Tuesday, October 30, 2007

Digital May Be the Future of Cinema.

By Annlee Ellingson

but a DMX demo only serves to show the visual superiority of 70mm

Several years ago, I had the pleasure of being invited to a demonstration of Super Dimension-70 (SDS-70). The 70mm format is shot at 48 frames per second (fps) and projected at 96 hertz (Hz) for a viewing experience stunning in its clarity. What I remember most from that screening at Harmony Gold on Sunset Blvd. is the red drapes drawn across the stage. When the show began, the curtains pulled aside, and I realized for the first time that they were not actually curtains at all but a projected image of curtains—they looked that real.

The Walter Cronkite-narrated demo reel that followed continued to startle with bright colors, clear images and smooth moving shots in a variety of footage that included both intimate and action moments. Robert Weisgerber, developer of SDS-70, hoped that both studios and exhibitors would adopt the format for a specialized viewing experience.

That was back in 2002. Digital cinema hadn’t yet taken hold, but its inevitability perhaps already had been accepted. So in the half-decade since, Weisberger has turned his attention to bringing the same spectacular picture quality to digital technology. The Super Vista Corp. president and CEO invited industryites to a demonstration of his latest project last week at the Mann National Theatre in the Westwood neighborhood of Los Angeles.

The programming began with the same SDS-70 presentation that I saw five years ago. I missed the red curtains, which weren’t a part of the show this time, but the footage is just as stunning now as it was then. In fact, it only served to point out the limitations of current digital cinema technology.

Weisgerber had gathered leading technology gurus to demonstrate his latest development, Dimensional Movie Experience (DMX), a digital cinema-based process that aims to do for 2K-resolution d-cinema what SDS-70 did for film. To my eyes, his original presentation on a film-based 70mm system still looked better.

When the picture alternated between 35mm and DMX, yes the difference was compelling, but this crowd didn’t need to be convinced that digital offered better image quality that 35mm film. It was a comparison that I and they’d already seen many times before. A better demonstration would have been between 2K digital cinema and 2K DMX digital cinema to show what exactly Weisgerber is bringing to the table.

One part of the presentation that did impress was an upconversion done by post-production house Digital Jungle of The Searchers. Repurposed at 48 fps from an HD DVD transfer, the 1956 John Wayne Western did look, as DMX’s materials claim, like 3D without glasses.

That the process could be used as a marketing tool, however, seems optimistic. It’s been proven that moviegoers are not inclined to pay more for the better viewing experience of digital cinema. They are, however, willing to pay a premium price for the giant screen of IMAX or 3D. It wasn’t clear from last week’s demonstrations that DMX offers a degree of difference that could demand a ticket price that would make it cost-effective.

http://boxoffice.com/blogs/annlee-ellingson/2007/10/welcome-to-your-blog-page-at-b.php

Monday, October 29, 2007

NATIONAL GEOGRAPHIC CINEMA VENTURES TO RELEASE 3ALITY DIGITAL'S 'U2 3D'

NATIONAL GEOGRAPHIC CINEMA VENTURES TO RELEASE 3ALITY DIGITAL'S 'U2 3D' New 3-D Film Stars U2's Vertigo Tour WASHINGTON/LOS ANGELES (Oct. 29, 2007)— National Geographic Cinema Ventures (NGCV) President Lisa Truitt announced today the first major international NGCV release, "U2 3D," opening in late January 2008 in 3-D only, in REAL D, IMAX 3-D and other digital 3-D theaters worldwide. Filmed in South America during U2's Vertigo Tour, "U2 3D" is the first live-action movie ever shot, produced and exhibited in digital 3-D. The film captures the intimacy between band and audience in a unique, visceral way and establishes a new standard in 3-D digital technology. Directed by Catherine Owens and Mark Pellington, "U2 3D" transforms a series of live concerts by one of the world's most acclaimed bands into a completely new entertainment experience. Owens, U2's visual content director for more than 15 years, and Pellington, who directed U2's "One" video, take viewers on an extraordinary cinematic journey, a quantum leap beyond traditional concert films and traditional 3-D. "U2 3D" captivated an international audience as a work-in-progress during the 2007 Cannes Film Festival. "When the reviews came in after our screening at Cannes, we were thrilled," said Owens. "We wanted to use this technology to make viewers feel like they were actually at the concert and sometimes even onstage. The feedback from fans, critics and the industry was phenomenal. We have a sneaking suspicion that we have created a paradigm shift in entertainment." 3ality Digital's Jon Shapiro, Peter Shapiro, John Modell and Steve Schklair, along with Owens, produced the 3ality Digital presentation. 3ality Digital's Sandy Climan, Michael Peyser and David Modell are executive producers. "The opportunity to work with U2 and 3ality Digital on this groundbreaking project is fantastic," said NGCV's Truitt. "The release of this film is the most powerful expression of National Geographic's commitment to bringing unique and dynamic cinema experiences to audiences worldwide and is a natural expansion of our growing presence in theatrical distribution. We intend to mobilize our worldwide National Geographic media platforms and our extensive 3-D film distribution expertise in support of this film." Distribution of the film will be led by Mark Katz, president of NGCV distribution. Russell Schwartz, former president of marketing for New Line Cinema, will oversee the marketing of the film's release. "'U2 3D' documents one of the world's most inspiring bands on stage. Digital 3-D is a new cinema medium that truly allows moviegoers to immerse themselves in the experience, energy and emotion of being in a prime seat at a U2 concert," said 3ality Digital CEO Sandy Climan. 3ality's David Modell added, "When National Geographic Cinema Ventures committed to distribute 'U2 3D,' we realized that we could tap into their global reach both with distribution and communication to their worldwide audience." About National Geographic Cinema Ventures National Geographic Cinema Ventures (NGCV), formerly known as National Geographic Giant Screen Films, is part of National Geographic Ventures (NGV), a wholly owned subsidiary of the National Geographic Society, one of the world's largest nonprofit scientific and educational organizations. Founded in 1888 to "increase and diffuse geographic knowledge," National Geographic works to inspire people to care about the planet. Building on its global reputation for remarkable visuals and compelling stories, NGCV produces original 2-D and 3-D productions for the world's largest screens. NGCV also retains distribution rights to one of the largest film libraries in the giant-screen industry. About 3ality Digital 3ality Digital is one of the world's preeminent digital 3-D production and postproduction companies, rooted deeply in research, technology and production. 3ality Digital uses its advanced proprietary technologies in the development and production of feature films, alternative content (e.g., music, sports) and television in the digital 3-D format. About "U2 3D" Through the leadership of 3ality CEO Sandy Climan, the technical know-how of industry pioneer Steve Schklair and the support of David and John Modell (former owners of the Super Bowl-winning Baltimore Ravens), the "U2 3D" project took root through the vision of entertainment producers Jon and Peter Shapiro. With breathtaking digital 3-D visuals and 5.1 Surround Sound, "U2 3D" captures the excitement of a U2 stadium show in a way never before experienced. ### Contacts: Harry Clein 310-659-1111 clein@tantrumboy.com Ellen Stanley National Geographic 202-775-6755 estanley@ngs.org

Thursday, October 25, 2007

Vue backs all-digital cinema in U.K.

Source: Hollywood Reporter http://www.dcinematoday.com/dc/extURLs.aspx?ID=303 By Stuart Kemp

Oct 25, 2007

LONDON -- Vue Entertainment, the U.K.'s third-largest exhibition company, has pumped £5 million ($10 million) into Europe's first new all-digital cinema, the company said Wednesday. The theater, equipped with digital projectors, digital sound and Digital 3D equipment, is scheduled to throw open its doors Dec. 14 in Hull, England. "We believe this development paves the way for the future of cinema by encouraging film distribution and studios into providing more films in digital format," Vue Entertainment CEO Tim Richards said. "The installation of a 10 Terabyte computer server allows over 100 movies to be stored at any one time, providing the opportunity to offer a wide and varied choice of movies." Vue also plans to show alternative content covering music, sport and comedy in addition to movies at the 10-screen multiplex, Richards said. The move comes less than a week after Vue said it would invest £6.5 million ($13 million) in a duo of new multiplex sites in the U.K. (HR 10/18).

The cinema operator will dish out £4 million ($8 million) for a site in Kent, England, and another £2.5 million ($5 million) for one in Stirling, Scotland -- both with digital cinema capabilities.

Monday, October 22, 2007

GDC SELECTS THOMSON'S FORENSIC WATERMARKING FOR DIGITAL CINEMA SERVER ROLL OUT

Paris-Oct 22, 2007

Thomson (Euronext Paris: 18453; NYSE: TMS) today announced that GDC, one of the leading solution providers for digital cinema, has selected NexGuard™, Thomson’s comprehensive, state-of-the-art forensic tracking product line, for integration into 1,200 digital cinema servers. GDC digital cinema servers will now embed NexGuard’s audio and visual forensic watermarking solution. NexGuard combats in-theatre piracy by offering forensic means to identify the date, time and location of illegal camcorder recordings. “NexGuard is the most broadly integrated forensic watermarking solution in digital video equipment” said Jean-Luc Moullet, VP and Head of Thomson’s Software and Technology Solutions business. “We are proud to partner with GDC as we continue to secure the roll-out of digital cinema worldwide, particularly in Asia.” NexGuard’s solution not only exceeds the Digital Cinema Initiative’s (DCI) specifications with resistance to illegal camcorder capture and compression, but also provides the ability to embed more than the required amount of critical identification information. “Thomson is renowned in the digital distribution landscape for its unique content security solutions,” said Dr. Man-Nang Chong, CEO of GDC. “As we continue to expand our operations, we embrace Thomson as a strategic partner in the growing digital cinema landscape.” The NexGuard family of content security solutions has been solely designed to serve the media, entertainment and communication industries, and offers the most wide-ranging line of products to track and secure digital audiovisual content through production, post-production, distribution and exhibition.

Odeon/UCI Inks Deal with Real D for 500 3D Screens

Monday, October 22nd, 2007

During a presentation at ShowEast on Wednesday to demonstrate their industry leading 3D digital cinema technology, Real D announced that it had reached an agreement with Odeon/UCI, the largest exhibitor in the United Kingdom, to install upwards of 500 3D digital screens. The 3D systems will be deployed, not only in the U.K., but in Odeon’s theatres throughout Europe, including Ireland, Germany, Austria and Portugal, as well as countries such as Italy and Spain which represent new territories for Real D.

The rollout is scheduled over the next two years and will commence immediately, in time for the release of “Beowulf”, which is being handled by Warner Bros. internationally, in addition to Disney’s re-release of Tim Burton’s “The Nightmare Before Christmas 3-D”. The

As is always the case with such announcements execs from both Odeon and Real D both gave quotes for the press release. Drew Kaza, Odeon’s Digital Development, Executive Vice President, justified his circuit’s investment, saying:

“We’ve conducted extensive audience research about the digital experience and made a commitment to cinemagoers to provide state-of-the-art technologies. Real D’s groundbreaking 3D systems will offer Odeon and UCI audiences a truly unique cinematic experience.”

While Joseph Peixoto, the President of Worldwide Cinema for Real D expressed his excitement over the new agreement.

“We are thrilled to be working with Odeon and UCI to bring Real D to so many new markets. Real D remains the choice of exhibitors as the most advanced 3D cinema experience available, with our reach now expanded to over 60 exhibitors in 23 countries.”

Indeed, Real D has a lot to be excited about lately. Besides the Odeon deal, the company recently announced a deal with another U.K. exhibitor, Cineworld, to install 30 systems.

How much did AMC pay for 54 Sony 4Ks?

Friday, October 19th, 2007

AMC logoThe tail end of ShowEast brings the announcement that AMC Theatres will install 54 of Sony’s 4K projectors in four of its new cinemas. The press release gives the details of how many projectors will go into which multiplexes and when:

Sony will provide 54 SXRD 4K digital cinema systems at new AMC theatres in Dallas (12 screens); Indianapolis (14 screens); Riverside, Calif. (16 screens); and San Diego (12 screens). Work will begin next month, with the theaters scheduled to open in December.

The theaters will feature a combination of Sony’s SRX-R210 10,000 lumen* model and the SRX-R220 18,000 lumen* unit. The systems, which were specifically designed for theater applications, will be paired with Sony’s LMT-100 Media Block servers.

“This inaugural effort with AMC Entertainment is the latest example of the exhibition and motion picture industry’s continued adoption of 4K digital cinema technology,” said John Scarcella, president of Sony Electronics’ Broadcast and Business Solutions Company.

But if you read the whole press release there is something missing. A quote from AMC. No ‘We are thrilled to be working with Sony to bring our patrons the highest quality digital….yadi…yada…’ And this tells us off that there is something unusual about this announcement and deal.

More specifically, how much did AMC pay for these projectors and on what terms were they installed?

Sony SXRDIt seems strange that AMC, which is part of DCIP, should decide to suddenly install fifty odd projectors when they are presumably just months away from concluding VPF negotiations with the Hollywood studios, which will form the basis for funding the rollout in 2008. It’s also not as if there is pressure to install 4K projectors in time for an upcoming 4K film release, like there is for 2K projectors for the digital 3D version of ‘Beowulf‘ this autumn. Which leads me to guess that AMC must have got these projectors from Soy on very favorable terms. Perhaps even free. Because DCIP has already been testing the 4, so it is not as if AMC needed a beta field test. For Sony, this gives them more prestige than the single US exhibitor deployment with Muvico. They must also be hoping that this will put them in a better position for when DCIP places its order for 2008.

Having said that, good things are being said about Sony’s Theatre Management System (TMS), plus the Hollywood studios have made clear that they will not pay VPFs for equipment going into new cinemas, where no 35mm projector or print is being replaced, and these are all new sites. Still, we will have to wait for AMC’s next 4K filing to get any details on what AMC did or didn’t pay for this. Until then, any article about the AMC-Sony deployment should end with the disclaimer ‘Financial details of this transaction were not disclosed.’

http://celluloidjunkie.com/?m=200710

Seeing Numbers in 3-D

By Lyle Holmes

New twist from an old technology

Back in 2005, I saw Chicken Little in Los Angeles. The film did big business for Disney. It was number one at theaters two weeks in a row, earning $80 million in fourteen days. The film didn’t do much for me, but it was obviously important for the Mouse-House. It was their largest opener since The Lion King and it went on to earn over $300 million worldwide.

The film was on 3,500 screens around the country. I was particularly interested in 80 of them. Disney was rolling out the Chicken in Disney Digital 3-D on approximately eighty screens. If you couldn’t get to a 3-D screen, you had to settle for the old-fashioned 2-D version.

It was the beginning of a new push to popularize movie going. Every couple of decades the theater business reinvents itself in some way. Silent pictures gave way to talkies. Color replaced black and white. When television, using the Academy aspect ratio, looked like it was going to be the king-killer, theaters rolled out widescreen in a variety of formats.

Fearing competition from digital downloads and other forms of entertainment, the theater business is once again reinventing itself. This weekend we saw another glimpse of the future of the theater business.

This weekend Disney re-released the edgy-animated feature Tim Burton's The Nightmare Before Christmas in 3-D. The success of the effort has flown under the radar screen of most industry pundits and reporters.

The movie was first released to theaters in 1993. It earned over $8 million on its opening weekend at 1,650 theaters. That’s about $5,000 per screen. That’s a very respectable number. This weekend the re-release rolled out to 546 screens and grossed more than $5 million. That’s over $9,100 per location! It was number eight this week, besting both Rendition and The Heartbreak Kid.

It wouldn’t surprise me if the re-release went on to earn $15 million. But that’s not the point. In a $10 billion dollar industry, $15 million is little more than a rounding error. Disney’s 3-D effort, using the Real D Cinema technology, is about transforming the movie-going experience.

No one has more at stake than the theater owners who supported the innovation. It’s a complicated business. Digital cinema is slowly gaining ground among theater owners and 3-D is an extension of the move to digital projection. It’s all very expensive: new projectors, house servers, digital backbones to deliver the picture to the projector, special screens and related technologies to enhance the 3-D experience.

For theater owners it is a billion dollar gamble they can’t afford to lose. In the end, it comes down to getting more seats in the seats and selling more popcorn and soda. Even with all the new gadgets and gizmos, maybe the theater business hasn’t really changed.

http://boxoffice.com/blogs/paul-dergerabedian/2007/10/welcome-to-your-blog-page-at-b.php

Friday, October 19, 2007

DCI's testing plan clears last hurdle for D-Cinema equipment makers

Friday, October 19th, 2007

The long awaited compliance test plan (CTP) has at long last been published by Digital Cinema Initiatives (DCI) on its website. This plan will allow the independent verification of digital cinema equipment as being ‘compliant’ (a much misused word in digital cinema circles) with the DCI specifications and - more importantly - the emerging SMPTE and ISO standards. From the press release:

DCI is considering several entities that have expressed interest in becoming licensed facilities to perform the tests detailed by the Compliance Test Plan. A selection process is underway, and testing entities are expected to be named in the near future.

In a joint statement, the DCI member studios said, “We are very pleased with the quality of work performed by CineCert. The test plan is comprehensive and provides the necessary insight and guidance to manufacturers, integrators and exhibitors on the details required for testing and compliance.”

John Hurst, Chief Technology Officer of CineCert, added, “CineCert is grateful to DCI for the opportunity to apply our expertise to completing the Compliance Test Plan. We hope the Plan helps create an atmosphere of certainty in manufacturing, purchasing and deploying digital cinema equipment.”

The last point is particularly important, as for five years digital cinema equipment have operated in a great deal of uncertainty what the Hollywood studios will and will not approve of as far as the technology goes. This should now eliminate that. I wouldn’t be surprised if Dolby was first in line to get this stamp of approval for their server, seeing that they are already the first to have earned FIPS certification.

http://celluloidjunkie.com/?m=200710

How much did AMC pay for 54 Sony 4Ks?

Friday, October 19th, 2007

The tail end of ShowEast brings the announcement that AMC Theatres will install 54 of Sony’s 4K projectors in four of its new cinemas. The press release gives the details of how many projectors will go into which multiplexes and when:

Sony will provide 54 SXRD 4K digital cinema systems at new AMC theatres in Dallas (12 screens); Indianapolis (14 screens); Riverside, Calif. (16 screens); and San Diego (12 screens). Work will begin next month, with the theaters scheduled to open in December.

The theaters will feature a combination of Sony’s SRX-R210 10,000 lumen* model and the SRX-R220 18,000 lumen* unit. The systems, which were specifically designed for theater applications, will be paired with Sony’s LMT-100 Media Block servers.

“This inaugural effort with AMC Entertainment is the latest example of the exhibition and motion picture industry’s continued adoption of 4K digital cinema technology,” said John Scarcella, president of Sony Electronics’ Broadcast and Business Solutions Company.

But if you read the whole press release there is something missing. A quote from AMC. No ‘We are thrilled to be working with Sony to bring our patrons the highest quality digital….yadi…yada…’ And this tells us off that there is something unusual about this announcement and deal.

More specifically, how much did AMC pay for these projectors and on what terms were they installed?

It seems strange that AMC, which is part of DCIP, should decide to suddenly install fifty odd projectors when they are presumably just months away from concluding VPF negotiations with the Hollywood studios, which will form the basis for funding the rollout in 2008. It’s also not as if there is pressure to install 4K projectors in time for an upcoming 4K film release, like there is for 2K projectors for the digital 3D version of ‘Beowulf‘ this autumn. Which leads me to guess that AMC must have got these projectors from Soy on very favorable terms. Perhaps even free. Because DCIP has already been testing the 4, so it is not as if AMC needed a beta field test. For Sony, this gives them more prestige than the single US exhibitor deployment with Muvico. They must also be hoping that this will put them in a better position for when DCIP places its order for 2008.

Having said that, good things are being said about Sony’s Theatre Management System (TMS), plus the Hollywood studios have made clear that they will not pay VPFs for equipment going into new cinemas, where no 35mm projector or print is being replaced, and these are all new sites. Still, we will have to wait for AMC’s next 4K filing to get any details on what AMC did or didn’t pay for this. Until then, any article about the AMC-Sony deployment should end with the disclaimer ‘Financial details of this transaction were not disclosed.’

http://celluloidjunkie.com/?m=200710

Wednesday, October 17, 2007

DCI ANNOUNCES COMPLETION OF ITS COMPLIANCE TEST PLAN FOR DIGITAL CINEMA VALIDATION AND COMPLIANCE TESTING

Hollywood, California-Oct 17, 2007 - Digital Cinema Initiatives, LLC (DCI) announced today the completion and availability of the DCI Compliance Test Plan (CTP). Six months ago, DCI engaged CineCert LLC to finalize the CTP, which includes validated test procedures for the DCI Specification, version 1.1, including all referenced SMPTE standards. It details test procedures appropriate for each class of digital cinema device, such as projectors, servers, and media blocks.

The CTP can be downloaded from the DCI website, www.dcimovies.com. With the availability of the CTP, DCI continues to promote its Digital Cinema System Specification, which sets forth the technical specifications developed by the six DCI member studios and serves as a guide to manufacturers, system integrators, exhibitors, and other stakeholders for digital cinema standardization, interoperability and quality.

DCI is considering several entities that have expressed interest in becoming licensed facilities to perform the tests detailed by the Compliance Test Plan. A selection process is underway, and testing entities are expected to be named in the near future.

In a joint statement, the DCI member studios said, "We are very pleased with the quality of work performed by CineCert. The test plan is comprehensive and provides the necessary insight and guidance to manufacturers, integrators and exhibitors on the details required for testing and compliance."

John Hurst, Chief Technology Officer of CineCert, added, "CineCert is grateful to DCI for the opportunity to apply our expertise to completing the Compliance Test Plan. We hope the Plan helps create an atmosphere of certainty in manufacturing, purchasing and deploying digital cinema equipment."

About Digital Cinema Initiatives, LLC Digital Cinema Initiatives, LLC ( DCI ) is a limited liability company whose members include Disney, Fox, MGM, Paramount, Sony Pictures Entertainment, Universal and Warner Bros. Studios. The venture was formed in March 2002. The purpose of DCI is to establish and document specifications for an open architecture for Digital Cinema components that ensures a uniform and high level of technical performance, reliability and quality control.

About CineCert LLC CineCert, LLC is a technology development and consulting organization specializing in Digital Cinema and other computing applications for the entertainment industry. CineCert provides services to industry leading content and service providers that are adopting Digital Cinema technology into their production workflows and distribution networks. for more information about Cinecert visit http://www.cinecert.com/

http://www.dcimovies.com/press/10-17-07.tt2

Is 3D the tail wagging the digital dog?

http://www.natoonline.org/blog/category/digital-cinema/

by Patrick Corcoran October 17th, 2007 @ 8:39 am

Prime 3D evangelist Jeffrey Katzenberg, NATO president John Fithian and Classic Cinema's Chris Johnson talked 3D at ShowEast Tuesday.

Katzenberg was enthusiastic:

(T)he advent of 3-D filmmaking and exhibition also is "an opportunity for a game-changer for your business," he told exhibitors filling a large ballroom at the Orlando Marriott World Center.

But unlike digital cinema systems, distributors are unwilling to pay for the installation of 3D equipment. Katzenberg asserted that exhibitors will be able to charge a premium for 3D content of at least $1 a ticket. Classic Cinema's Johnson noted

With "Chicken Little," the chain enjoyed grosses more than one-third higher than would have been true without 3-D availability, Johnson said. "Literally, with one picture, you will have paid for the cost of the installation of one screen," Katzenberg said. Johnson, however, couldn't let the opportunity for some good-natured ribbing of his podium partner slip by. "The unfortunate part is, you have to share some of that (extra) gross with the studio," he jibed.

NATO's Fithian made the point that a broad and stable base of digital cinema systems is the first priority, both as a requirement for 3D and for the health of the industry - a point backed up by an independent exhibitor in the audience.

The majors have agreed to underwrite the rollout of thousands of d-cinema systems by paying third-party installers the equivalent of what distributors will save in print costs during the next few years. Such agreements have been dubbed virtual film print agreements, or VPFs. "Let's remember that digital is the dog, and 3-D is the tail -- a very important, wagging tail," Fithian said. Katzenberg replied that the metaphor might fairly be reversed and went on to predict that within just a few years two-thirds of all major movies will be released in 3-D -- about 40 or more 3-D titles per year. "Let's get the digital-cinema platform there, so we're not doing hodgepodge 3-D installations," Fithian said. Indeed, exhibitors in smaller markets are still waiting for help with digital startup costs. Greg Razmus, who operates an eight-screen theater in Corbin, Ky., said the closest digital screens in his area are in distant Lexington, Ky., and Knoxville, Tenn. "We're still struggling with digital," Razmus said. "I think the 3-D part of that is going to be great, but at this point it's still a dream."

So, is 3D the tail wagging the dog - or will it be the dog that didn't bark?

Tuesday, October 16, 2007

Exhibitors Worldwide Select Dolby 3D Digital Cinema

October 16, 2007 Source: Dolby

At ShowEast today, Dolby Laboratories, Inc. (NYSE:DLB) announced a diverse array of exhibitors from both large and independent chains have selected Dolby(R) 3D Digital Cinema technology to deploy on screens worldwide. This marks a significant step in Dolby's strategy to grow its digital 3D global footprint.

A number of key exhibitors will be installing the first Dolby 3D Digital Cinema systems in locations throughout the world, including Carousel Cinemas, Cinema City, Cinetopia, Cobb Theatres, Kerasotes Theatres, Malco Theatres, Marcus Theatres, Maya Cinemas, Megaplex Theatres, Starlight Cinemas, Sundance Cinemas, Warren Theatres, Kinepolis Group of Belgium, and Supercines of Ecuador. Dolby plans to continue installing its solution on additional screens in time for Paramount Pictures' Beowulf, opening in several territories beginning November 16, 2007.

"With the approaching release of Beowulf, Dolby is committed to installing as many Dolby 3D systems as possible," said Tim Partridge, Executive Vice President, Products and Technology, Dolby Laboratories. "The response from exhibitors around the world has been very promising. We are delighted that Dolby is offering new technology to theaters that is highly valued by cinemagoers and continues to enhance the moviegoing experience."

Dolby's unique 3D solution offers exhibitors an easy-to-implement and cost-effective solution:

-- The Dolby 3D technology utilizes standard white screens already in auditoriums, so exhibitors don't have the added costs nor the image-quality compromise associated with the use of a "silver screen," delivering a great 3D experience from every seat in the auditorium.

-- The Dolby 3D Digital Cinema system supports both 3D and 2D presentations, without the need for dedicated 3D auditoriums, by adding a retractable color filter wheel accessory to the digital projector.

-- Exhibitors can move a 3D movie to additional auditoriums equipped with Dolby 3D Digital Cinema systems later in the run using the standard screens.

"The Dolby 3D solution gives Malco flexibility in our theatre to present both 3D and 2D digital movies, and we are thrilled to have it installed in time for Beowulf," said Mike Thomson, Vice President, Engineering, Malco Theatres. "Malco experienced tremendous success with the Dolby 3D beta trial back in March. We believe that digital 3D movies are going to bring new patrons to our theatres, and we are excited to have Dolby provide us with the latest technology to meet this growing consumer demand."

The Dolby 3D Digital Light Processing(TM) (DLP(R)) projector retrofit kit includes an easily installed full-spectrum color filter wheel based on technology licensed from INFITEC that provides realistic color and extremely sharp images. The kit also includes a Dolby DFC100 Digital Filter Controller that automatically synchronizes the filter wheel with 3D digital content as it is projected.

Sold separately, the Dolby 3D glasses are extremely durable, lightweight, high-performance devices designed to be used hundreds of times. Initially, 3D glasses will be reusable, eliminating the need to reorder glasses and minimizing environmental impact. Because they are reusable, the expected per-ticket cost of the glasses is well below the current cost of disposable 3D glasses.

The Dolby 3D Digital Cinema solution is currently shipping.

Monday, October 15, 2007

THE NEW 3D TECHNOLOGY

Oct. 15, 2007 by Bill Mead It’s been only two years since the re-launch of commercial 3D exhibition with Disney’s Chicken Little in November 2005 and there are now almost 1,000 cinemas equipped. This rapid growth exceeds all previous attempts at getting 3D into mainstream exhibition, and this means that this time it’s likely here to stay. 3D has been on the fringes of exhibition since its first introduction in the early 1950s. The launch of 3D in 1953 quickly ran out of steam by 1955, leaving many exhibitors with the feeling that it was an expensive fad that, frankly, didn’t work very well. It made a partial comeback in the mid-1970s, only to fade again from mainstream use. Over the years, 3D found its long-term application in special-venue presentations where the specialty content and a unique audience could justify the costly installation of its specialized equipment. Today’s situation is quite different. Enabled by the rollout of 2D digital cinema equipment, 3D instantly provides a tangible benefit whose value is instantly seen and appreciated by the audience. Enabling 3D on top of a standard 2D digital-cinema installation has become the “killer application” providing much of the justification for the conversion to digital. Much like surround sound in the 1980s, 3D has now moved from limited specialty applications into mainstream exhibition. The 2005 release of Disney’s Chicken Little changed everything by proving that the technology behind the new digital 3D works better than before and is viable for full-length titles. A number of marketing studies have cited two to three times the box office for the 3D-equipped screens, proving that today’s audiences don’t object to paying a premium ticket price for the unique experience. 3D Content from Hollywood Adding credibility to the current 3D movement is the fact that the driving force behind it has largely been the filmmakers themselves. The Hollywood production pipeline is planning a number of major 3D releases in the next few years. DreamWorks Animation has committed for complete adoption of 3D by 2009 and filmmakers like James Cameron and George Lucas have made commitments for future projects. A few of the big titles being planned are Journey 3D and U2 3D, both scheduled for 2008; DreamWorks’ Monsters vs. Aliens, scheduled for March 2009, and James Cameron’s Avatar in May 2009. Overview of 3D Technologies In a nutshell, 3D requires two projection systems, one for each eye, with each projecting an image taken from a slightly different perspective. The viewer, when wearing special glasses to direct the proper image to the corresponding eye, subconsciously fuses the images together, creating a mind’s-eye view that reveals the scene’s depth. In effect, 3D is doing for the eyes much like what stereo surround sound does for the ears. Throughout exhibition’s short history, there have been many different 3D techniques used in cinema. With 35mm film, 3D typically required two projectors, which were not only costly but nearly impossible to keep in close enough synchronization to maintain the effect without also delivering a splitting headache. Initially, glasses with simple red and cyan filters—commonly know as the “anaglyphic” method—were used to separate the images. The low-cost red/cyan glasses worked—but also created unnatural shifts in the overall color balance that most filmmakers and viewers found unacceptable. Glasses with horizontal/vertical polarized lenses were used with somewhat greater success. Later, active glasses, which act as high-speed shutters synchronized with the frame being projected, were commonly used in special-venue applications, but these are typically quite expensive and require batteries and frequent recharging. With the first installations of digital systems in 2000, innovative filmmakers recognized that the new generation of digital projectors solved the stability problems that have plagued previous 35mm 3D approaches. These filmmakers, in fact the very same filmmakers that are making 3D content today, began asking the digital-cinema equipment vendors to quickly enable the equipment to allow 3D projection. A new company jumped in with a solution. Real D’s Approach Real D, a name unknown to most exhibitors prior to 2005, has quickly become the dominant player in 3D digital cinema. Working being the scenes with filmmakers and equipment manufacturers, Real D saw a unique opportunity to develop and integrate the necessary 3D options so that DCI-specified 2K digital cinema equipment can be used in 3D applications. The engineers at Real D realized that they could avoid the classic problems with 35mm 3D—the high cost of two projectors and problems synchronizing the two—by running a single digital projector at a much higher frame rate than a conventional 35mm projector. To separate the images, instead of bulky and expensive “active” glasses, they could place the shuttering system—what Real D calls the “Z-filter”—in the booth between the projector and the porthole. To improve the viewer’s experience over older polarized systems, Real D added a new “twist” to the glasses—circular polarization—which makes the image quality relatively insensitive to the rotational angle of the glasses. Overall, the 3D viewing experience was tremendously improved over anything that could be done with 35mm film. The initial launch of Real D with Chicken Little included installation of over 100 Real D systems in the marketplace, with further commitments quickly following with Columbia Pictures’ Monster House in July 2006 and Buena Vista’s Meet the Robinsons released this past spring. For the November release of Robert Zemeckis’ Beowulf, Real D expects to have 1,016 installations in the market, with 122 of these being in overseas territories. Real D installations span over 20 counties and includes over 60 exhibitor organizations. Primary exhibitor partners include Carmike Cinema with 428 systems, AMC with 117 systems and National Amusements with 41 systems. Rave Motion Pictures of Dallas also committed strongly to Real D with at least one auditorium in each of its 27 locations. Rave has been so excited by the results, it has installed seven Real D screens in its new Town Square location in Las Vegas. Jeremy Devine, Rave’s VP of marketing, says, “Our experience has been that 3D screens typically average three times the box office of conventional 2D screens. We are very excited to be opening Beowulf at our new Las Vegas location on November 16th with over 1,500 seats offering 3D.” The Real D approach puts the cost of the 3D equipment in the projection booth and allows the use of low-cost “giveaway” glasses in the auditorium. The downside is that to maintain accurate polarization as light bounces off the screen, a “silvered” screen is needed, which typically requires the exhibitor to change the screen. Dolby’s Approach Dolby Laboratories, who partnered with Real D and Disney on the initial 2005 Chicken Little release, announced in the summer of 2006 that they were developing their own 3D system. The Dolby approach, originally developed for industrial application by the German company Infitec, uses a different approach. Instead of the circular polarization used by Real D to separate the left and right eye images, Dolby 3D Digital Cinema illuminates each image with light created from three slightly different primary colors. The Dolby 3D system also uses a single digital projector, but instead of changing each image’s polarization, the light from the projector’s Xenon bulb is pre-filtered by a small spinning filter mounted inside the projector. The audience also wears 3D glasses, but instead of polarized lenses, Dolby’s glasses act as filters that allow light to pass that is made up of the primary colors intended for that eye while blocking the primary colors intended for the opposite eye. Since the Dolby 3D system doesn’t use polarized light, there is no requirement for a silvered screen, allowing the existing white screen to be used. Although Dolby’s 3D system uses lightweight passive glasses that require no batteries or recharging, the manufacturing process is more complex than Real D’s polarized glasses and therefore they are more expensive. Dolby’s 3D glasses are currently priced at $59 a pair and the exhibitor needs to provide equipment for washing them between shows. In the future, Dolby hopes to offer disposable glasses that the moviegoer can keep as a souvenir. Dolby’s 3D rollout is just beginning and has already gather an impressive list of customers including Malco Theatres, Carousel Cinemas, Cinema City, Cinetopia, Cobb Theatres, Marcus Theatres, Maya Cinemas, Megaplex Theatres, Sundance Cinemas and the Kinepolis Group. "Kinepolis continues to be impressed with the quality of Dolby's digital-cinema technology," said Nicolas Hamon, projection and sound manager, Kinepolis Group. "Beyond quality, the flexibility of Dolby 3D has many advantages, as the solution supports both 3D and 2D presentations for playback on standard white screens already in our auditoriums. In addition, the reusable glasses model eliminates the need to reorder glasses, minimizing environmental impact." The Pros and Cons Real D believes that their low-cost glasses are a key advantage over Dolby’s approach, which requires collecting, washing, and maintaining an inventory. Typically, the glasses used by Real D have been provided at no charge by the distributor, who uses them as promotional items. Real D also sees some inherent advantages in the silvered screen and argues that with the recommended gain of 2.4, a silver screen will reduce energy and bulb costs when showing conventional content. Savings from such will offset initial installation costs. Dolby believes that maintaining the glasses is easily manageable and cites the advantage of using the existing white screen, which does not potentially compromise the 2D picture quality. Dolby claims also to have an advantage in the booth, as the color filter wheel is installed inside the projector, which may in the future be offered by the projector manufacturers as a factory option. For the time being, Dolby is supplying a field retrofit kit—priced at $26,000—that can be installed inside any DCI-capable 2K DLP Cinema projector in a few hours. 3D Standards One of the great advantages of both the Real D and Dolby 3D processes is that they are both compatible from a production standpoint. While both the Real D and Dolby 3D processes require that a small amount of correction be done to the 2D distribution package, fortunately both can be implemented during playback. Real D plans to implement their 2D-to-3D file correction using an external adapter. Since Dolby is a server manufacturer, they easily accommodate their conversion inside their Dolby Cinema Player. For Dolby’s current deployment, Dolby is insisting that their Dolby Cinema Player be used, although at some point they may be able to accommodate playback from other servers. Both the Dolby and Real D 3D systems offer comparable 3D image quality, with each company claiming a slight advance over the other in several fairly minor technical areas. Both companies also claim to be competitive in overall costs. Real D offers three different business models: a flat-rate license, a revenue-sharing plan and a per-seat plan, while Dolby offers a flat-rate, one-time purchase of the projector retrofit kit and supplies the glasses. In addition to Dolby and Real D, a number of other companies are looking at the mainstream cinema market with 3D implementations that either use active glasses or two projectors, and these might prove to be viable in some situations. The fact that several companies are now competing in the 3D market—with a standardized distribution format—will certainly benefit exhibitors by providing more choices and deployment options. With strong support from Hollywood’s filmmakers, broad manufacturer support, and a competitive market of technologies and systems, 3D has now achieved all the elements needed for commercial success and will be part of the cinemagoing experience in the future.

http://www.filmjournal.com/filmjournal/features/article_display.jsp?vnu_content_id=1003658570

Thursday, October 11, 2007

Hollywood rediscovers 3-D technology - Form is given a polish with big-ticket releases

http://www.variety.com/article/VR1117973878.html?categoryid=2731&cs=1&query=nuvision

Thurs., Oct. 11, 2007, 2:09pm PT

By HENRY TURNER

'Beowulf'

It's not your parents' 3-D, but whether the once-gimmicky technology is the movie industry's new savior remains to be seen.

One proponent is no less than Jeffrey Katzenberg, whose DreamWorks Animation will produce solely in 3-D starting in 2009, when the company's "Monsters vs. Aliens" will give filmgoers an expensive sample of the new technology.

The key speaker at Tuesday's ShowEast breakfast seminar, "The Future of 3D in the Digital Age," Katzenberg sees the rebirth of 3-D as an industrywide revolution.

"Exhibitors are offered the opportunity to present moviegoers with a premium experience and pricing to match," he tells Variety.

One thing is sure: The rapid growth of the reborn medium is undeniable, making it chief among many studios' and exhibitors' hopes for increased revenue, not to mention a way to kick up one of America's favorite pastimes a few notches.

Considered a short-lived fad in the Eisenhower era, the early stages of 3-D involved projecting two film strips simultaneously, leading to insurmountable synchronization problems. Later systems were single-strip, but by that time interest had waned and, with few exceptions, the product had come to be associated with low-budget schlock and was even appropriated by purveyors of pornography.

Today, however, with such big-ticket 3-D releases as New Line's "Journey 3-D" and James Cameron's "Avatar" on the horizon, the theater chain Regal Cinemas, the largest in the U.S. with more than 6,400 screens, has equipped itself with 109 RealD units and is adding 25 more within the next two months for Paramount's November release, "Beowulf."

"This time you have major studios, producers and directors making big-budget (3-D) films with A-list actors and great production values no different than in 2-D films," says Regal CEO Mike Campbell.

Michael Karagosian, president of MKPE Consulting, who leads the Monday discussion "Digital Cinema, Implementation Changes," sees hopeful signs in the redesigned medium. "All the systems are comparable in price and function on the same core technology," Karagosian says, "but there are trade-offs."

Those trade-offs are where the three companies producing the new systems -- RealD, Dolby and NuVision -- enter the picture. Using a process called "circular polarization," which reduces image ghosting, RealD requires an expensive silver screen but offers disposable "passive" polarized glasses. Both Dolby and NuVision use a normal matte screen, but the reusable glasses are a major cost for exhibitors, who must maintain, wash and redistribute them.

With Dolby, the glasses use a spectrum separation technology that places sets of different primary colors before each eye. NuVision uses a complex technology, Shutter Glasses, which are battery-powered, computer-synchronized optics containing a shutter mechanism within each lens, presenting potential battery or other failure. So far, RealD is ahead with exhibitors, the only issue being the disposability/environmental-waste factor of the glasses.

Because the manufacturers installs each system, issues of standardization are largely sidestepped, Karagosian says. Still, exhibitors must pay for the upgrade and maintenance plans.

Campbell points out that it is not the 3-D components but the initial installation of the digital platform and projectors that is high cost. To allay this, Regal, alongside AMC and Cinemark, is partnered in DCIP, the Digital Cinema Implementation Partnership. "Essentially, the studios are paying for the initial rollout of digital projectors through their willingness to make what we call a 'virtual print fee,' in lieu of their having to invest in a hard print."

Smaller chains share Campbell's willingness to take a risk on the new technology. Chris Johnson, VP of Classic Cinemas, says his company plans to have at least one 3-D screen in each of its 12 Chicago-based theaters.

"It's amazing, the difference of the 3-D performance of a film that is also shown next door in 2-D," Johnson says. At Classic, two 3-D showings of "Meet the Robinsons" grossed more than $101,000 during its run, while a single 2-D "Robinsons" screening in the same multiplex grossed approximately $21,000 for the same period.

Some of this 2-D gross resulted from overflow from sold-out 3-D shows, making "Robinsons" the third-highest-grossing picture of the year for that multiplex. In another multiplex with the same demographic where "Robinsons" was shown solely in 2-D, the film ranked 14th for the year. Still, Johnson says, without at least five 3-D releases annually, 3-D does not make long-term sense in alleviating annual licensing fees from 3-D manufacturers.

No complaints

None of the exhibitors report audience complaints about the glasses, nor was preferred seating an issue. Lisa Samford, executive director of the Jacksonhole (Wyo.) Wildlife Film Festival, says in regard to the festival's screening of National Geographic's "Sea Monsters in RealD": "I'm not a tech head and I don't have a horse in this race, but I walked around the theater during a screening, and every view was excellent."

Another issue revolves around whether there are enough equipped screens in the country to make 3-D productions a feasible alternative for filmmakers.

Michael Lewis, co-founder, chairman and CEO of RealD, points out that his company rose from licensing one screen 18 months ago to a current total of more than 1,000 screens, with 5,000 as a goal by 2009.

Whether 3-D is here to stay or again passes as a fad is largely dependent on the creativity of filmmakers, who must create content that helps audiences rethink their opinions of the medium. Vince Pace, longtime Cameron 3-D cinematographer, says cinematic language must adjust to the reborn medium's demands to gain filmgoers' acceptance.

"I shoot for overall realism," he says, "and not gimmicky effects best experienced by a viewer in a center seat."

Wednesday, October 10, 2007

Kodak To Showcase TMS at ShowEast

By Neal Romanek

Oct 10, 2007, 01:05

Kodak will demonstrate its comprehensive and commercialized Kodak Theatre Management System (TMS), to exhibition and distribution managers at the 2007 ShowEast convention and trade show in Orlando next week. These demonstrations come just seven months after the company showed prototypes at ShoWest and subsequently installed first systems in busy working cinemas. The Kodak TMS is the heart, brains, and traffic cop of the in-theatre system of the future. It’s designed to manage all content from all suppliers and bring new workflow efficiencies to the cinema. “We’ve been working aggressively behind the scenes and collaboratively with our partners in the US and the UK since installing first systems some months ago,” said Bob Mayson, general manager of Kodak Digital Motion Imaging. “We’ve made great progress -- and our customers who’ve used the system tell us that we’re on the right path to bring new functionality and confidence to their future.” The TMS is at the heart of the fully-integrated Kodak solution, which includes a central server, central storage capability, content players and feature projectors – all driven by Kodak software and connected through Kodak’s secure networking infrastructure to each other and to the cinema’s ticketing system. Once content and keys are loaded, the TMS takes its direction from the ticketing system. Pre-show advertising and keys move automatically to the correct screen and play as scheduled. Software in development will automatically migrate feature content as well. While the system is designed to run without operator involvement, Kodak showed how easy it is for the operator to interrupt the programmed content, to make changes. “The user interface screen has intuitive controls,” Mayson said. “For all the automation the Kodak TMS provides, exhibitors still want to be in control of their business.” The upgraded version of the TMS delivers on a promise made when the company first showed the product in rough form last year. At that point, Kodak indicated that the TMS would be in constant evolution, adding features and upgrading functionality, based on listening to customers and responding. “In the past few months, we’ve made a number of advancements, to increase the robustness of the centralized loading and migrating functions, to handle key delivery messages (KDMs) electronically, to connect to additional ticketing systems, and to support the single track 3D file format the industry is adopting,” Mayson said. The Kodak solution comes with full Kodak service and support, as well the availability of a business plan that offers peace of mind. “Whether we’re talking business or technology, our customers want ‘no surprises’,” said Mayson. “They need to know what they’re getting, be sure that everyone has a stake in the game, and be able to rely completely and confidently on their solution partner. We offer that assurance from Kodak.” At ShowEast, Kodak will co-host several major events, continuing a tradition of being an involved member of the industry. “ShowEast enables us to reach our customers in a very effective way,” Mayson said, “to thank them for working with us in the past and to discuss how we might best meet their continuing needs in the future. It’s clear that the transition to digital cinema is accelerating -- and we’re in this for the long term.” Kodak is the one of the world's foremost imaging innovators. With sales of $10.7 billion in 2006, the company is committed to a digitally oriented growth strategy focused on helping people better use meaningful images and information in their life and work. More information about Kodak is available at www.kodak.com.

http://www.uemedia.net/CPC/digitalcinemamag/articles/article_16560.shtml

Digital 3-D has hurdles to jump

By Gregg Kilday

More news from the Pusan fest BUSAN, South Korea -- Digital 3-D movies may represent the future of the movie business, but a number of obstacles -- cultural as well as technological -- must be overcome if the future is to come into focus. That was the consensus reached by a number of the participants at BIFCOM's centerpiece seminar on the 3-D Cinema Market: The Opportunities and Challenges," held Tuesday afternoon at the Grand Hotel. "In Japan, 3-D movies are not all the rage," journalist and 3-D filmmaker Takayuki Oguchi said. Citing both traditional Japanese art and modern anime, he pointed out that Japanese culture favors "very flat images." In Korea, where a ticket to a digital 3-D movie can cost 10,000 won -- as opposed to 7,000-8,000 won for an average weekday ticket -- Kim Sung-woo, manager of the CJ CGV theater chain, noted that some digital 3-D movies like "Meet the Robinsons" encountered "price resistance." Although he also pointed out that large-screen, Imax 3-D titles like "The Polar Express," which have commanded a premium ticket price of 14,000 won, have performed strongly at the boxoffice.

Still, the participants agreed that there is a definite need for both producers and exhibitors to cast their lot with digital 3-D. In the '50s, when TV first posed a threat to movies, Lee Seung-hyun, professor at KwangWoon University, noted that "3-D movies were intentionally developed in order to make sure people got out of their homes and got to movies." Now that sophisticated home theater systems are posing a similar threat, cinematographer Koo Jae-mo, who moderated the seminar, noted that "the future of theaters, physical theaters, is at stake." "We need to develop our own proprietary technology," Kim said, noting that his theater chain has installed the Master Image 3-D display system, developed in Seoul, while rival chain Lotte Cinema has used the 3-D system from American purveyor Real D. "The government needs to provide support for digital cinema and 3-D systems," he said. In the U.S. there are about 700 digital 3-D screens, and by 2009 -- when big ticket 3-D movies like DreamWorks' "Monsters vs. Aliens" and James Cameron's "Avatar" hit moviehouses -- experts predict there will be anywhere from 3,000-6,000 screens in play. But at the moment there are only about 30 digital 3-D screens in Korea. By 2009, it's predicted that about 10 3-D titles will hit the marketplace -- though no Korean projects have yet to be formally announced. As a result, "there is a content gap at this point," said Matthew DeJohn, manager of operations for the Los Angeles-based In-Three, a company that is pioneering what it called Dimensionalization, a postproduction process that turns 2-D films into 3-D movies. DeJohn said that Dimensionalization could be used to create new 3-D versions of titles in existing film libraries and could also assist filmmakers creating new movies in 3-D by helping them perfect their shots. "From the producers' and distributors' view, it gives us the opportunity to create new content," he said. Kim suggested the Robert Zemeckis' upcoming "Beowulf," scheduled for release in Korea on Nov. 15, will be something of a test case because unlike previous animated CG movies that aimed for the family audience, "Beowulf" -- based on the epic poem, employing such stars as Angelina Jolie and Anthony Hopkins, using sophisticated motion capture and promising plenty of violence -- is a movie for adults. "All the 3-D films we've seen until now were for families and children," Kim said. But with "Beowulf," "the make or break of this movie will determine the flow of 3-D movies for adults in the future." In the Japanese market, where audiences prefer that English-language movies be dubbed so that they can hear the actors' original voices, Takayuki said that for 3-D movies to become popular they need to stick to subtitles rather than dubbing. To date, however, since most of the 3-D movies have been pitched at kids, they've been dubbed, which turns off older moviegoers. "If the 3-D will be a dubbed version, only children will come," he said. If 3-D does take root this time around, it could eventually change the aesthetics of movies. In the question-and-answer session that followed the presentation, one cinematographer complained that at the 3-D movies he'd seen "it looks like you're looking at a puppet show." While a number of the panelists disagreed, DeJohn said, "The techniques (for filming a 3-D movie) are going to change over time." Filmmakers working in 3-D are likely to favor longer shots, he said, since in 3-D, "you can look around (in the frame) and every image is more interesting than a 2-D image." There will probably be less rapid editing, so that the viewer can take in all the information on the screen, and filmmakers will also have to consider the "question of breaking the edge of the frame." Getting 3-D right, DeJohn said, "would take an artistic approach. Cinema has a 100-year history, and we can't break filmmakers out of a 100-year tradition right away."

http://www.hollywoodreporter.com/hr/content_display/awards_festivals/news/e3ibc969a6f5845dd731ed5858ddc36ca58

Monday, October 8, 2007

Dolby stakes its claim in 3D movie tech

By Stephen Shankland, News.com Published on ZDNet News: Oct 8, 2007 4:00:00 AM

SAN FRANCISCO--When Paramount Pictures' 3D movie Beowulf debuts on November 16, the battle between an Anglo-Saxon hero and various monsters won't be the only one moviegoers will witness.

The Robert Zemeckis film also will be first major time that Real D, one of the companies that made the current renaissance of 3D movies possible, directly faces a newer challenger, Dolby 3D from Dolby Laboratories.

Beowulf will show using Real D's technology on 1,000 screens nationwide, Chief Executive Michael Lewis said. Dolby isn't saying yet how many will use Dolby 3D, but it's racing to install its technology as widely as possible, limited chiefly by the rate that partners manufacture its 3D glasses.

"Real D is leading the pack, since they have the widest distribution, but everyone is watching with anticipation," said Aaron Parry, chief executive of production company Main Street Pictures, which Paramount hired to evaluate the current state of stereoscopic filmmaking.

Ultimately, the race to spread 3D movie technology could hasten the day that many in the industry see as inevitable, when 3D movies escape their history as off-the-wall spectacle and become the norm. In this view, the shift to 3D is just another overhaul of the entertainment business, just like the arrival of sound and color in the last century.

"I think in 10 years you can say entertainment will feel like you're there. It will completely blur the line between the experience you took physically and the experience you took visually," said Vince Pace, whose company, Pace co-developed with James Cameron the Fusion 3D camera being used in that director's 2009 movie, Avatar.

It's no secret why the industry would be eager for a cinematic revolution. Big flat-panel displays and surround sound made home theater compelling at the same time the studios were financially stagnant. 3D versions of movies such as Chicken Little have generated more revenue than their 2D equivalents financially, and the industry expects more of the same.

"We believe that 3D has the potential to meaningfully boost growth, by allowing theaters to offer a new visual experience that we believe will drive incremental attendance and price hikes," JPMorgan analyst Barton Crockett said in a September report.

He estimated 3D movies will draw 10 percent more viewers than 2D equivalents, and each person willing to pay about $3.50 more per ticket in 2009. That means $300 million to $400 million in additional earnings for theater companies--about a fifth of the total box-office take by 2011. The number of 3D-equipped screens should jump to 7,000 by 2010, he predicted.

Most expect home theater to lag 3D in movie theaters. Even when it catches up, "The biggest problem is that 3D on a small screen is not satisfying in same way as in big screen. It is what you call an immersive experience," said Dave Schnuelle, Dolby's senior director for image technology.

Antipiracy is a side benefit. Dreamworks Animation CEO Jeffrey Katzenberg has observed, "Ninety percent of all piracy comes from a camcorder aimed at the screen. You can't camcorder 3D movies."

However, building a 3D future is difficult.

Inside the technology Real D and Dolby rely on the same basic idea to give an audience the illusion of depth: show images that differ slightly in vantage point to each of a viewer's eyes. The viewer's brain will reconstruct the third dimension, just as it does in the real world.

Both companies require glasses to ensure each eye gets only the correct view; Real D uses circular polarization while Dolby uses a color-filtering technology licensed from Infinitec. The light is separated into the left-eye and right-eye views at the projector, switching back and forth 144 times per second.

With the new method, "there's no eye fatigue like in the 1950s and 1970s," said Tim Partridge, Dolby's head of products and technology.

In Dolby 3D, a spinning CD-size wheel between the lamp and the digital projector alternately lets through one set of light frequencies or another--two slightly different versions of the red, green and blue primary colors for each eye. The wheel spins six times for each movie frame, with the digital projector synchronized to show the appropriate eye's image.

In contrast, Real D uses an electronic filter called a Z-screen that circularly polarizes the light two different ways after it leaves the projector, also switching back and forth six times per frame to avoid flicker. Circular polarization--a complicated transformation of light's electromagnetic properties--requires the use of a special silver screen that retains the polarization as the light reflects back toward the audience.

Another company in Korea, Masterimage, also is trying to get into the market with an approach that uses a spinning wheel in front of the projector to apply the circular polarization.

Correction: This story misidentified the studio for which Main Street Pictures Chief Executive Aaron Parry conducted a study of 3D moviemaking. Paramount Pictures hired him.

Each technology has its advantages and drawbacks. Dolby 3D's glasses are difficult to manufacture and therefore expensive--$50 right now, though the company expects prices will drop. They must therefore be returned after use and washed in an automated washer. Real D's 5-cent, disposable glasses can be branded with promotional graphics from the movie.

Dolby 3D has an advantage with movie screens. Real D requires theaters to install the special silver screens, which JPMorgan estimates cost $5,500 apiece. Silver screens offer higher reflectivity and work with 2D movies as well, but there's concern that despite advances they suffer from a bright central "hot spot." Dolby 3D uses conventional white screens, which means theaters can move 3D movies to smaller screens as a movie runs its course at a theater.

Real D seems to have the edge for maximum screen size, though--an important consideration given that both cut down the amount of light to less than a sixth of what a conventional 2D movie projects. Dolby is cagey about how large a screen Dolby 3D can use, though executives say it's been used to show movies on 38-foot screens. Real D, though was at 47 feet during debut and this year should reach beyond 60 feet early next year, said Real D president and co-founder Joshua Greer.

Another factor is how well separated the left-eye and right-eye views are, so that light from one doesn't leak into the other. Real D has "ghostbusting" technology to electronically counteract this problem, and it's working to move it from a digital processing step to a real-time add-on. Dolby, though, boasts that its technology requires no ghostbusting at all.

Neither rival is standing still. "Both are to some degree in their infancy," Parry said. "They'll change radically in the next couple years."

3D movie-making: a new nut to crack Making 3D movies in the first place is another challenge, with production costs somewhere between 10 percent to 20 percent higher, according to various industry estimates. There, too, technology is changing fast, though.

3D filming has been hampered by technical challenges. For live-action movies, two cameras must be closely coordinated, with risks increasing as cameras move or lenses zoom. Computer-generated animations are easier because they're typically already designed in 3D and therefore require only more computer hours to render the second viewpoint.

Pace is one company trying to address the live-action difficulties, and its 3D cameras have won over Doug Schwartz, creator of the Baywatch TV series and now the chairman of Stereo Vision Entertainment, which aims to bring smaller-budget 3D movies to the screen.

"The (3D) camera used to be size of a VW bug. But you can do anything now--handheld, Steadicam, underwater, dollies, zoom, cranes," he said. Also important: technology from Quantel lets directors review the shot immediately, in 3D, on the set.

Tools are still missing from 3D production, though, said Pierre Raymond, president and founder of Hybride Technologies, a visual effects company that's working Journey 3-D, a new take on the Jules Verne's Journey to the Center of the Earth. For example, a standard "rig erase" operation, using computers to digitally erase gear such as wires to suspend actors in the air, is much more complicated than in 2D.

"If do in it 3D, you will erase something on the right eye, and you will not see it. You erase it on the left eye, and you will not see it. When you put stereo glasses on, bang, you see the patch," he said.

Three-dimensional movies are still a novelty, and movies are trying to milk it for all it's worth. "Every time you bring a new technology to market, you will pass the gimmicky stage," Raymond said.

Take Schwartz's work, which is Stereo Vision's first project. Planned for Halloween 2008, Aubrey Blaze Piranhas 3-D features video-game creators who are trapped in Brazilian caves and must reckon with mutant flying carnivorous fish.

"Water is one of best environments for 3D, because things float--they're in the middle of the screen and coming right out at you," Schwartz said. Stereo Vision also is working to exploit the 3D possibilities of restaurant waitresses in South Beach, Miami with a comedy called Hooters 3DD.

But there are limits, even with movies that embrace 3D's shock value. "You don't want to be jarring to the audience," Schwartz said. For example, MTV-style fast cuts from one scene to another are a no-no because audience members must refocus.

Most, including Real 3D's Lewis, expect a more easygoing era to arrive, with 3D used to involve people more deeply in the narrative. "Ideally we want to make you feel like you're part of the movie and less like there are things flying out at you."

http://news.zdnet.com/2100-9588_22-6212112.html

Monday, October 1, 2007

Next Generation DVD Format Wars; Digital 3D and IMAX 3D

October 2007

We are asked questions periodically by clients and prospective clients as though we had a crystal ball. We don’t have one, but we do attempt to work hard at tracking and analyzing the various trends in the entertainment and entertainment technology industries through the research in which we are involved.

The latest series of questions seems to be dominated by the next generation DVDs, and whether the Sony-led consortium of Blu Ray or the Toshiba-led group of HD DVD will win the so-called “format wars.”

What is occurring impacts people at all points on the industry food chain as vendors, customers and competitors of the organizations at those points seek to determine how the change will impact them and their businesses, if at all.

From our research it seems it is way too early to make any predictions as to the eventual winner. I will say one thing for sure: at the moment, this has little to do with image quality and everything to do with finances and the cost of the equipment from a total cost of ownership point of view for the consumer.

Sure there are studios that have decided to support one or both of the two formats with their DVD releases. However, with the increasing, but still relatively low penetration of HDTVs, most consumers have not yet even begun to consider which next gen player to purchase. For most, it is not even on their radar.

Furthermore, for many in the marketplace, the cost of the HDTV is enough to preclude additional high end purchases for a period of time, let alone considering the price of the next generation DVD player. These next generation players range from $299 to more than $1,000.

It seems that when people get their new TVs home and hooked up, they are so impressed with the improved picture quality over their old standard definition TVs that many do not even buy the HD service from their carriers, let alone consider a next gen DVD player. This is notwithstanding a push from DirecTV to have 100 channels of HD programming by year end, making them a clear leader over the cable providers in this category.

In fact, consumers have discovered that their current DVD players also provide a superior picture on their HD screens, prompting many to say that for the US$39 cost of a new SD player, even as sold in the grocery store, there is little incentive to spend 7 to as much as 25X that amount or more, for the next gen. And an up convert DVD player is generally less than US $100, also providing a much improved picture over standard definition.

Therefore, before a winner can be declared – if that ever occurs – the pricing of all of the components in the HD chain has to drop considerably, from the cost of new sets to the cost of HD service and, of course to the price for the next generation DVD player. From my point of view, a price point of under $200 will begin to drive sales and further drops will bring sales spikes.

When a combination of all of those factors occurs, the product and the market will follow.

Of course, the VOD is a potential disruptive force, notwithstanding the need that many have for a packaged product.

Trends in the Marketplace

Digital 3D and IMAX 3D – It will not be long before Robert Zemeckis’ Beowulf is released. What is significant about this is not the use of the performance capture technology, although that is important, but Beowulf will be the first movie to be released simultaneously in 2 competing 3D formats, digital 3D and IMAX 3D, as well as in 2D. While 3D generally has garnered a higher per screen box office average than the same movie playing in 2D, it will be interesting to see how this movie plays in all three formats. I suspect that there will be locations where the movie will play in 2D and both 3D formats.

While one movie does not constitute a trend, following closely behind Beowulf in February will be the release of Fly Me to the Moon by director Ben Stassen, who is a clear leader in number of 3D movies directed. Although this movie will be released in 3D only (a start of another trend?), it will have both an IMAX 3D and a digital 3D release.

The economics of digital 3D and IMAX 3D theaters are vastly different, thus making this analysis even more worthy of note. There will be more digital 3D theaters presenting the movie than IMAX when the movie is released.

We’ll report back as to our assessment of the trend.

Scented ads – How many of you saw the ad in the LA Times on Sunday September 9, 2007 for the Fox-Walden film Mr. Magorium's Wonder Emporium which when scratched released the scent of a frosted cake? The ad was not inexpensive, $110,000 according to the Times, so it remains to be seen how often advertisers will deploy such a technique. Movies are certainly a viable application for scented ads, and I suspect scented ads would also work for new car marketing.

Appointment TV is dead – Well, we are not quite sure how deep that concept penetrates the market as a whole, but with the new TV season upon us, we do note that DVR penetration has increased from around 9% at this time last year to about 20% today and growing. And over the years, the TiVo has become a verb, regardless of the brand of DVR used.

Payroll checks – We have been moving more and more toward becoming a paperless society. I noted in a recent trade journal that 70% of Americans now use direct deposit systems offered by their employers. In fact, according to American Payroll.org, a proposed Kansas law could lead to the elimination of paper paychecks in that state.

High end theaters – Muvico recently opened a high end, luxury theater in the Chicago area. Muvico has long been one of the leaders in bringing superior entertainment venues to their customers and according to press reports, this new location is spectacular. In addition to all of the creature comforts, this theater is the first to deploy Sony’s 4K projection throughout the facility.

As for The Shindler Perspective, Inc.

We continue our consulting work in areas ranging from brick and mortar projects to sophisticated digital tools and technologies. The work includes marketing and communications, financial analysis and projections, market assessments of new products and services and consulting to management on general business issues. Below are some of the programs in which we have also been involved.

IPTV - IPTV has already been deployed in many parts of the world, especially where the countries are not encumbered by legacy systems. I am going to moderate a panel discussion on this topic at the Asia Pacific Entertainment and Media (APEM) Summit on October 17, 2007. Readers of our consulting newsletter receive a $99 flat conference rate when using the code of APMp1Y7rBD at registration.

Axium seminar - We attended the recent Axium Extreme Tax Incentives Symposium entitled “Bringing the Pictures Back Home.” The event was well done as is SOP for events hosted by Axium. While we all know that production incentives play a major role in determining where a movie is shot, when a choice is available, the intricacies of how to evaluate the many criteria for rebates, incentives and even the sales/transfer of tax credits is mind boggling.

This day long seminar not only made the picture clearer, but highlighted the extreme competition among states and various countries in securing productions for their region. Given our Massachusetts roots, we were pleased to see the stature the state has received in a very short time since introducing an upgraded incentive program. Click here for your free copy of the latest Axium Incentives Guide. For a print version, send an email to incentives@axium.com, with PRINT as the subject, and the mailing address in the body.

Digital Hollywood –I am moderating a panel on Tuesday, October 30 at the forthcoming Digital Hollywood Fall to be held for the first time at The Grand Ballroom at Hollywood and Highland and the adjacent Renaissance Hollywood Hotel. Our topic, The Arrival of 3D - Digital 3D Platform for Feature Films and Television, a topic that was very well received at the spring Digital Hollywood.

Monitoring technology – It is never easy keeping up with the rapid changes in technology in the entertainment industry. To keep our finger on the pulse, though, we recently attended the Hollywood Post Alliance (HPA) technology presentations for their forthcoming awards program. And recently the Digital Cinema Society held two events showcasing some exciting state of the art technology, an open house demonstrating some 3D post-production tools at Pace and a Red Camera presentation held at Cal State Northridge.

Visual Effects Society Awards – The 6h Annual VES Awards Program is now accepting entries. Visit the Awards site for the rules & procedures and complete information.

Lastly, PriceWaterhouseCoopers Entertainment & Media Practice recently held Global Outlook 2011: Enhancing Value and Capitalizing on New Opportunities to highlight the release of its annual survey. Harvey Weinstein, Co-Chairman of The Weinstein Company, and Bruce Hack, CEO of Vivendi Games were the keynotes. It was good to hear their takes on the future of content and content delivery.

If you have not been to iShindler.com, our web site lately, Roberta and I invite you to visit. We are always pleased to hear from our friends and clients. We look forward to hearing from you.

Sincerely,

Marty Shindler