorks and Disney, details the whole bitter fracas on her blog Deadline Hollywood.  It’s worth a look, if only to read about the numerous Universal deal points Spielberg wouldn’t agree to.

Disney’s press release announcing the agreement was a love-fest of quotes from Spielberg, DreamWorks’ partner Stacey Snider and Disney’s CEO Bob Iger.  BusinessWeek should be credited with having scored an interview with Iger shortly after the news broke.  Iger explained that the deal Disney had originally negotiated with Spielberg last summer, before DreamWorks agreed to partner with Universal, was no longer going to be the same:

“I got news that he was rethinking his decision and that he felt that Disney was the place he should have gone to all along.  The world had changed since then, and the terms of the agreement had to change as well.”

Get ready to hear numerous reports that Disney will try to hawk its indie label Miramax now that it has a deal with DreamWorks.  Let the rumor mongering commence.

Popularity: 3% [?]

 

Multi-Dimensional: Henry Selick's "Coraline"

http://www.indiewire.com/article/multi-dimensional_henry_selicks_coraline/pem

 

by Jeff Reichert (February 5, 2009) 

 

If the survival of theater-based movie viewing rests, as some argue, on the proliferation of more-cinema-than-cinema technologies like IMAX and 3-D, then we could do much worse than a landscape of features as painstakingly and winningly realized as Henry Selick’s stereoscopic 3-D puppet show, “Coraline.”  Even though the shiny, new technological processes may be the main attraction, and they do in many instances provide that most rare of cinematic viewing experiences—the whiff of something totally new—in Selick’s film narrative, thankfully, nearly always comes first.  After a virtuoso, if somewhat show-offy opening, the filmmaking settles down; where I expected to be reminded every several minutes of the 3-D-ness of the project via objects and characters constantly jutting out of the screen, Selick focuses instead on a play with spatial depth that’s more guarded, more intriguing, and more true to the cinematic medium.

 

The setup of Neil Gaiman’s source novel is so featherweight it ought to just blow away: young Coraline, relocated to a creepy new home feels generally ignored by her parents, and, left to her own lonely devices, discovers a doorway to an other-home where everything’s peachy—food and attention are plentiful, toys are magic, and her other-father has even planted their massive garden with magical flowers that add up to the shape of her face when viewed from above.  This alternate universe proves initially seductive, but it isn’t long before sinister cracks appear in the facade created by her other-parents and Coraline finds herself at war with a very nasty creature.  It’s Selick’s visual invention that brings this all to life—“Coraline” is overstuffed but not by the kind of gobbledy-gook dopplegangbang of the “live”-action “Mirrormask” or soggy psychologizing that undermined Robert Zemeckis’s otherwise kinetic “Beowulf.”

 

Selick’s prior features, “The Nightmare Before Christmas” and “James and the Giant Peach,” were both lovely and have become iconic, but (as with Tim Burton’s “Corpse Bride”) they still feel slight—made with puppets merely because they could be, rather than needed to be.  It didn’t help that none of those films approached outlasting regulation length for a soccer match.  What a difference 20 minutes makes: “Coraline” feels richer all-around, and I have a hunch that the additional length has as much to do with this sense of completeness as does the inventiveness of the visuals.

 

 Even if the vocal performances (including Dakota Fanning, Teri Hatcher, John Hodgman, and Keith David) are often a tad perfunctory—save David’s slinky turn as a black cat—Selick’s always got something to marvel at: the world dissolving into blocks of cubist nothingness that recalls the bravura meta-finale of Don Hertzfeld’s “Rejected”; a terrifyingly bleak black-on-white web-abstraction; a lush play on Van Gogh’s Starry Night.  Imagine if “Pan’s Labyrinth” had been actually visually inventive, truly interested in the inner lives of children, and unburdened from the weight of needless and crass pretension, and you have “Coraline.”  It’s usually at about this point in the review where one notes the “fun for all ages” and “not just for kids” aspects of the object in question; instead I’ll end by merely saying that “Coraline” never tries to be anything but what it is.  In this case, that’s plenty.

 

 

[Jeff Reichert is co-founder and editor of Reverse Shot.  He is currently directing his first film,  Gerrymandering]

 

Sandy Climan, Hollywood's 3D Man

Voices of Innovation January 28, 2009, 12:29PM EST

 

http://www.businessweek.com/innovate/content/jan2009/id20090128_979054.htm?link_position=link2

As head of 3ality, he's helping to bring a new generation of 3D to the big screen and, perhaps soon, to TV, too

Sanford R. "Sandy" Climan spent more than a decade as one of Hollywood's most powerful dealmakers. A top lieutenant to superagent Michael Ovitz, Climan represented such stars as Robert De Niro, Robert Redford, and Kevin Costner while brokering deals for Sony (SNE), Mastushita, and Seagram to buy Hollywood studios. These days he has a new role: bringing 3D movies, television shows, and live events to the masses on movie screens and, perhaps soon, on TV sets from which characters will seemingly pop off the screen and into your living room.

Older readers might recall 3D from the 1950s, when moviegoers donned dorky green-and-red cardboard specs for a Saturday matinee. And younger readers undoubtedly know 3D from IMAX theaters. Climan hopes to go further. The 52-year-old chief executive of 3ality Digital and his crew of 40 or so employees have developed a patent-pending system of turning films shot on two-dimensional cameras into 3D flicks using equipment including a rig that puts two cameras together—one to shoot for each eye—and then synchronizes them perfectly so their images appear to come off the screen.

So far, 3ality has produced a 3D concert movie by the band U2 and in early January shot a 3D college football game, the FedEx (FDX) BCS National Championship, that partner Cindedigm Digital Cinema (CIDM) beamed to more than 80 theaters.

By this time next year theaters will be cluttered with 3D flicks. Movie houses are hustling to install new digital projectors so they can boost revenue by charging the higher ticket prices that 3D features command. Film studios, which get about half of what theaters collect from showing their productions, see larger dollar signs, too, from 3D. Among the coming attractions: DreamWorks Animation's (DWA) Monsters vs. Aliens and Avatar, a sci-fi flick from Titanic director James Cameron. Meantime, Walt Disney (DIS) and DreamWorks have committed to making all their animated flicks in 3D, while Steven Spielberg and Lord of the Rings director Peter Jackson are collaborating on a 3D Tintin.

Climan figures 3D won't be limited to theaters. His Burbank (Calif.) company has filmed a 60-second 3D commercial for PepsiCo's (PEP) SoBe Lifewater that will appear during the Feb. 1 Super Bowl. They've also used 3ality's technology to convert an episode of the NBC show Chuck into 3D, which will air the next day. In both cases, folks at home will need special cardboard blue-and-amber 3D glasses that are being made available at Kmart (S), Target (TGT) and several grocery chains. DreamWorks is also showing a 3D trailer of its Monsters vs. Aliens during the NFL championship. "Once you see a picture in 3D, you never want to go back," says Climan, "whether it's in a movie theater or your home theater."

Although 3D goes back to the early years of film, 3ality's movies and video employ technology that might finally bring 3D into the mainstream. Thanks to computerized digital timing, new 3D films can be broken down to the millisecond, eliminating jumps or pauses that caused previous generations of 3D movies, which were shown on two projectors at once, to fall out of sync and produce laughable or sometimes even nauseating effects. (3ality's gear uses Intel (INTC) microprocessors, which explains why the chipmaker has joined with Pepsi in sponsoring the giveaway glasses for the 3D ad.)

Since leaving Ovitz and his Creative Artists Agency behind in 1999, Climan has become a full-fledged entertainment entrepreneur. A Harvard MBA—Climan also has a master's degree in health policy and management from Harvard—he started Entertainment Media Ventures, which owns a significant piece of Legacy Sports, a sports talent agency. The Los Angeles venture is also an entertainment consultant for Harrah's Entertainment (HET) and has arranged long-term gigs for Elton John and Jerry Seinfeld at Harrah's Las Vegas casinos.

But it's 3ality where Climan sees the brightest prospects. The company, he says, intends to offer its services to any studio that wants to show its own products. Although he's generally mum on potential deals, he says he's talking with Fox and Sony, which have already partnered with 3ality on the football game broadcast. At the same time, 3ality will produce content itself, as it did in its test with U2, which turned into a theatrical concert movie that grossed $20 million last year. The mantra for now, he says, is for Hollywood to create enough content for viewers in movie theaters and, when the price comes down, on TV.

And how soon might 3D come to people's homes? LG, Sony, Philips (PHG), and Samsung all showed off 3D sets at the Consumer Electronics Show in Las Vegas in January. Though none is yet on the market, the sets will be able to show 3D movies that studios are currently putting on high-definition Blu-ray discs, he says. For now folks will still have to wear those glasses, although sunglass designers are making them less clunky and maybe even a little cool. And down the road—how far even Climan isn't willing to venture—consumer-electronics companies will offer sets that won't require 3D glasses at all. That's when the picture will, well, pop.

Grover is Los Angeles bureau chief for BusinessWeek.

 

Active 3D Glasses Are Still Going Strong In Europe

Posted: 10 Feb 2009 04:46 AM CST

http://today3d.blogspot.com/

Posted by Patrick von Sychowski | February 9, 2009 9:17 pm

One of the messages emerging from the recently concluded iDIFF conference in Paris - other than the fact that French penchant for strikes remains undiminished in the current economic downturn - is that active 3D glasses are still going strong in continental Europe, which is holding out against the RealD hegemony of US and UK. This is good news for market leader XpanD (nee NuVision), which had just launched its latest generation of glasses, called X101 Series.

From the press release:

XpanD’s new X101 Seriesof 3D active glassesrepresent several months of comprehensive R&D, engineering and design to equip them with state-of-the-art technical features and a streamlined, stylish appearance to optimize guest experience, comfort and to ease exhibitor operations. The core 3D viewing technology is the company’s patented “pi-cell” system, in which a specialized, fast-switching liquid crystal cell provides rapid, stereoscopic shutter action to deliver alternate right- and left-eye images.

New and upgraded features of the redesign were added with both exhibitors and their customers in mind. They include rugged construction with built-in flex points and replaceable batteries that extend product life, a lightweight and stylish form factor that is comfortable even when worn over eyeglasses, a modular design to accommodate both adults and children, environmentally friendly diodes, and a power-saving auto on/off mechanism. The light-efficient technology delivers the brightest possible picture and saves projector lamp power. The glasses also feature long-range IR signal activation, compatibility with DLP cinema chips, and a choice of two elective anti-theft systems.

Read that in reverse and you get a litany of the problems that have bedeviled active glasses: short life span batteries, one-size-don’t-fit-all, IR signal reception problems, ugly bulky look and high cost for shrinkage (loss/theft) is what has weighed the scale down, that was boosted on the other end by no need to install silver screen, no need for complicated gears in front of the projector, ability to move between different auditoria and, most importantly to some exhibitor, no need to pay ongoing licence fees to RealD. The latter point in particular has been a sore spot in discussions between RealD and some European exhibitors.

As a result, the market in Europe is leaning towards either XpanD or Dolby 3D (Kinepolis), though RealD has made important inroads in territories such as UK and Portugal. XpanD had one more trick up its sleeve at iDIFF, where in addition to sponsoring the stereoscopic presentation of Disney’s BOLT, it also announced the latest deal with Euro exhibitor Europalaces. From the press release:

“Moviegoers who enjoy Bolt 3D on the XpanD system will be getting the top-of-the-line experience of this great new Disney release,” says XpanD CEO Maria Costeira. “Europalaces now has the power of 3D exhibition and will be able to delight customers with many more of the excellent 3D titles that are coming out of movie studios today.”

XpanD supplied Europalaces theaters with 10,000 sets of the newly upgraded X101 Series 3D active glasses that work in conjunction with an XpanD infrared emitter system to transform any DCI compliant digital cinema projection system into a 3D system. The Europalaces installations have also been equipped with 20 DCP-2000 digital cinema servers from Doremi Cinema who has been instrumental in the global digital deployment, particularly in France.

It is still too early to tell who will be the King of the 3D Hill in the long term, but it is not inconceivable that there will be regional domination of different players/technologies. And we will resist ending on a joke about the future being bright for active 3D glasses - it is still just about six to seven foot-lamberts.

Sony Selling B-Stock Projectors at 50% Off

http://celluloidjunkie.com/2009/02/10/sony-selling-b-stock-projectors-at-50-off/

 

Posted: 10 Feb 2009 11:29 PM PST

Who said recessions can’t be good for something?  After spending the last two years lugging countless 4K projectors around the world to show them off to exhibitors Sony now finds itself with an inventory of B-stock units they would like to unload.  Last week the manufacturer sent out an email to industry executives and equipment vendors announcing a a 50% off promotion on its SXRD 4K projectors.  According to the email all of the units that are up for grabs are completely refurbished and carry the same warranty and service options available on A-stock units.

So if you find yourself with a spare USD $34,000 and have a movie theatre you have always wanted to convert to digital, you can pick up Sony’s low-end SRX-R105.  The top of the line model, the SRX-S110 projects 10,000 lumen and is going for a mere USD $51,000.  Heck at those prices you may as well pick one up for your home so you can enjoy the upcoming Academy Awards telecast in all its 4K glory!

Here’s the promotional price list for all models:

Sony B-Stock Projector Sale

Those interested in taking advantage of this limited time offer have until March 20th to place their orders.  Act now while supplies last.  (I’ve always wanted to say that).

It looks as if Carol Hung is handling the promotion for Sony and she can be reached at 310-981-1597 or carol.hung@am.sony.com. And before you start bombarding us with emails or comments about how we are advertising Sony’s product. . . we’re not.  I simply found this item interesting and thought others might too.  If you’re a vendor and ever decide to put expensive cinema equipment on sale, just let us know so we can prove we don’t play favorites.

 

 

Digital Cinema Integrators Continue to Bleed Money

http://celluloidjunkie.com/2009/02/11/digital-cinema-integrators-continues-to-bleed-money/

 

Posted by Patrick von Sychowski | February 11, 2009 8:31 pm

There is a standing joke in the industry that to make a small fortune in digital cinema you need to start with a large fortune. Sadly, this sentiment seems to be vindicated by the latest quarterly figures from Cinedigm (formerly AccessIT). The company’s scorecard is impressive enough:

Digital Cinema Report

·         Major Studio Releases               424

·         All Other Content                         2734

·         Cinedigm Sites Installed            371

·         States Covered                            40

·         % Digital Screens in US             71%

And the revenue has been going up year-on-year and quarter-on-quarter, as the press release proudly trumpets:

Access Integrated Technologies, now doing business as Cinedigm Digital Cinema Corp. (”Cinedigm” or the “Company”) (NASDAQ: CIDM), reported a 10% increase in year-to-date revenue to $65.1 million, and a 6% increase in revenues, to $22.7 million for the fiscal 2009 third quarter ended December 31, 2008, versus the year-ago periods. The Company posted an Adjusted EBITDA (defined below) of $11.0 million or $0.40 per share, an improvement from the fiscal 2008 third quarter of $8.4 million.

But is there any profit? No, the company is still burning through money. $17.4m in losses in the most recent quarter to be precise. What are the implications of this? The 10-Q transcript makes for grim reading;

We have incurred net losses historically and through the current period, and until recently, have used cash in operating activities, and have an accumulated deficit of $128.7 million as of December 31, 2008. We also have significant contractual obligations related to our debt for the remainder of fiscal year 2009 and beyond. We expect to continue generating net losses for the foreseeable future. Certain of our costs could be reduced if our working capital requirements increased. Based on our cash position at December 31, 2008, and expected cash flows from operations, we believe that we have the ability to meet our obligations through December 31, 2009. We are seeking to raise additional capital to refinance certain outstanding debt, to meet equipment requirements related to the Access Digital Cinema Phase 2 Corp. (”Phase 2 DC”) second digital cinema deployment (the “Phase II Deployment”) and for working capital as necessary. [emphasis added]

So the company can keep going to the end of this year, but what is the outlook after that?

Although we recently entered into certain agreements related to the Phase II Deployment, there is no assurance that financing for the Phase II Deployment will be completed as contemplated or under terms acceptable to us or our existing shareholders. Failure to generate additional revenues, raise additional capital or manage discretionary spending could have a material adverse effect on our ability to continue as a going concern. The accompanying unaudited condensed consolidated financial statements do not reflect any adjustments which may result from our inability to continue as a going concern. [emphasis added]

Don’t think that things are any easier for the European brethren of Cinedigm, as both Arts Alliance Media and XDC are likely to be feeling the pain, though as neither are listed companies, that pain is not public.

To underscore the difficulties of this market, Technicolor is recently said to have pulled out of the digital cinema integration and deployment market to focus on core businesses, such as print and mastering services (although the company’s digital cinema website still lists ‘Exhibitor Services’ and talks about its TMS and other features).

While governments are busy bailing out high profile industries such as banks and automobile makers, they are unlikely to be sparing a thought (let alone a dime or Euro cent) for third party digital cinema integrators. They are also unlikely to contribute generously to conversions funds, as had previously been proposed in Germany, France, Poland and elsewhere (only Norway might see such plans through). This means that digital cinema is likely to be delayed by several more years and film is safe for some time yet.

The one company benefitting from this delay is ironically also trying to position itself as a third party integrator; Eastman Kodak. In an article headlined ‘Recession helping Kodak on motion pictures‘ we can read:

The recession is causing economic turmoil worldwide and costing millions of people their jobs. But it’s also helping extend the life of Eastman Kodak Co.’s entertainment film business.

Motion picture industry experts had expected that close to 12,000 motion picture screens worldwide would have been converted to digital by the end of 2008, according to Kodak. Instead, the recession slowed the pace of replacing film projectors with digital ones, and fewer than 8,000 screens have gone digital, said Mary Jane Hellyar, president of Kodak’s film, photofinishing and entertainment group.

“The move to digital adoption essentially stalled out,” Hellyar told a crowd of Wall Street analysts during Kodak’s annual investors conference in New York City last week. “The impact of digital on film … continues to be relatively small.”

This isn’t exactly true as Kodak has had to lower its prices on raw stock, but suffice to say it looks like we won’t be changing our name to Digital Junkie just yet

 

Jeffrey Katzenberg in 3-D: Hollywood is rolling its eyes

http://latimesblogs.latimes.com/the_big_picture/2009/02/jeffrey-katzenb.html

 

04:29 PM PT, Feb 10 2009

When it comes to promoting his company, his causes or himself, Jeffrey Katzenberg has no peer. Surely Hollywood's greatest salesman, the man could sell ice to the Eskimos and oil to T. Boone Pickens. But it's been a rocky month for the DreamWorks Animation chief, who has been taking it on the chin at almost every turn.

First off, imagine Katzenberg's reaction when he heard the news that his longtime pal and DreamWorks partner, Steven Spielberg, had signed a deal taking their old company to (gasp!) Disney, which will now distribute DreamWorks' live-action product. That's Disney, irony of all ironies, the home of Pixar, Katzenberg's arch animation rival and the same studio that helped spark the creation of DreamWorks by unceremoniously giving Katzenberg the boot instead of installing him as Michael Eisner's successor back in the mid-1990s.   

If that weren't bad enough, the Wrap just posted a startling new investigative look into the recent debacle involving the Motion Picture & Television Fund that made headlines with the news that the fund would be forced to close the hospital and long-term care facility at its Woodland Hills retirement home. Katzenberg is the fund's chief fundraiser, and the story calls into question Katzenberg's claims that the fund is on the brink of financial ruin, charging that the dire numbers that Katzenberg and others have used as a rationale for the closings don't square with the fund's own official accounting and tax returns.

And, to add insult to injury, Katzenberg's biggest P.T. Barnum stunt of all -- spending a reported $9 million to wow Super Bowl viewers with a 3-D ad for DreamWorks' upcoming "Monsters vs. Aliens" 3-D film -- was a fiasco, creating a backlash against Katzenberg's own very public 3-D crusade. The blogosphere was full of mockery of the stunt. As SpoutBlog put it in a recent post: "Katzenberg may have done irreversible damage" by attempting to advertise "Monsters vs. Aliens" "by way of an anaglyphic 3D Super Bowl commercial necessitating outdated red/blue glasses." To say that the ad missed its target audience would be an understatement. When Cinematical did a poll asking for reaction to the ad, the biggest segment of voters -- 41% -- checked the box saying: "I never picked up the glasses to begin with."

The reaction was so bad that the chief executive of RealD Cinema, the company that does the projection technology used on a number of 3-D films, including "Monsters vs. Aliens," had to issue a statement distancing his company from the Super Bowl ad, saying: "It's important to recognize that today's RealD in theaters is a quantum leap better than what they saw on TV."

The bad reviews haven't slowed Katzenberg's 3-D drum-beating in the slightest. He doesn't return my phone calls, but in a lengthy story that ran this Sunday in the New York Times, Katzenberg was still full of bluster, saying of "Monsters vs. Aliens" that "comparing the 3-D of the past to this is like comparing a Razor scooter to a Ferrari."

What really strikes me as strange is that Katzenberg is unable to resist the urge to engage in hyperbole, even when it seems to undercut a quieter, more logical argument. Bragging to the New York Times about DreamWorks' recent box-office successes, he boasted: "This company is a flower that is just begining to blossom," prompting the reporter to add, "Cut to Hollywood rolling its eyes." When Katzenberg was in tandem with Spielberg and David Geffen, he had to check his most outlandish impulses, for fear of embarrassing his older and wealthier partners. But now Katzenberg seems a prisoner to his own worst instincts, unable to stop himself from overselling 3-D or sniping at Pixar, the company that has cornered the market on the artistic validation that Katzenberg so desperately seeks for DreamWorks.

The Super Bowl flameout was a classic example of Katzenberg's execution not living up to his showmanship. No one could find the 3-D glasses and even worse, the ones being given away were cheesy red/blue glasses, not the cool black polarized glasses that would've been a great selling point for the 3-D experience. Katzenberg keeps saying the new 3-D isn't "your father's old 3-D," but the Super Bowl ad came off as just that -- the old 3-D, not the new one. Hollywood marketers are saying that "Monsters vs. Aliens" still looks like a hit in the making. But all of the hype in the world can't disguise the fact that, in the midst of a deep recession, audiences are going to be asked to pay extra money -- according to some reports, as much as $5 more per person -- for the privilege of enjoying the 3-D theatrical experience.

The more I listen to Katzenberg tout 3-D, the more it sounds like he sees 3-D as his industry legacy. But for someone who is so eager to usher us into a new world, he sounds more and more like an old-school huckster, using hype to paper over the flaws of his product. Someone should tip Jeffrey off -- audiences are resistant to pop culture evangelism. The golden era of hype is over.   

Photo of Jeffrey Katzenberg by Ric Francis /Associated Press.

 

Friday, February 6, 2009

Moving Image Technologies and All Media Capital Partner To Assist Exhibitors in Financing of 3D Digital Cinema Systems

http://www.digitalcinemainfo.com/moving-image-technologies_02_02_09.php

February 2, 2009

Source: Moving Image Technologies

MOVING iMAGE TECHNOLOGIES has partnered with All Media Capital to assist theatre owners in participating in the 3D and digital cinema rollout, while at the same time providing the means for an exhibitor to maintain control of his own projection equipment. With the recent announcement from Paramount Pictures, who has agreed to provide direct re-imbursement to exhibitors through VPFs (virtual print fees), it is an ideal time to install digital systems for the upcoming slate of 3D releases. Other studios are expected to follow Paramount’s lead to offer the same type of re-imbursements that they have extended to the large circuits.

“3D is a real value-add to the exhibition community and the announcement by Paramount Pictures is a wonderful way to continue forward with the 3D/digital cinema roll-out. Couple Paramount’s announcement with our relationship with All Media Capital and small to medium size exhibitors now have a viable path for implementing digital cinema today, rather than waiting for some large integrator to get financing. Everyone knows that access to money is tough in this economic climate, but All Media has continually been able to fund our clients at very competitive rates, even when more traditional financing has dried up” stated Joe Delgado, Executive Vice President, Sales and Marketing for Moving iMage Technologies.

MiT has extensive experience in integrating and installing these digital and 3D systems, seamlessly interfacing to existing audio and projection equipment. MiT manufactures a full line of integration components for digital cinema including MPL projector bases, ICM automations and interfaces, iMAGE Mover track systems and custom cable and wiring harnesses. These components insure a high-quality and efficient installation.

All Media Capital specializes in financing technology equipment for the professional audio/video market and entertainment industry. In cooperation with MiT, All Media Capital has already financed many digital cinema installations including systems for commercial cinema as well as post production. “In the current economic climate, where we have seen many banks tailor away from debt-related financing we have seen a substantial increase in credit applications from exhibitors. We have several different options to get exhibitors exceptional rates and industry specific programs which are not available to the bank or broker community” said Ryan Wilson of All Media Capital.

 

Cineworld agrees to double Digital Estate to capitalise on major 3D film releases this year

http://www.digitalcinemainfo.com/cineworld_02_02_09.php

February 2, 2009

Source: Cineworld

Cineworld plc is delighted to announce today that it has signed an agreement with NEC, to double the number of digital screens across its estate.

The deal is to acquire 74 further digital projectors at a total cost of circa £4m which includes the equipment and installation costs. By April 2009 Cineworld plans to have a total of 148 digital screens fitted and operational across its entire estate, providing 1 in 5 screens with digital capability.

In addition, this transaction will create the largest 3D estate of any cinema chain in the UK. Cineworld will use technology from RealD, the world leaders in 3D, in 144 of its digital screens enabling it to show 3D movies to 40,000 customers at any one time.

During 2009 thirteen films are scheduled for release in 3D format including: Walt Disney’s, Bolt and Toy Story 3D; DreamWorks Animation Monsters Vs Aliens, a Paramount Pictures release; 20th Century Fox’s Ice Age 3: Dawn of the Dinosaurs and James Cameron’s Avatar; Sony’s Cloudy with a Chance of Meatballs and Universal’s Coraline.

Steve Wiener, CEO of Cineworld Group plc, said, “Cineworld is proud to be the UK’s leading digital operator and the deal with NEC further reinforces our market leading position. We strive to offer our customers the best possible cinematic experience and this deal means we can offer them the choice of digital programming across the UK. The timing of this deal enables us to take full advantage of the busy 3D film slate this year and I am pleased that Cineworld will be able to provide this latest technological advance to more of its customers.”

Cineworld envisages that the next stage of its rollout of digital screens in the existing estate will start once agreement is reached with the film studios on the financial terms of such a move.